12.07.2015 Views

Manual of the Planes

Manual of the Planes

Manual of the Planes

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Plane drift through <strong>the</strong> miasma: bits <strong>of</strong> forest, meadow,ruined castles, and small islands.Limbo is inhabited by living natives. Most prominent<strong>of</strong> <strong>the</strong>se are <strong>the</strong> githzerai and <strong>the</strong> slaadi. In Limbo, mostpetitioners take <strong>the</strong> form <strong>of</strong> unthinking, ghostly spheres<strong>of</strong> swirling chaos.Limbo has no layers. Or if it does, <strong>the</strong> layers continuallymerge and part, each is as chaotic as <strong>the</strong> next, and even<strong>the</strong> wisest sages would be hard-pressed to distinguish onefrom ano<strong>the</strong>r.LIMBO TRAITSLimbo has <strong>the</strong> following traits.• Subjective Directional Gravity: The strength <strong>of</strong> gravityis <strong>the</strong> same as on <strong>the</strong> Material Plane, but individualschoose in which direction it pulls. Limbo has no gravityfor unattended objects, but worn, held, or carriedobjects share <strong>the</strong> subjective gravity <strong>of</strong> <strong>the</strong>ir owner. Thiscan be very disorienting to <strong>the</strong> newcomer.• Normal Time.• Infinite Size: Limbo goes on forever, though it hasfinite components (including big chunks <strong>of</strong> stabilizedearth and githzerai monasteries and cities).• Highly Morphic: Limbo is continually changing, andkeeping a particular area stable is difficult. A givenarea, unless magically stabilized somehow, can react tospecific spells, sentient thought, or <strong>the</strong> force <strong>of</strong> will.Left alone, it continually changes. For more informationon stabilization, see Controlling Limbo, below.• Sporadic Element-Dominant: No one element constantlydominates Limbo. Each element (Earth, Water,Air, or Fire) is dominant from time to time, so anygiven area is a chaotic, dangerous boil. The elementaldominance can change without warning.• No Energy-Dominant Traits.• Strongly Chaos-Aligned: Nonchaotic characterssuffer a –2 penalty on all Charisma-, Wisdom-, andIntelligence-based checks. However, <strong>the</strong> stronglychaos-aligned trait disappears within <strong>the</strong> walls <strong>of</strong> githzeraimonasteries (but not githzerai cities).• Wild Magic: Spells and spell-like abilities in Limb<strong>of</strong>unction in wildly different ways. They function normallywithin permanent structures or on permanentlystabilized landscapes in Limbo.But any spell or spell-like ability used in anuntended area <strong>of</strong> Limbo, or an area temporarily controlled,has a chance to go awry. The spellcaster mustmake a level check (1d20 + spellcaster level) against aDC <strong>of</strong> 15 + <strong>the</strong> level <strong>of</strong> <strong>the</strong> attempted spell. If <strong>the</strong> casterfails <strong>the</strong> check, roll on Table 1–1: Wild Magic Effects.LIMBO LINKSPermanent portals exist between various planes andLimbo. However, a huge ball <strong>of</strong> fire, a pile <strong>of</strong> boulders, ora terrible windstorm could surround <strong>the</strong> Limbo side <strong>of</strong><strong>the</strong> portal. Thus, entering Limbo can be quite dangerousfor visitors unprepared to deal with <strong>the</strong> plane <strong>of</strong> chaos.CONTROLLING LIMBOThere are three kinds <strong>of</strong> terrain in Limbo: uncontrolledraw areas, controlled areas, and stabilized areas. Raw areasmake up most <strong>of</strong> <strong>the</strong> plane, while <strong>the</strong> controlled areas(also called tended areas) and stabilized areas are tinyislands in comparison.Raw Limbo: Uncontrolled areas <strong>of</strong> Limbo are dangerous,but most sentient creatures can exert a localizedcalming influence (see Controlled Limbo, below). Butsometimes <strong>the</strong>re’s no control, such as when a visitor firstenters Limbo or when a traveler is knocked unconscious.When no one’s trying to control a given area <strong>of</strong> Limbo, itexhibits <strong>the</strong> qualities noted on <strong>the</strong> table below. For <strong>the</strong>purposes <strong>of</strong> this table, an area is everything within a 25-foot-radius sphere, though areas can drift and movearound randomly. For a given area, roll on <strong>the</strong> table onceevery 1d10 minutes.Table 7–1: Uncontrolled Limbod% Effect01–10 Air-dominant11–20 Earth-dominant21–30 Fire-dominant31–40 Water-dominant41–50 Mixed dominant: Air and earth51–60 Mixed dominant: Fire and earth61–70 Mixed dominant: Water and earth71–80 Mixed dominant: Water and air81–90 Mixed dominant: Air and fire91–100 Balance (as if air-dominant)Element-Dominant: The indicated type <strong>of</strong> element surges in<strong>the</strong> given area. The previous dominant element is wiped awayin <strong>the</strong> first round, and <strong>the</strong> effects <strong>of</strong> <strong>the</strong> new dominant elementcome into play immediately. For <strong>the</strong> effects <strong>of</strong> <strong>the</strong> elementdominanttrait, see Elemental and Energy Traits in Chapter 2.Limbo’s subjective gravity trait overrides elemental gravitytraits that conflict with it.Mixed Dominance: Two elements mix toge<strong>the</strong>r, creating ahybrid effect. All effects <strong>of</strong> both element-dominant traitssimultaneously affect <strong>the</strong> area. In addition to <strong>the</strong> traiteffects, <strong>the</strong> region develops a chaotic mix <strong>of</strong> both elements.For example, where earth and fire mix, a boiling ball <strong>of</strong>magma results.Balance: The elemental forces come into exact balance, andtranquility results (for 1d10 minutes). Treat a balanced area asair-dominant, because that trait has no dramatic effects.Controlled Limbo: Controlling a raw area <strong>of</strong> Limbo isan exercise <strong>of</strong> <strong>the</strong> mind. A Wisdom check (DC 16) establishescontrol within part <strong>of</strong> a raw area <strong>of</strong> Limbo, and <strong>the</strong>check can be repeated once per round as a free action. Atraveler who has failed checks twice in a row gains a +6circumstance bonus on subsequent checks. If entering anarea <strong>of</strong> raw Limbo from a controlled or stabilized area, acharacter can make a control check just prior to steppinginto <strong>the</strong> boil.If <strong>the</strong> Wisdom check succeeds, <strong>the</strong> creature has establishedcontrol over part <strong>of</strong> <strong>the</strong> area and can reshape it asshe desires, allowing a desired element or a mixture <strong>of</strong>elements to become dominant. A favorite among travelersfrom <strong>the</strong> Material Plane is a chunk <strong>of</strong> earth surroundedby a small atmosphere <strong>of</strong> air.CHAPTER 7:THE OUTERPLANES93

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!