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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Random Portal Appearance TableMain Entrance, World Serpent Innd% Connected Plane1–50 Material Plane (if previously on <strong>the</strong>Material Plane, <strong>the</strong>n a new location <strong>the</strong>re)51–60 Alternate Material Plane61–62 The Seven Mounting Heavens <strong>of</strong> Celestia63–64 The Twin Paradises <strong>of</strong> Bytopia65–66 The Blessed Fields <strong>of</strong> Elysium67–68 The Wilderness <strong>of</strong> <strong>the</strong> Beastlands69–70 The Olympian Glades <strong>of</strong> Arborea71–72 The Heroic Domains <strong>of</strong> Ysgard73–74 The Ever-Changing Chaos <strong>of</strong> Limbo75–76 The Windswept Depths <strong>of</strong> Pandemonium77–78 The Infinite Layers <strong>of</strong> <strong>the</strong> Abyss79–80 The Tarterian Depths <strong>of</strong> Carceri81–82 The Gray Waste <strong>of</strong> Hades83–84 The Bleak Eternity <strong>of</strong> Gehenna85–86 The Nine Hells <strong>of</strong> Baator87–88 The Infernal Battlefield <strong>of</strong> Acheron89–90 The Clockwork Nirvana <strong>of</strong> Mechanus91–92 The Peaceable Kingdoms <strong>of</strong> Arcadia93–94 The Concordant Domain <strong>of</strong> <strong>the</strong> Outlands95 Plane <strong>of</strong> Elemental Fire96 Plane <strong>of</strong> Elemental Earth97 Plane <strong>of</strong> Elemental Air98 Plane <strong>of</strong> Elemental Water99 Positive or Negative Energy Plane(roll d% again; a result <strong>of</strong> 1–50 indicates<strong>the</strong> positive energy plane, and 51–00indicates <strong>the</strong> negative energy plane)00 Demiplane (DM’s Choice)tail. The door, if <strong>the</strong>re is one, is never locked, and itopens into <strong>the</strong> World Serpent Inn’s common room.This main entrance is a two-way portal, though asnoted above, its destination changes frequently. TheInn also has hundreds <strong>of</strong> o<strong>the</strong>r exits, which are accessiblefrom a maze <strong>of</strong> passages leading out <strong>of</strong> <strong>the</strong> commonroom in all directions. Most <strong>of</strong> <strong>the</strong>se o<strong>the</strong>r exits areone-way portals, and <strong>the</strong>y are usually (though notalways) clearly marked. Some always lead to <strong>the</strong> sameplane, but o<strong>the</strong>rs have variable destinations.The World Serpent Inn has its own E<strong>the</strong>real Plane,which does not connect to <strong>the</strong> E<strong>the</strong>real Plane coexistentwith <strong>the</strong> Material Plane. Like its counterpart, thisE<strong>the</strong>real Plane is home to creatures such as e<strong>the</strong>realfilchers and ghosts. The Inn’s E<strong>the</strong>real Plane coexistsprimarily with its back rooms and corridors, but <strong>the</strong>presence <strong>of</strong> a powerful ghost may cause a tendril <strong>of</strong> it toreach into <strong>the</strong> common room from time to time.Because <strong>of</strong> <strong>the</strong> Inn’s visibility trait, e<strong>the</strong>real creaturesare visible to those within <strong>the</strong> Inn.The World Serpent Inn is also coterminous with <strong>the</strong>Plane <strong>of</strong> Shadow, but again <strong>the</strong> points <strong>of</strong> connectionoccur mostly in <strong>the</strong> back rooms and corridors. Suchportals usually lead to <strong>the</strong> wild, desolate reaches <strong>of</strong>Deep Shadow.World Serpent Inn InhabitantsAn ever-changing cast <strong>of</strong> characters, includinggithyanki, illithids, outsiders, planetouched, half-elementals,humans, and humanoids, can be encounteredin <strong>the</strong> World Serpent Inn. At any given time, betweenone and two dozen travelers are lounging in <strong>the</strong>common room. Some have lived in <strong>the</strong> Inn for yearsand remember no o<strong>the</strong>r life. O<strong>the</strong>rs are waiting for portalsto open to particular locations so that <strong>the</strong>y can findloved ones, complete quests, or just return home.The minor positive energy and damage reductiontraits reduce <strong>the</strong> incidence <strong>of</strong> death in <strong>the</strong> commonroom, though <strong>the</strong>y by no means eliminate it. Brawlsare frequent <strong>the</strong>re, particularly between sworn enemies(such as celestials and devils, or githyanki andillithids).The one permanent inhabitant <strong>of</strong> <strong>the</strong> World SerpentInn is <strong>the</strong> barkeep, Mitchifer. He always appears as alarge, bearded, human male, but his abilities (and evenhis character class) seem to change depending upon<strong>the</strong> situation. Regardless <strong>of</strong> his specific abilities, he isalways 20th level or higher, and he most <strong>of</strong>ten seems tobe a fighter. Speculation runs rife that Mitchifer is arefugee <strong>of</strong> one cosmic faction or ano<strong>the</strong>r, or perhapseven a god or former deity in his own right. There havebeen reports <strong>of</strong> his death over <strong>the</strong> years, but he hasalways returned.Mitchifer provides newcomers with basic informationabout <strong>the</strong> Inn. (“Food’s on <strong>the</strong> house. Leave whenyou’re ready. Management is not responsible for loss <strong>of</strong>property or life in <strong>the</strong> back rooms.”) Beyond that, heswears ignorance, though he <strong>of</strong>ten hooks up likemindedindividuals in <strong>the</strong> common room or recommendsa source for particular information that someoneseeks. Mitchifer employs an ever-changing crew <strong>of</strong>waitstaff and cooks, some <strong>of</strong> whom are former travelerswho have chosen to remain and serve. Should he not bepresent, one <strong>of</strong> <strong>the</strong>se employees or ano<strong>the</strong>r travelergreets new arrivals and acquaints <strong>the</strong>m with <strong>the</strong> law <strong>of</strong><strong>the</strong> land.Mitchifer may or may not be a god or godlike power,but his superior (known only as “The Owner”) probablyis a deity—perhaps even <strong>of</strong> Uber-God status. Thenature and identity <strong>of</strong> <strong>the</strong> Owner is a common topic <strong>of</strong>conversation around <strong>the</strong> fireplace. Most travelersassume that this being can determine where <strong>the</strong>common room’s portal next opens, and Mitchifer lends3

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