12.07.2015 Views

Manual of the Planes

Manual of the Planes

Manual of the Planes

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>of</strong>ten used by astral travelers who have no o<strong>the</strong>r means <strong>of</strong>transportation and need to get <strong>of</strong>f <strong>the</strong> Astral Plane quickly.Table 5–1: Random Color Pools for <strong>the</strong> D&DCosmologyd% Plane Color01–05 Heroic Domains <strong>of</strong> Ysgard Indigo06–10 Ever-Changing Chaos <strong>of</strong> Limbo Jet11–15 Windswept Depths <strong>of</strong> Pandemonium Magenta16–20 Infinite Layers <strong>of</strong> <strong>the</strong> Abyss Amethyst21–25 Tarterian Depths <strong>of</strong> Carceri Olive26–30 Gray Waste <strong>of</strong> Hades Rust31–35 Bleak Eternity <strong>of</strong> Gehenna Russet36–40 Nine Hells <strong>of</strong> Baator Ruby41–45 Infernal Battlefield <strong>of</strong> Acheron Flame46–50 Clockwork Nirvana <strong>of</strong> Mechanus Diamond51–55 Peaceable Kingdoms <strong>of</strong> Arcadia Saffron56–60 Seven Mounting Heavens <strong>of</strong> Celestia Gold61–65 Twin Paradises <strong>of</strong> Bytopia Amber66–70 Blessed Fields <strong>of</strong> Elysium Opal71–75 Wilderness <strong>of</strong> <strong>the</strong> Beastlands Emerald76–80 Olympian Glades <strong>of</strong> Arborea Sapphire81–89 Concordant Domain Lea<strong>the</strong>r brown<strong>of</strong> <strong>the</strong> Outlands90–95 Material Plane Silver96–97 Elemental or Energy Plane; make a second d% roll01–20 Elemental Plane <strong>of</strong> Fire Fire emerald21–40 Elemental Plane <strong>of</strong> Earth Moss granite41–60 Elemental Plane <strong>of</strong> Water Dark blue61–80 Elemental Plane <strong>of</strong> Air Pale blue81–90 Positive Energy Plane Shining white91–100 Negative Energy Plane Cold ebony98 Plane <strong>of</strong> Shadow Black spiral99 E<strong>the</strong>real Plane White spiral100 Demiplane <strong>of</strong> <strong>the</strong> DM’s choice Any o<strong>the</strong>r colorASTRAL INHABITANTSThe Astral Plane has few native forms. It does have a lot<strong>of</strong> travelers, and some natives <strong>of</strong> o<strong>the</strong>r planes have takenup permanent residence <strong>the</strong>re. The most notable <strong>of</strong> <strong>the</strong>“almost natives” are <strong>the</strong> githyanki, a race that long ag<strong>of</strong>led <strong>the</strong>ir mind flayer masters and established <strong>the</strong>ir owntyranny almost as bloodthirsty as that <strong>of</strong> <strong>the</strong>ir illithidenslavers. The astral dreadnought may be a form <strong>of</strong> nativelife, but that creature’s origin is difficult to study.Travelers may be encountered ei<strong>the</strong>r in physical form or inastral form. In <strong>the</strong> latter case, travelers appear as ghostly, silveryimages <strong>of</strong> <strong>the</strong>mselves. A silver cord trails behind eachone for a few feet, <strong>the</strong>n disappears into <strong>the</strong> astral haze. In general,an astral form is more dangerous than a physical one,because it takes a high level <strong>of</strong> magical pr<strong>of</strong>iciency to cast anastral projection spell (as opposed to just casting plane shift).Astral FormAn astral form has <strong>the</strong> same general abilities as its nativebody, including <strong>the</strong> same Armor Class, hit points, andability scores it has on <strong>the</strong> Material Plane. But an astralform differs from its Material Plane counterpart as well.Dying: An astral form cannot be slain normally. If anastral form is killed (reduced to –10 hit points or o<strong>the</strong>rwiseslain), <strong>the</strong> astral traveler’s soul returns to its original body,which remains unharmed.Traveling Elsewhere: If an astral form passes througha color pool or o<strong>the</strong>rwise manifests on ano<strong>the</strong>r plane, itforms a new body from <strong>the</strong> building blocks <strong>of</strong> <strong>the</strong> planeitself. That body is identical with its natural form, exceptit is immune to <strong>the</strong> natural hazards <strong>of</strong> that particularplane. An astral body that travels to <strong>the</strong> Elemental Plane<strong>of</strong> Fire is immune to damage from <strong>the</strong> fire-dominanttrait, for example. If <strong>the</strong> astral form is slain, <strong>the</strong> soulreturns to <strong>the</strong> unharmed original body and location.Items: Worn, held, and carried items possessed by <strong>the</strong>original form are not harmed if <strong>the</strong>ir astral forms aredamaged or destroyed on <strong>the</strong> Astral Plane. When <strong>the</strong>traveler leaves <strong>the</strong> Astral Plane, those items fade intooblivion, even if <strong>the</strong> traveler intended to leave <strong>the</strong> itemson <strong>the</strong> Astral Plane. If someone removes an item from anoriginal form while its owner is traveling astrally, <strong>the</strong>astral copy <strong>of</strong> <strong>the</strong> item disappears as well. If <strong>the</strong> traveler’sastral form employs magic items with a limited number<strong>of</strong> uses (such as potions, scrolls, and wands), <strong>the</strong> uses areexpended on <strong>the</strong> real items as well as on <strong>the</strong> astral copies.Objects picked up by an astral character can be broughtback to his or her original body as long as <strong>the</strong> astral formreturns to that form normally. If <strong>the</strong> astral form is slain,<strong>the</strong>n astral objects picked up along <strong>the</strong> way remain where<strong>the</strong>y are and don’t return with <strong>the</strong> soul.Healing: On <strong>the</strong> Astral Plane, natural healing does notoccur. Magical healing functions normally on astral forms.Silver CordAn astral form may always return to its original body as astandard action. When an astrally projecting form passesthrough a color pool or o<strong>the</strong>r portal, <strong>the</strong> silver cord bondswith <strong>the</strong> portal, allowing <strong>the</strong> traveler to return to <strong>the</strong> originalbody even if <strong>the</strong> pool or portal has properties such as onewaytransit that would o<strong>the</strong>rwise prevent such movement.Severing <strong>the</strong> silver cord that connects <strong>the</strong> form to <strong>the</strong>main body kills an astral traveler’s normal body. The cordusually appears at <strong>the</strong> base <strong>of</strong> an individual’s skull andstretches back 5 feet before merging with <strong>the</strong> AstralPlane. Only a few circumstances, such as <strong>the</strong> psychicwind, an attack from an astral dreadnought, or a blowfrom a powerful githyanki sword, can sever this cord.Monsters, items, and circumstances cannot sever a silvercord unless this ability is specifically noted.An astral traveler is automatically aware if his or hersilver cord is threatened—but not automatically warnedif his or her original body is threatened, so many leaveguardians or spells to protect <strong>the</strong> original body or alert<strong>the</strong> owner if something threatens it.MOVEMENT AND COMBATThe Astral Plane’s lack <strong>of</strong> gravity makes it a tricky place toget around in. Most <strong>of</strong> <strong>the</strong> plane’s inhabitants move bymerely thinking <strong>the</strong>mselves in a particular direction.This is akin to flight with perfect maneuverability and amaximum speed <strong>of</strong> 10 feet per point <strong>of</strong> Intelligence.When one is maneuvering through astral space, “up” and“down” are determined solely by <strong>the</strong> traveler’s orientationCHAPTER 5:THE TRANSITIVEPLANES49

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!