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Manual of the Planes

Manual of the Planes

Manual of the Planes

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and Colothys confines liars whose untruths harmedo<strong>the</strong>rs. Finally, Porphatys is home to <strong>the</strong> shallow and selfabsorbedwho refused to aid o<strong>the</strong>rs when <strong>the</strong> opportunitypresented itself.Carceri’s petitioners have <strong>the</strong> following special petitionerqualities:Additional Immunities: Cold, acid.Resistances: Electricity 20, fire 20.O<strong>the</strong>r Special Qualities: Petitioners on Carceri lie<strong>of</strong>ten and well, receiving a +10 competence bonus onBluff checks.MOVEMENT AND COMBATFor characters on an orb <strong>of</strong> Carceri, movement functionsnormally. Once a character gets more than 100 feet <strong>of</strong>f<strong>the</strong> surface <strong>of</strong> an orb, gravity disappears. But unlike o<strong>the</strong>rplanes with <strong>the</strong> no gravity trait, force <strong>of</strong> will doesn’t providea means <strong>of</strong> locomotion. Characters need a fly spell orano<strong>the</strong>r means <strong>of</strong> movement to reach a different orb.Carceri’s natives sometimes use ferrous sleds that slidethrough <strong>the</strong> air as if it were solid, skin balloons filled withhot air, and spinnerets whose 100-foot silk lengths catch<strong>the</strong> wind and pull a traveler <strong>of</strong>f a high mountain to arandom destination.Certain channels <strong>of</strong> <strong>the</strong> Styx and well-hidden properportals allow movement between Carceri’s layers.Combat on Carceri functions like it does on <strong>the</strong>Material Plane.FEATURES OF CARCERICarceri is called <strong>the</strong> sixfold realm because it has six layersnested within each o<strong>the</strong>r like little wooden dolls. Oneach layer, a strand <strong>of</strong> small planets stretches in twodirections toward infinity.Many <strong>of</strong> Carceri’s layers are battle-scarred and wasted,<strong>the</strong> legacy <strong>of</strong> <strong>the</strong> Blood War. While much <strong>of</strong> Carceriremains oblivious to <strong>the</strong> war raging across <strong>the</strong> lowerplanes, portions <strong>of</strong> Carceri are used as staging groundsand even battlefields.Vision is normal on Carceri. Unlike on <strong>the</strong> MaterialPlane, natural light seems to seep upward from each orb,bathing everything in a reddish light. Hearing is normalon Carceri.OrthrysOrthrys, <strong>the</strong> first layer <strong>of</strong> Carceri, is a realm <strong>of</strong> vast bogs andquicksand. The River Styx runs freely through <strong>the</strong> layer, saturating<strong>the</strong> ground with its magic. Channels carved into<strong>the</strong> s<strong>of</strong>t ground through eons <strong>of</strong> erosion are wide and deep.Where <strong>the</strong>re is no river, <strong>the</strong>re are swamps. Though patches<strong>of</strong> dry ground exist, <strong>the</strong>y are rare and usually climb swiftlyto rugged mountains where enraged titans dwell.Mosquitoes swarm <strong>the</strong> air above <strong>the</strong> bogs, annoyingtravelers. Even more annoying are <strong>the</strong> smooth-talkingpetitioners that populate this dreary realm.Bastion <strong>of</strong> Last Hope: A fortress made <strong>of</strong> blackigneous rock squats in a mountain range <strong>of</strong> Orthrys. Theambient, reddish light <strong>of</strong> <strong>the</strong> plane lends <strong>the</strong> Bastion <strong>of</strong>Last Hope a brooding air <strong>of</strong> menace. Only one entrance<strong>of</strong>fers itself, and those entering can’t help but notice that<strong>the</strong> entrance strongly resembles <strong>the</strong> maw <strong>of</strong> some massivedemonic toad.No one person rules <strong>the</strong> Bastion. Instead, it serves as asort <strong>of</strong> outpost for anarchists. Here a traveler can obtainall manner <strong>of</strong> forged documents, surgical alterations toaid a permanent disguise, and various o<strong>the</strong>r nefariousgoods and services. It is a good place to find assassins,spies, and o<strong>the</strong>rs <strong>of</strong> ill repute. But cunning travelersremember that <strong>the</strong>y’re on a plane full <strong>of</strong> traitors, so <strong>the</strong>ytrust no one within <strong>the</strong> Bastion’s walls.Mount Orthrys: The highest peaks <strong>of</strong> <strong>the</strong> mountainranges on two <strong>of</strong> this layer’s orbs reach ridiculously high,just bridging <strong>the</strong> planetary gulf between <strong>the</strong>m. At <strong>the</strong>irintersection is a titanic palace <strong>of</strong> white marble columns,amphi<strong>the</strong>aters, and galleries. Here lives a race <strong>of</strong> titans,banished from <strong>the</strong> Material Plane long ago. The titan lord<strong>of</strong> Mount Orthrys, Cronus, resides at <strong>the</strong> center <strong>of</strong> hispalace in a throne room a mile wide. Visitors may seekaudiences with Cronus to hear his wisdom, but thosewho seek such counsel must be always aware that <strong>the</strong>titan’s eons-long anger at his confinement may lash outunexpectedly at those who can come and go at <strong>the</strong>irleisure. Cronus has <strong>the</strong> power <strong>of</strong> a lesser deity for <strong>the</strong> purposes<strong>of</strong> altering Mount Orthrys.CathrysThe orbs in <strong>the</strong> second layer <strong>of</strong> Carceri are covered withfetid jungles and scarlet plains. The stench <strong>of</strong> decay fills <strong>the</strong>air, a rot fueled by acidic secretions <strong>of</strong> jungle plants. Thosewithout immunity to acid are soon rendered down to <strong>the</strong>ircomponent materials if <strong>the</strong>y stay too long amid <strong>the</strong> swayingtrees. The jungle air deals 1d4 points <strong>of</strong> acid damage perminute, and some plants secrete more potent acids.The plains <strong>of</strong> Cathrys are more habitable. Vast, windsweptgrasslands cover <strong>the</strong> planes. Some patches possessrazor-sharp leaves, which can cut a traveler not mindful<strong>of</strong> <strong>the</strong>m. Those who hustle (double move) or run on <strong>the</strong>plains must make a Reflex save (DC 20) each round or cut<strong>the</strong>mselves for 1d4 points <strong>of</strong> damage.Apo<strong>the</strong>cary <strong>of</strong> Sin: Located deep in <strong>the</strong> fetid jungles<strong>of</strong> an orb <strong>of</strong> Cathrys is <strong>the</strong> Apo<strong>the</strong>cary <strong>of</strong> Sin. The Apo<strong>the</strong>caryis built from cunningly woven scrap wood atop <strong>the</strong>trunk <strong>of</strong> large tree, raising <strong>the</strong> one-story structure highabove <strong>the</strong> waving branches <strong>of</strong> <strong>the</strong> acid-laden leavesbelow. Rope-suspended catwalks provide access above<strong>the</strong> treetops, though random sections are missing, possiblyvictims <strong>of</strong> caustic storms. Mundane and exotic poisonsand acids are bought and sold in <strong>the</strong> Apo<strong>the</strong>cary.A demon called Sinmaker runs <strong>the</strong> Apo<strong>the</strong>cary. Sinmakeris a glabrezu <strong>of</strong> average abilities, except for his specialaffinity for acids, poisons, and venoms. He delights inall things poisonous—<strong>the</strong> more diabolical, <strong>the</strong> better. All<strong>the</strong> poisons found on Table 3-16: Poisons in <strong>the</strong> DUNGEONMASTER’s Guide are available in <strong>the</strong> Apo<strong>the</strong>cary, as well asmany special, unique concoctions bought by Sinmakerfrom travelers or syn<strong>the</strong>sized in Sinmaker’s own laboratory.CHAPTER 7:THE OUTERPLANES105

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