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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Normal petitioners in Hades gain only one special petitionerquality: incorporeality. But larvae have <strong>the</strong> followingspecial petitioner qualities:Additional Immunities: Cold, fire.Resistances: Electricity 20, acid 20.O<strong>the</strong>r Special Qualities: Wounding, disease, noplanar commitment.Wounding (Ex): Every time a larva deals damage, <strong>the</strong>wound automatically bleeds for 1 additional point <strong>of</strong>damage every round until a Heal check (DC 15) is madeor magical healing is applied.Disease (Ex): Following a battle with larvae duringwhich <strong>the</strong> larvae dealt any damage, wounded charactersmust make a Fortitude save (DC 17) or contract devilchills (see Disease in Chapter 3 <strong>of</strong> <strong>the</strong> DUNGEON MASTER’sGuide, for <strong>the</strong> effects <strong>of</strong> devil chills).No Planar Commitment (Ex): Unlike most o<strong>the</strong>r petitioners,larvae can be removed from Hades. Often, <strong>the</strong>y aretaken elsewhere to serve as food, barter, and basic “soulstuff” for fiendish projects, both demonic and devilish,that require such an esoteric component.MOVEMENT AND COMBATMovement and combat in Hades are much like movementon <strong>the</strong> Material Plane. The hateful nature <strong>of</strong> <strong>the</strong>plane makes combatants less likely to flee, even if gravelywounded. Most fights here are to <strong>the</strong> death.FEATURES OF HADESThe glooms <strong>of</strong> <strong>the</strong> Gray Waste are just that: dull graylands. The earth is gray, <strong>the</strong> sky is gray, and <strong>the</strong> petitionersare gray. Color is foreign here, as if vision itself is subverted.When visitors step into <strong>the</strong> plane, everythinggoes from color to white, black, or gray. There is no sun,no moon, and no stars above—just a bleak gray radianceemanating from <strong>the</strong> sky.This grayness affects more than vision; it is a spiritualgrayness. It reaches into <strong>the</strong> hearts <strong>of</strong> all whospend time in Hades. Those who spend more time herethan <strong>the</strong>y should, such as all <strong>the</strong> petitioners, are devoid<strong>of</strong> feeling. They don’t laugh, don’t cry, and just don’tcare. All <strong>the</strong>y do is despair, <strong>the</strong>ir hope gone and neverto return.Both <strong>the</strong> entrapping trait <strong>of</strong> Hades and <strong>the</strong> spiritualsickness called “<strong>the</strong> grays” are manifestations <strong>of</strong> <strong>the</strong> grayness<strong>of</strong> Hades.OinosThe first gloom <strong>of</strong> Hades is a land <strong>of</strong> stunted trees,roving fiends, and virulent disease. But more than anythingelse, it is a plane ravaged by war. This is <strong>the</strong> centralbattlefield <strong>of</strong> <strong>the</strong> Blood War. Fiends, warrior-slaves,trained beasts, and hired mercenaries ga<strong>the</strong>r here towage horrific battles on an epic scale. These battlesdespoil <strong>the</strong> already bleak terrain. The sounds <strong>of</strong> rendingclaws, clashing weapons, and screams echo across<strong>the</strong> entire layer.Khin-Oin <strong>the</strong> Wasting Tower: A twenty-mile-hightower, Khin-Oin looks like nothing so much as a freestandingspinal column. Some say that’s exactly what it is:<strong>the</strong> backbone <strong>of</strong> a deity slain by yugoloths. Khin-Oinplunges as deep into Oinos’s gray soil as it ascends into<strong>the</strong> air, so <strong>the</strong> tower’s sublevels tunnel twenty miles deep.The Wasting Tower is ruled by an ultraloth princenamed Mydianchlarus. In fact, some stories hint that <strong>the</strong>entire yugoloth race was bir<strong>the</strong>d here, arising in a pit at<strong>the</strong> absolute bottom <strong>of</strong> Khin-Oin. None but yugolothshave ever held <strong>the</strong> tower, despite <strong>the</strong> constant array <strong>of</strong>fiendish armies outside.The rooms and <strong>the</strong> floors <strong>of</strong> <strong>the</strong> tower seem to have noend. Spawning vats, magical laboratories, and meditationchambers can be found here, as can orreries, suites<strong>of</strong> rooms for yugoloths, and floors that are <strong>the</strong>mselvesbattlegrounds and drill fields. Mydianchlarus rulesfrom <strong>the</strong> tower’s zenith, and <strong>the</strong> token <strong>of</strong> his rulership is<strong>the</strong> Siege Malicious.Whoever rules <strong>the</strong> Wasting Tower is <strong>of</strong>ten referred toas <strong>the</strong> oinoloth. Any creature that can successfully invade<strong>the</strong> Wasting Tower and make it to <strong>the</strong> top chamber has<strong>the</strong> opportunity to claim <strong>the</strong> title for himself. Claiming<strong>the</strong> title involves defeating <strong>the</strong> current ruler, <strong>the</strong>n sittingon <strong>the</strong> Siege Malicious. The Siege Malicious is a throne <strong>of</strong>artifact-level power, and as such, it may grant powers over<strong>the</strong> layer <strong>of</strong> Oinos.The Siege Malicious: The Siege Malicious is a majorartifact. It is a gargantuan, immovable throne carvedfrom <strong>the</strong> stone <strong>of</strong> <strong>the</strong> Wasting Tower itself. The throne isinlaid with tarnished silver, base copper, and brass. Acircular crown <strong>of</strong> rubies adorns <strong>the</strong> top <strong>of</strong> <strong>the</strong> high seat,which is just large enough to sit a Huge creature. (ManyMedium-size creatures would look ridiculous sitting on<strong>the</strong> Siege Malicious with <strong>the</strong>ir legs dangling several feet<strong>of</strong>f <strong>the</strong> floor.)pqqqqrsTHE GRAYSWisdom damage dealt by “<strong>the</strong> grays” does not heal until <strong>the</strong>A spiritual poison affects any creature (including outsiders) in victim has left Hades behind. Each point <strong>of</strong> Wisdom damageHades that does not possess spell resistance <strong>of</strong> 10 or more. dealt in this fashion represents growing apathy, hopelessness,and despair.Creatures without spell resistance 10 must make a Will save(DC 13) every twenty-four hours <strong>the</strong>y spend in Hades.This effect is concurrent with <strong>the</strong> entrapping trait <strong>of</strong> Hades.A failed save deals 1 point <strong>of</strong> temporary Wisdom damage Wisdom damage taken from <strong>the</strong> grays makes it harder to maketo <strong>the</strong> victim. A victim can be drained to a minimum Wisdom <strong>the</strong> weekly saving throws to resist <strong>the</strong> loss <strong>of</strong> all hope that <strong>the</strong><strong>of</strong> 1 in this fashion. Unlike most ability score damage, entrapping trait represents.pqqqqrsCHAPTER 7:THE OUTERPLANES109

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