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Manual of the Planes

Manual of the Planes

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The ModronsA <strong>Manual</strong> <strong>of</strong> <strong>the</strong> <strong>Planes</strong> Web Enhancementby Mark JindraNo creatures are more alien and mysterious than <strong>the</strong> ultralawfulmodrons. In this web-only supplement, available exclusivelyfrom <strong>the</strong> Wizards <strong>of</strong> <strong>the</strong> Coast website ,we <strong>of</strong>fer statistics for <strong>the</strong>se geometricalcreatures, plus an extensive background on <strong>the</strong>ir history, society,life cycle, and relationships with o<strong>the</strong>r planar creatures.What’s a mortal to make <strong>of</strong> <strong>the</strong> modrons—thosestrange creatures <strong>of</strong> absolute order that whir and clickalong in <strong>the</strong> Clockwork Nirvana <strong>of</strong> Mechanus? To anoutsider, <strong>the</strong>y seem to have no existence o<strong>the</strong>r than as awhole. Indeed, <strong>the</strong>re is a saying: “To look at onemodron is to look at all <strong>of</strong> <strong>the</strong>m.”Additional CreditsAdditional DesignScott GreeneEditingPenny WilliamsTypesetting:Sue CookWeb Production:Julia MartinWeb Development:Mark JindraMarching Modron Illustration: Tony DiTerlizziGraphic Design: Sean Glenn, Cynthia FliegeSome material in this enhancement was compiled from o<strong>the</strong>rsources, including <strong>Planes</strong> <strong>of</strong> Law by Colin McComb,<strong>Planes</strong>cape Monstrous Supplement by David “Zeb” Cook,The Great Modron March by Monte Cook, and The Book <strong>of</strong>Modrons by Scott Greene (see Creature Catalog website at.Based on <strong>the</strong> original DUNGEONS & DRAGONS® game by E.Gary Gygax and Dave Arneson and on <strong>the</strong> new edition <strong>of</strong> <strong>the</strong>DUNGEONS & DRAGONS game designed by Jonathan Tweet,Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks ownedby Wizards <strong>of</strong> <strong>the</strong> Coast, Inc. All Wizards characters, character names, and <strong>the</strong> distinctivelikenesses <strong>the</strong>re<strong>of</strong> are trademarks owned by Wizards <strong>of</strong> <strong>the</strong> Coast, Inc.This material is protected under <strong>the</strong> copyright laws <strong>of</strong> <strong>the</strong> United States <strong>of</strong> America.Any reproduction or unauthorized use <strong>of</strong> <strong>the</strong> material or artwork contained herein isprohibited without <strong>the</strong> express written permission <strong>of</strong> Wizards <strong>of</strong> <strong>the</strong> Coast, Inc.This product is a work <strong>of</strong> fiction. Any similarity to actual people, organizations,places, or events is purely coincidental.This Wizards <strong>of</strong> <strong>the</strong> Coast game product contains no Open Game Content. Noportion <strong>of</strong> this work may be reproduced in any form without written permission.To learn more about <strong>the</strong> Open Gaming License and <strong>the</strong> d20 System License,please visit .©2001 Wizards <strong>of</strong> <strong>the</strong> Coast, Inc.All rights reserved.Made in <strong>the</strong> U.S.A.Visit our website atIt is only logical that <strong>the</strong>se creatures are native toMechanus. Rumor has it that <strong>the</strong>y are <strong>the</strong> keepers <strong>of</strong><strong>the</strong>ir mechanical plane, <strong>the</strong> maintainers <strong>of</strong> <strong>the</strong> gearsand <strong>the</strong> polishers <strong>of</strong> <strong>the</strong> cogs. Modrons keep <strong>the</strong> wholeplace running smoothly and cleanly—without <strong>the</strong>m,Mechanus would surely break down.Though <strong>the</strong> majority <strong>of</strong> modrons live in Regulus(<strong>the</strong>ir own city in Mechanus), <strong>the</strong>y can be encounteredanywhere within <strong>the</strong> planes. No modron is ever withouta task to carry out, though <strong>the</strong>se tasks may be nomore comprehensible to o<strong>the</strong>r creatures than <strong>the</strong> modrons<strong>the</strong>mselves are.Just what are <strong>the</strong> goals <strong>of</strong> <strong>the</strong>se creatures <strong>of</strong> ultimateorder? Do <strong>the</strong>y want to impose total law over <strong>the</strong> rest <strong>of</strong><strong>the</strong> cosmos? Are <strong>the</strong>y simply keepers <strong>of</strong> <strong>the</strong> machinerythat drives <strong>the</strong> multiverse—<strong>the</strong> repair unit <strong>of</strong> infinity?Or are <strong>the</strong>y devious players on <strong>the</strong> cosmic gameboard,trying to eliminate <strong>the</strong>ir competition? These questionsmay never be answered, and a host more may never beasked. No one but a modron truly understands amodron.THE REALM OF THEMODRONSThe city <strong>of</strong> Regulus occupies sixty-four <strong>of</strong> <strong>the</strong> coglikewheels <strong>of</strong> Mechanus, called sectors. Each group <strong>of</strong> foursectors is called a region, and each group <strong>of</strong> fourregions is called a quarter. Modrons <strong>of</strong> increasinglygreater authority oversee each <strong>of</strong> <strong>the</strong>se units, and overit all reigns Primus, <strong>the</strong> One and <strong>the</strong> Prime, supremeruler <strong>of</strong> all modrons. The Tower <strong>of</strong> Primus stands at <strong>the</strong>hub <strong>of</strong> <strong>the</strong> central cog and <strong>the</strong> modron ca<strong>the</strong>dral (seebelow) rises from one close by.MODRON CASTESIn all, <strong>the</strong>re are more than 360 million modrons,divided into fifteen ranks, or castes. Castes are hardlyunique, but <strong>the</strong> modron approach to <strong>the</strong>m is. Each caste1

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