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Manual of the Planes

Manual of the Planes

Manual of the Planes

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<strong>the</strong> truth, <strong>the</strong> ice sheet has objective directional gravity,and it is possible that it is simply a shard <strong>of</strong> black ice solarge that it is mistaken for Ocanthus’s boundary.Cabal Macabre: Wee Jas, <strong>the</strong> Witch Goddess <strong>of</strong> Deathand Magic, keeps her realm on Ocanthus. Built on <strong>the</strong>surface <strong>of</strong> <strong>the</strong> boundary ice is a crystalline castle <strong>of</strong> delicateyet horrifying architecture. It gleams with a pale,heartless light all its own—<strong>the</strong> only point <strong>of</strong> light in thiso<strong>the</strong>rwise pitch-black layer. On closer examination, a visitornotes that <strong>the</strong> translucent outer walls <strong>of</strong> <strong>the</strong> ornatecastle are crenellated with ice sculptures depicting skeletons<strong>of</strong> every race in <strong>the</strong> multiverse.Inside Cabal Macabre, Wee Jas tests spellcasters kidnappedfrom across <strong>the</strong> planes, though none ever passher exams. The penalty for failure is death at <strong>the</strong> Goddess’shands, though many <strong>of</strong> her worshipers considerthis a great honor.Wee Jas spends much <strong>of</strong> her time away from <strong>the</strong> castle,walking <strong>the</strong> boundary ice and mentally sifting it formemories <strong>of</strong> lost magic and <strong>the</strong> memories <strong>of</strong> death.Within a quarter-mile <strong>of</strong> where she walks, <strong>the</strong> continualbladestorm <strong>of</strong> Ocanthus is temporarily quelled.CLOCKWORK NIRVANAOF MECHANUSIt is <strong>the</strong> plane <strong>of</strong> ultimate law.It is where premeditated plans are born.It is <strong>the</strong> gear works for <strong>the</strong> multiverse.Mechanus is where perfectly regimented orderreigns supreme. It consists <strong>of</strong> equal measures <strong>of</strong> lightand dark, and equal proportions <strong>of</strong> heat and cold. It is aspredictable as <strong>the</strong> drip <strong>of</strong> a water clock and as obviousas a tree in a field. On Mechanus all law is reflected in asingle infinite realm <strong>of</strong> clockwork gears, all interlocked,all turning according to <strong>the</strong>ir own measure. Thecogs seem to be engaged in a calculation so vast that nodeity knows its purpose, except that it is somehow afunction <strong>of</strong> law.At first glance Mechanus seems as straightforward asanything on <strong>the</strong> Outer <strong>Planes</strong>. However, subtleties lurkjust below <strong>the</strong> surface. Every kind <strong>of</strong> law can be found in<strong>the</strong> Clockwork Nirvana <strong>of</strong> Mechanus, from simplemaxims to devilishly twisted rules <strong>of</strong> decorum. But for<strong>the</strong> most part, Mechanus contains no passion, illusion, orpain. When all consciousness is completely subsumedinto <strong>the</strong> whole, perfection follows.MECHANUS TRAITSMechanus has <strong>the</strong> following traits.• Objective Directional Gravity: The strength <strong>of</strong> gravityis <strong>the</strong> same as on <strong>the</strong> Material Plane but <strong>the</strong> direction isoriented to <strong>the</strong> face <strong>of</strong> each rotating cog. Walkingbetween cogs can be dizzying for newcomers—anddangerous if a traveler falls between <strong>the</strong> cogs.• Normal Time.• Infinite Size: Each cog is finite, though even <strong>the</strong>smaller ones are as big as a typical island. The void <strong>the</strong>gears hang in is infinite.• Divinely Morphic: Lesser deities can alter Mechanuswith a thought; ordinary creatures require spells andphysical effort to do so.• No Elemental or Energy Traits.• Strongly Law-Aligned: Nonlawful characters onMechanus suffer a –2 penalty on all Charisma-,Wisdom-, and Intelligence-based checks.• Normal Magic.MECHANUS LINKSFree-standing portals from elsewhere usually connect at<strong>the</strong> center <strong>of</strong> any given cog. Some portals lead to o<strong>the</strong>rOuter <strong>Planes</strong>, Inner <strong>Planes</strong>, or even <strong>the</strong> Astral Plane orE<strong>the</strong>real Plane. Some portals even lead to o<strong>the</strong>r cog faces.Portals on Mechanus appear as light green coglike circles,slowly turning. A green portal appears regularlyonce per revolution <strong>of</strong> <strong>the</strong> cog it resides upon, thoughsome portals appear according to <strong>the</strong> interaction <strong>of</strong> severalcogs (and which ones are not always readily apparent).Once it appears, a given portal usually remains openfor at least 1 hour and possibly as long as 24 hours.MECHANUS INHABITANTSThe inhabitants <strong>of</strong> Mechanus make <strong>the</strong>ir homes on <strong>the</strong>cogs that turn in <strong>the</strong> void. The gear faces are normallydevoid <strong>of</strong> vegetation and native wildlife, althoughcolonists from o<strong>the</strong>r planes, including <strong>the</strong> MaterialPlane, <strong>the</strong> Nine Hells, and Celestia, transform many facesinto elaborate hedge mazes, parks, or nature reserves.The most prevalent creatures on Mechanus are nottruly living creatures at all—<strong>the</strong>y’re constructs. As agroup <strong>the</strong>y are called inevitables, and <strong>the</strong>y exist toenforce <strong>the</strong> natural laws <strong>of</strong> <strong>the</strong> universe. The three widelyrecognized types <strong>of</strong> inevitables are kolyaruts (fugitivehunters),maruts (foes <strong>of</strong> those who cheat death), andzelekhuts (enforcers <strong>of</strong> contracts). Each type <strong>of</strong> inevitablerelentlessly finds and punishes those who have committedsuch transgressions.Expansionist formians have hives throughoutMechanus. These antlike centaurs seek to colonize all<strong>the</strong>y see and incorporate all living things into <strong>the</strong>ir hivesas workers, serving <strong>the</strong> law <strong>of</strong> <strong>the</strong>ir queens.O<strong>the</strong>r clockwork creatures, apart from inevitables,also call Mechanus home, though <strong>the</strong>y have as little aspossible to do with o<strong>the</strong>r races.Mechanus PetitionersThe petitioners <strong>of</strong> Mechanus <strong>of</strong>ten adopt a stylized version<strong>of</strong> <strong>the</strong>ir mortal bodies. Despite <strong>the</strong> outward differences,all petitioners on Mechanus are alike in <strong>the</strong>irfrightening honesty and submersion <strong>of</strong> individuality.They are notoriously literal, and some take no instructionat all for fear <strong>of</strong> misinterpreting <strong>the</strong> speaker.Mechanus petitioners have <strong>the</strong> following specialpetitioner qualities:CHAPTER 7:THE OUTERPLANES127

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