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Manual of the Planes

Manual of the Planes

Manual of the Planes

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A mirror-self is created somewhere else on <strong>the</strong> Plane <strong>of</strong>Mirrors whenever someone mirrorwalks onto <strong>the</strong> Plane.This mirror-self is identical in every way with <strong>the</strong> originalcharacter, with <strong>the</strong> following exceptions:• The mirror-self has <strong>the</strong> opposite alignment as <strong>the</strong> originalcharacter. For example, a lawful good mirrorwalkerwould spawn a chaotic evil mirror-self. (A trueneutral mirrorwalker spawns a neutral mirror-self.)• If <strong>the</strong> original self is carrying a mirror as equipment,<strong>the</strong> mirror isn’t duplicated by <strong>the</strong> mirror-self. All o<strong>the</strong>ritems held, worn, or carried by <strong>the</strong> original are duplicatedby <strong>the</strong> mirror-self.• The mirror-self knows <strong>the</strong> location <strong>of</strong> its original self,but <strong>the</strong> reverse isn’t true unless <strong>the</strong> two meet. Themirror-self also has <strong>the</strong> memories <strong>of</strong> <strong>the</strong> original at <strong>the</strong>moment <strong>of</strong> creation, including which mirror <strong>the</strong> originalused to enter <strong>the</strong> Plane <strong>of</strong> Mirrors.• The mirror-self is an outsider, so it cannot be raised orresurrected if slain.• The mirror-self has 60-foot darkvision, whe<strong>the</strong>r <strong>the</strong>original self has this ability or not.• Mirror-selves can innately identify each o<strong>the</strong>r by sight.• The mirror-self favors <strong>the</strong> opposite hand. An ambidextroustraveler produces an ambidextrous mirror-self.• The mirror-self cannot leave <strong>the</strong> Plane <strong>of</strong> Mirrorsunless it slays its original self.There’s not much on <strong>the</strong> Plane <strong>of</strong> Mirrors, so mostmirror-selves immediately start to stalk <strong>the</strong>ir originalsin hopes <strong>of</strong> killing <strong>the</strong>m. If a mirror-self succeeds, it willtry to escape through a mirror-portal and take over <strong>the</strong>life <strong>of</strong> its original. The original self may still be rescuedand raised from <strong>the</strong> dead, but it must <strong>the</strong>n deal withwhatever havoc its mirror-self has created on its homeplane. If slain, a mirror-self shatters, along with all itemsit possesses.A mirror-self winks out <strong>of</strong> existence if its original selfpasses back through a mirror before <strong>the</strong> mirror-self gets achance to slay it. It normally takes 2d20 rounds for amirror-self to hunt through <strong>the</strong> winding corridor <strong>of</strong> <strong>the</strong>Plane <strong>of</strong> Mirrors and find its original self. If <strong>the</strong> mirrorselfis slain, <strong>the</strong>n <strong>the</strong> original self is forever safe frommirror-self attacks while on that Plane <strong>of</strong> Mirrors. APlane <strong>of</strong> Mirrors connecting a different set <strong>of</strong> mirrors willstill spawn a mirror-self, however.The danger <strong>of</strong> encountering one’s dark (or light)mirror-self is increased when a group travels to <strong>the</strong>Plane <strong>of</strong> Mirrors and is beset by a group <strong>of</strong> mirrorselves.Once a fight begins, it’s <strong>of</strong>ten hard for a mirrorwalkerto tell whe<strong>the</strong>r a given combatant is real or amirror-self. Characters who pursue an enemy onto <strong>the</strong>Plane <strong>of</strong> Mirrors should realize that somewhere along<strong>the</strong> corridor lurks a potential mirror-self ally with <strong>the</strong>face <strong>of</strong> <strong>the</strong>ir enemy.MIRROR SURVIVALO<strong>the</strong>r than battling yourself in combat to <strong>the</strong> death,<strong>the</strong>re are no obvious perils on <strong>the</strong> Plane <strong>of</strong> Mirror. Travelerscan brea<strong>the</strong> normally on <strong>the</strong> plane. Food andwater must be brought along by long-term visitors, for<strong>the</strong>re are no natural sources <strong>of</strong> sustenance on <strong>the</strong> Plane<strong>of</strong> Mirrors.Vision on <strong>the</strong> Plane <strong>of</strong> Mirrors is like in any interiorcastle hallway. The various mirror-portals may providelight if <strong>the</strong>re is light on <strong>the</strong> planes <strong>the</strong>y connect to.APPENDIX:VARIANT PLANES& COSMOLOGIESpqqqqrsHOW TO GET TO THE PLANE OF MIRRORSThose who try to walk through mirrors unaided get nothing buta bump on <strong>the</strong> forehead for <strong>the</strong>ir trouble. It takes a spell toaccess <strong>the</strong> Plane <strong>of</strong> Mirrors.Mirror WalkingTransmutationLevel: Clr 5, Sor/Wiz 7Components: V, S, FCasting Time: 1 full roundRange: TouchTargets: Creature touched, and see textDuration: SpecialSpell Resistance: YesOn <strong>the</strong> Plane <strong>of</strong> Mirrors, you will find o<strong>the</strong>r windows thatrepresent similar mirrors tied toge<strong>the</strong>r by some strongbond. Frequently <strong>the</strong>y were all made by <strong>the</strong> same artisan,but mirrors with particularly strong-willed owners ormirrors made at a particular historic moment may also betied toge<strong>the</strong>r.When on <strong>the</strong> Plane <strong>of</strong> Mirrors, you can see through <strong>the</strong>seo<strong>the</strong>r mirrors without being seen, allowing you to spy ono<strong>the</strong>rs. You can reach through <strong>the</strong> mirror to grab items thatare within easy reach, or even grapple with someone withinarm’s reach <strong>of</strong> <strong>the</strong> mirror. A grappled individual will be drawnonto <strong>the</strong> Plane <strong>of</strong> Mirrors and becomes a new subject <strong>of</strong> <strong>the</strong>mirror walk spell. For each subject, <strong>the</strong> mirror walk spell endswhen a second mirror is passed through. O<strong>the</strong>r mirrorwalkersaren’t affected.Using <strong>the</strong> mirror walk spell is not without danger. Whenyou travel to a Plane <strong>of</strong> Mirrors, you create a mirror-self thatwill try to slay you and escape through <strong>the</strong> mirror to take overyour life.Focus: A mirror or o<strong>the</strong>r reflective surface <strong>of</strong> sufficient size tostep through.You or <strong>the</strong> one you touch may pass through any mirror orreflecting surface <strong>of</strong> sufficient size onto <strong>the</strong> Plane <strong>of</strong> Mirrors.The mirror must be large enough for <strong>the</strong> creature touched to fitthrough, as if it were a window or o<strong>the</strong>r opening. The spell lastsuntil <strong>the</strong> subject passes through a mirror again, ei<strong>the</strong>r <strong>the</strong>same mirror or a related one.pqqqqrs205

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