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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 5:THE TRANSITIVEPLANES56Material Plane, even if it’s pitch-black. Light sources donot expand <strong>the</strong> 60-foot vision limit on <strong>the</strong> E<strong>the</strong>real Plane,nor do alternate methods <strong>of</strong> sight such as darkvision.Blindsight used on <strong>the</strong> Material Plane does not revealE<strong>the</strong>real Plane creatures, but a creature with blindsighton <strong>the</strong> E<strong>the</strong>real Plane can detect o<strong>the</strong>r e<strong>the</strong>real creaturesat its normal range.To viewers on <strong>the</strong> E<strong>the</strong>real Plane, objects on <strong>the</strong> MaterialPlane are foggy, indistinct, and almost translucent.Such objects block line <strong>of</strong> sight and provide concealment,but not cover. An e<strong>the</strong>real observer can’t seethrough a wall on <strong>the</strong> Material Plane unless he pokes hishead through it first.An e<strong>the</strong>real character whose eyes are totally within aMaterial Plane object cannot see.E<strong>the</strong>real SolidsIn general, movement on <strong>the</strong> E<strong>the</strong>real Plane is unrestrained.Travelers can journey to <strong>the</strong> center <strong>of</strong> <strong>the</strong>earth or high into <strong>the</strong> sky (though slowly and limitedby available food and water). There are, however, permanentobjects on <strong>the</strong> E<strong>the</strong>real Plane that can blockmovement for e<strong>the</strong>real creatures. E<strong>the</strong>real solids arehard to <strong>the</strong> touch and feel real, even if <strong>the</strong>y have noapparent reality on <strong>the</strong> coexistent Material Plane.Often <strong>the</strong>se e<strong>the</strong>real solids are <strong>the</strong> result <strong>of</strong> activities in<strong>the</strong> coexistent Material Plane. There are several types <strong>of</strong>e<strong>the</strong>real solid.Force: Force effects extend onto <strong>the</strong> E<strong>the</strong>real Plane andaffect <strong>the</strong> creatures <strong>the</strong>rein. A wall <strong>of</strong> force, for example,prevents an e<strong>the</strong>real creature from passing through it. Ingeneral, an e<strong>the</strong>real traveler sees what a Material Planenative would see. Depending on <strong>the</strong> spell, this might benothing at all.E<strong>the</strong>real Objects: These objects have been constructedon <strong>the</strong> Material Plane, <strong>the</strong>n shunted (usuallymagically) to <strong>the</strong> E<strong>the</strong>real Plane. A chest <strong>of</strong> valuables canbe sent onto <strong>the</strong> E<strong>the</strong>real Plane with a vanish spell, forexample, or a creature might have been turned to e<strong>the</strong>realstone by a medusa’s gaze.Larger objects exist on <strong>the</strong> E<strong>the</strong>real Plane, too. Forexample, a wizard might seek privacy from extraplanarinterlopers in her personal library. She turns a 20-footby-20-footslab <strong>of</strong> stone e<strong>the</strong>real, <strong>the</strong>n builds her MaterialPlane library on <strong>the</strong> spot coexistent with <strong>the</strong> slab.Or, through a deity’s favor, a powerful baron moves anentire mountain onto <strong>the</strong> E<strong>the</strong>real Plane and builds hiskeep where <strong>the</strong> mountain used to be. E<strong>the</strong>real intrudersencounter a stone block in <strong>the</strong> first case and amountain in <strong>the</strong> second—both impassable objects forwould-be spies.An e<strong>the</strong>real object, if forced to manifest on <strong>the</strong> MaterialPlane, cannot reappear where it had vanished from ifano<strong>the</strong>r object occupies that space; if so, it is displaced to<strong>the</strong> nearest area that can hold it. In <strong>the</strong> second exampleabove, <strong>the</strong> mountain does not reappear in <strong>the</strong> space <strong>the</strong>keep occupies. As long as <strong>the</strong> keep is taller than it is wide,<strong>the</strong> mountain is shunted to <strong>the</strong> side if forced to appear on<strong>the</strong> Material Plane. But if <strong>the</strong> shortest direction for <strong>the</strong>mountain to reappear is straight up, <strong>the</strong>n <strong>the</strong> baron has anew problem.Dead Magic Areas: A traveler using magic to reach<strong>the</strong> E<strong>the</strong>real Plane cannot move into an area with <strong>the</strong>dead magic trait without returning to <strong>the</strong> Material Plane.On <strong>the</strong> e<strong>the</strong>real landscape, dead magic areas appear asmassive black blots.Gorgon’s Blood (Optional): You can create new types<strong>of</strong> e<strong>the</strong>real solid if you like. For example, old legends statethat <strong>the</strong> blood <strong>of</strong> a gorgon can be used to prevent e<strong>the</strong>realcreatures from passing through a wall. This legend persistsdespite <strong>the</strong> fact that a gorgon’s normal attack, unlike<strong>the</strong> petrification effect <strong>of</strong> <strong>the</strong> medusa or cockatrice,cannot affect <strong>the</strong> E<strong>the</strong>real Plane directly. A wall with <strong>the</strong>gorgon’s blood mixed in <strong>the</strong> mortar or <strong>the</strong> plaster acts as awall <strong>of</strong> force against e<strong>the</strong>real creatures but remains anormal wall in all o<strong>the</strong>r respects. A pint <strong>of</strong> gorgon’s bloodcan pro<strong>of</strong> a 100-foot-by-100-foot surface, and a typicalgorgon can provide 16 pints <strong>of</strong> such material.Heavy Metals (Optional): Metal might be able todisrupt e<strong>the</strong>real travel as well. A plating <strong>of</strong> gold or leadalong a wall blocks e<strong>the</strong>real movement. It costs 500 gpto cover a 10-foot-by-10-foot area with gold and 100 gp tocover it with lead.Plants (Optional): For a more dramatic change, youcan decide that e<strong>the</strong>real creatures cannot pass throughliving things, including plants, on <strong>the</strong> Material Plane. Awizard’s ivy-covered hut is pro<strong>of</strong> against e<strong>the</strong>real intruders,for example. Those making <strong>the</strong>ir lairs in living treesare similarly protected, as e<strong>the</strong>real intruders find that<strong>the</strong> life force <strong>of</strong> <strong>the</strong> plants <strong>the</strong>mselves keeps <strong>the</strong>m at bay.This option conflicts with <strong>the</strong> description <strong>of</strong> <strong>the</strong> e<strong>the</strong>realjaunt spell.CurtainsShimmering curtains connect <strong>the</strong> E<strong>the</strong>real Plane to variousInner and Outer <strong>Planes</strong>. Just like portals, e<strong>the</strong>realcurtains create conduits through <strong>the</strong> Astral Plane. While<strong>the</strong>y can be detected from <strong>the</strong> Material Plane (with a trueseeing spell, for example), e<strong>the</strong>real curtains can be enteredonly from <strong>the</strong> E<strong>the</strong>real Plane.E<strong>the</strong>real curtains function like <strong>the</strong> color pools <strong>of</strong> <strong>the</strong>Astral Plane, but <strong>the</strong>y always turn travelers solid when<strong>the</strong>y reach <strong>the</strong> destination plane (whereas it’s possibleto project an astral form through an astral color pool,creating a new body on <strong>the</strong> o<strong>the</strong>r side). Travelersstranded on <strong>the</strong> E<strong>the</strong>real Plane can use an e<strong>the</strong>real curtainto go elsewhere.E<strong>the</strong>real curtains are almost always stationary. They areimmune to all but <strong>the</strong> most violent <strong>of</strong> e<strong>the</strong>r cyclones (seebelow). Well-known e<strong>the</strong>real curtains may be guarded,worshiped, or exploited by those with interest in <strong>the</strong>plane on <strong>the</strong> o<strong>the</strong>r end.Curtains can also lead into demiplanes. While a demiplaneusually connects to <strong>the</strong> Astral Plane, one mayhave an entrance onto <strong>the</strong> E<strong>the</strong>real Plane. This iscommon among demiplanes used as prisons, because

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