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Manual of the Planes

Manual of the Planes

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added to <strong>the</strong> Bronze Citadel. Work gangs <strong>of</strong> soul shells,lemures, and imps constantly expand <strong>the</strong> city. The constructionis so pervasive that bone scaffolding is as likelyto be supporting a given wall as not.Pillar <strong>of</strong> Skulls: This massive landmark <strong>of</strong> actualskulls represents devilish trophies taken in <strong>the</strong> BloodWar. Most <strong>of</strong> <strong>the</strong> trophies are twisted, demonic skulls,varying in size from minuscule to <strong>the</strong> size <strong>of</strong> a house. Thepillar rises to a height <strong>of</strong> more than a mile.The Pillar stands near <strong>the</strong> part <strong>of</strong> <strong>the</strong> ledge whereaccess to <strong>the</strong> next lower layer is an easy walk down a particularlytall metal spire <strong>of</strong> <strong>the</strong> city Dis reaching upthrough <strong>the</strong> haze between layers. This spire sees quite abit <strong>of</strong> devil and petitioner traffic on its spiral stairwell—and quite a few accidental and not-so-accidental falls.However, a massive cave mouth near <strong>the</strong> base <strong>of</strong> <strong>the</strong> Pillar<strong>of</strong> Skulls holds a particularly terrible sentinel <strong>of</strong> <strong>the</strong>ledge: Tiamat.Tiamat: The Chromatic Dragon, Tiamat, is revered byevil dragons, and her five heads each bear <strong>the</strong> color <strong>of</strong> onekind <strong>of</strong> evil dragon. She enjoys such wretched pastimesas torture, bickering, and destruction. Tiamat guards <strong>the</strong>access between Avernus and Dis near <strong>the</strong> Pillar <strong>of</strong> Skulls,but she usually stirs forth only to counter demonic incursions.Five consorts, powerful male great wyrms <strong>of</strong> red,black, green, blue, and white varieties, attend her at alltimes. The hoard <strong>of</strong> Tiamat, hidden deep in her cavern, issaid to equal <strong>the</strong> treasuries <strong>of</strong> a hundred worlds.DisThe second layer <strong>of</strong> <strong>the</strong> Nine Hells is a burning city <strong>of</strong>iron. The red glow <strong>of</strong> infernal heat burns within <strong>the</strong>scorched iron walls, and a pall <strong>of</strong> smoke rises up to form ageneral dark haze over <strong>the</strong> entire layer. For <strong>the</strong> city is <strong>the</strong>layer and <strong>the</strong> layer is <strong>the</strong> city, Dis. Some claim that a travelerwho walks far enough can leave <strong>the</strong> city behind, concealedwithin a great ring <strong>of</strong> mountains.Ranks <strong>of</strong> red, glowing buildings extend to every horizon,rising and falling according to <strong>the</strong> hidden terrain.Palatial mansions <strong>of</strong> particularly important devils and<strong>of</strong>ficers <strong>of</strong> <strong>the</strong> Blood War break <strong>the</strong> cityscape here and<strong>the</strong>re. Every iron wall glows with heat, and casual contactwith <strong>the</strong> walls deals 1d6 points <strong>of</strong> fire damage.Even <strong>the</strong> iron cobblestones glow with heat. Withoutiron-shod boots, visitors soon wri<strong>the</strong> and burn in <strong>the</strong>streets. Screaming petitioners, captives from <strong>the</strong> BloodWar, and mortals kidnapped from <strong>the</strong> Material Plane fillsubterranean prisons beneath <strong>the</strong> streets. The sound <strong>of</strong><strong>the</strong>ir agonized lament is usually audible from small ventsin <strong>the</strong> city walls.Some sections <strong>of</strong> <strong>the</strong> city host markets and bazaarswhere creatures from a variety <strong>of</strong> different planes meet.Most seek to buy or sell questionable wares, or hire abloodthirsty band <strong>of</strong> mercenaries for work that only adevil could love.Crowds fill <strong>the</strong> streets. Parades <strong>of</strong> devilish nobilityattended by lemures and horribly sculpted soul shells viewith countless work gangs who constantly sally forth torepair, extend, or remodel <strong>the</strong> city at <strong>the</strong> behest <strong>of</strong> Dispater,Lord <strong>of</strong> <strong>the</strong> Second.Iron Tower: The Iron Tower is visible from every part <strong>of</strong>Dis, for it reaches high above <strong>the</strong> city, piercing <strong>the</strong> haze<strong>of</strong> <strong>the</strong> layer. The tower’s form seems to constantly shimmerand change textures and architectural styles.The Iron Tower is Dispater’s personal redoubt. Withinits walls, he enjoys a +20 bonus to his Armor Class, spellresistance, and all saving throws. He is almost invulnerable<strong>the</strong>re, so he rarely ventures forth, preferring to leadthrough erinyes messengers.MinaurosThe third layer <strong>of</strong> <strong>the</strong> Nine Hells is a fetid swamp <strong>of</strong> mireand pollution. Acidic rain, bitter winds, and flesh-slicinghail rule <strong>the</strong> bog. The waters <strong>of</strong> <strong>the</strong> marsh are so cold insome places that <strong>the</strong>y have iced over. In o<strong>the</strong>rs, <strong>the</strong> dankwater boils and steams with infernal heat.Terrible creatures with no names swim <strong>the</strong> murkywaters, and even devils fear to stray too far from <strong>the</strong>irvarious cities. Where <strong>the</strong> layer is lowest, a constantCHAPTER 7:THE OUTERPLANESpqqqqrsLORD OF THE FIRST: BELThe center <strong>of</strong> <strong>the</strong> Bronze Citadel holds <strong>the</strong> personal fortress <strong>of</strong>Bel, a pit fiend <strong>of</strong> great power who controls Avernus; In additionto being Lord <strong>of</strong> <strong>the</strong> First. Bel is also a general in <strong>the</strong> BloodWar, though not one <strong>of</strong> <strong>the</strong> Dark Eight. Bel betrayed <strong>the</strong> formerLord <strong>of</strong> <strong>the</strong> First, Zariel, for his current position. It is whisperedby his subordinates that Bel still keeps Zariel prisoner somewheredeep in <strong>the</strong> Bronze Citadel so that he can siphon herhellish power into himself, increasing his own abilities whileslowly reducing her to just ano<strong>the</strong>r soul shell.While Bel has succeeded where many failed before him,his climb to power seems to be stalled now, since he doesnot enjoy <strong>the</strong> support <strong>of</strong> o<strong>the</strong>r Lords <strong>of</strong> <strong>the</strong> Nine, except forpossibly Asmodeus.LORD OF THE SECOND: DISPATER THE ARCHDUKEUnlike with Bel, it is difficult to class Dispater as a specific“type” <strong>of</strong> devil or recall his origin, o<strong>the</strong>r than to say he is anarchdevil. Like <strong>the</strong> o<strong>the</strong>r Lords <strong>of</strong> <strong>the</strong> Nine, he is an elitedevil whose powers are waxing, and even pit fiends fallbefore his onslaught. He usually appears as a humanoid <strong>of</strong>supernatural height, dark hair, tiny horns, and resplendentgarb. He always holds his badge <strong>of</strong> <strong>of</strong>fice, a rod <strong>of</strong> singularpower.Dispater never takes risks and rarely leaves his Iron Tower.Only Asmodeus’s call brings him forth. In <strong>the</strong> politics <strong>of</strong> TheNine Hells, Dispater and Mephistopheles, Lord <strong>of</strong> <strong>the</strong>Eighth, are allies, usually scheming against Baalzebul, Lord<strong>of</strong> <strong>the</strong> Seventh.pqqqqrs117

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