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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 7:THE OUTERPLANES138excellent flour and meal. Towns here lack protectivewalls, but paved roads link <strong>the</strong>m in well-ordered lines. Itis a land <strong>of</strong> barns and beekeeping, <strong>of</strong> wool and milk, and<strong>of</strong> small shops and smithies. Most <strong>of</strong> <strong>the</strong> workshops thathuddle along <strong>the</strong> roadside are privately owned, and <strong>the</strong>owners swear no allegiance beyond “<strong>the</strong> common good. ”Dothion’s wea<strong>the</strong>r tends to be mild, and it has regular,mostly benign seasons. Often a heavy storm from Shurrockbreaks through <strong>the</strong> border between <strong>the</strong> two layers,wreaking havoc. In general, <strong>the</strong> layer is an ideal paradisefor those who prefer <strong>the</strong> quiet life.The Golden Hills: Garl Glittergold and his court holdsway over a large section <strong>of</strong> Dothion. It is a region <strong>of</strong>rolling hills dominated by one or more larger tors—onefor Garl Glittergold and one for each <strong>of</strong> his assistants. Thespace among <strong>the</strong> tors is a gnome’s paradise <strong>of</strong> small communities,quiet industry, and farms.A single tower or citadel tops each <strong>of</strong> <strong>the</strong> tors, containing<strong>the</strong> audience- and feast-halls where deities receivevisitors. In some cases, <strong>the</strong>se very towers have been abandonedas <strong>the</strong>ir powerful owners have taken up with wanderlustand sought out new treasures, new adventures,and new ideas. Some <strong>of</strong> <strong>the</strong> gnome deities leave guardinals,planetars, and solars as caretakers <strong>of</strong> <strong>the</strong>ir tors.O<strong>the</strong>rs leave more mundane traps to confound intruders.Garl Glittergold has mined out most <strong>of</strong> <strong>the</strong> regionbeneath <strong>the</strong> tors to provide warrens for gnome petitionersand forges for craftsmen. Deep within <strong>the</strong> mines arevortices to <strong>the</strong> Elemental Plane <strong>of</strong> Earth and ElementalPlane <strong>of</strong> Fire, which <strong>the</strong> gnomes mine and use for energy.As a result, outsiders and elementals from <strong>the</strong>se twoplanes are more likely to be found near <strong>the</strong> Golden Hillsthan elsewhere.All <strong>the</strong> plant life in this region has a s<strong>of</strong>t, golden tint toit that gives <strong>the</strong> landscape a s<strong>of</strong>t radiance. Celestial animalsare common here, with golden plumage and fur.ShurrockShurrock is Dothion’s wild counterpart. While Dothion iswell mannered, Shurrock is savage. Where Dothion iscalm, Shurrock is extreme. It is a land <strong>of</strong> rough countryand harsh wea<strong>the</strong>r, divided by deep, snow-filled wintersand dry, parching summers.The land <strong>of</strong> Shurrock is filled with raw materials.Seams <strong>of</strong> gold and gems are found just beneath <strong>the</strong> surface,<strong>the</strong> tangled woodlands are rich in timber, and allmanner <strong>of</strong> wild game thrives throughout <strong>the</strong> layer. Quarriesand mills are common, usually with small communitiescrowding <strong>the</strong>m. These towns are <strong>of</strong>ten walled andguarded, for on Shurrock walk <strong>the</strong> more powerful creatures<strong>of</strong> Bytopia such as celestial versions <strong>of</strong> animals andmagical beasts.Shurrock is a land <strong>of</strong> continual challenge. For thosewho seek to prove <strong>the</strong>mselves and <strong>the</strong>ir ability to survive,it is a very different type <strong>of</strong> paradise from its tame sibling,Dothion. Occasionally some foul beast breaks loose fromShurrock and reaches Dothion, but in general <strong>the</strong> challenges<strong>of</strong> this layer stay on <strong>the</strong>ir side <strong>of</strong> <strong>the</strong> border.Bytopia EncountersUse Table 7–8: Heavenly Encounters for randomencounters on Bytopia.BLESSED FIELDSOF ELYSIUMIt is <strong>the</strong> source <strong>of</strong> <strong>the</strong> River Ocean.It is a place <strong>of</strong> ultimate goodness.It is a land so pleasant you may never want to leave.Elysium is <strong>the</strong> most strongly good-aligned plane <strong>of</strong> <strong>the</strong>Great Wheel, a place <strong>of</strong> good untrammeled by issues <strong>of</strong>law or chaos. On this plane doing well by o<strong>the</strong>rs is morehighly valued than any o<strong>the</strong>r ideal.The first layer <strong>of</strong> <strong>the</strong> plane is a riot <strong>of</strong> color. Visitorsmarvel at brilliant green meadows dotted with starburstflowers, pools as deep blue as a jay’s plumage, and silverclouds drifting against a perfect sky. The plane itselfseems to vibrate with its own sense <strong>of</strong> life and intensity. Itis usually a peaceful place, and tranquility seems to seepinto <strong>the</strong> bones and souls <strong>of</strong> those that cross it.Elysium consists <strong>of</strong> four layers strung toge<strong>the</strong>r by <strong>the</strong>myriad courses <strong>of</strong> <strong>the</strong> River Oceanus. The first layer ismost like <strong>the</strong> Material Plane, with sweet-smelling pinesand flowering trees along its banks giving way to openmeadows and rolling fields. The second layer is rougherand more mountainous, and rapids and falls are commonalong <strong>the</strong> channels <strong>of</strong> <strong>the</strong> river. The third layer is a greatmarsh awash with life. The deepest layer is <strong>the</strong> sea itselfand <strong>the</strong> headwaters <strong>of</strong> <strong>the</strong> great river, dotted with islandswhere veteran heroes <strong>of</strong> good relax for eternity.The size <strong>of</strong> <strong>the</strong> River Oceanus varies from a braid <strong>of</strong>smaller side channels to a mighty flow that tops its banksand floods <strong>the</strong> surrounding area. Along <strong>the</strong> river areislands, low gravel bars, and rocky promontories, whichare <strong>of</strong>ten <strong>the</strong> homes <strong>of</strong> petitioners and o<strong>the</strong>r more powerfuldenizens.ELYSIUM TRAITSElysium has <strong>the</strong> following traits.• Normal Gravity.• Normal Time.• Infinite Size.• Divinely Morphic: Elysium is easily altered by deities.O<strong>the</strong>r creatures find that <strong>the</strong>ir spells and physicalefforts work normally here.• No Elemental Traits.• Minor Positive-Dominant: Characters on Elysiumgain fast healing 2.• Strongly Good-Aligned: Nongood characters suffer a–2 penalty on all Wisdom-, Intelligence-, and Charismabasedchecks. As a result, neutral and evil creatures shunElysium except in dire emergencies.• Entrapping: This is a trait unique to Elysium, althoughHades has a similar entrapping trait. A nonoutsider onElysium experiences increasing joy and satisfactionwhile <strong>the</strong>re. Colors become brighter and more vivid than

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