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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Illus. by A. Swekelven if a plane is infinitely large, it’s not <strong>the</strong> onlything out <strong>the</strong>re. Myriad planes exist apart fromeach o<strong>the</strong>r, but even two separate universes may beconnected through misty border regions, ancienttemple doorways, or powerful magic spells. How<strong>the</strong> planes connect to each o<strong>the</strong>r is important, whe<strong>the</strong>ryou’re using <strong>the</strong> Great Wheel (<strong>the</strong> D&D cosmology) orbuilding a unique cosmology for your campaign.Connecting <strong>the</strong> planes happens twice: once when <strong>the</strong>Dungeon Master defines <strong>the</strong> cosmology and decideswhich planes lie close to which o<strong>the</strong>r planes, and againwhen characters actually travel from plane to plane.We’ll tackle each <strong>of</strong> <strong>the</strong>se in turn.PLANAR INTERACTIONBy definition, planes are infinite or near-infiniteexpanses, whe<strong>the</strong>r <strong>the</strong>y are flat worlds, layered vaults, orspheres hanging in space. How, <strong>the</strong>n, can <strong>the</strong>y interact?As a metaphor, imagine <strong>the</strong> various planes floatingnear each o<strong>the</strong>r in a three-dimensional constellationor cluster. They are not necessarily “above” or “below”each o<strong>the</strong>r, though <strong>the</strong>re is a social tendency to callgood-aligned planes “upper” planes and evil-alignedplanes “lower” planes. What is important to <strong>the</strong> cosmologyis whe<strong>the</strong>r two given planes are separate,coterminous, or coexistent.Separate <strong>Planes</strong>: Two planes that are separatedo not overlap or directly connect to each o<strong>the</strong>r.They are like planets in different orbits. An OuterPlane, for example, may have no direct connectionwith <strong>the</strong> Material Plane. The two planes areseparate, and <strong>the</strong> only way to get from one planeto <strong>the</strong> o<strong>the</strong>r is to go through a third plane, such as<strong>the</strong> Astral Plane.Coterminous <strong>Planes</strong>: <strong>Planes</strong> that linktoge<strong>the</strong>r at specific points are coterminous.Think <strong>of</strong> coterminous planes as touching eacho<strong>the</strong>r. Where <strong>the</strong>y touch, a connection exists,and travelers can leave one reality behind andenter <strong>the</strong> o<strong>the</strong>r. The Astral Plane is a coterminousplane to most o<strong>the</strong>r planes; it exists alongside<strong>the</strong>m and can be accessed from <strong>the</strong>m.Coexistent <strong>Planes</strong>: If a link between twoplanes can be created at any point, <strong>the</strong> twoplanes are coexistent. These planes overlapeach o<strong>the</strong>r completely. A coexistent planecan be reached from anywhere on <strong>the</strong>plane it overlaps. When moving in a coexistentplane, it is <strong>of</strong>ten possible to see intoor interact with <strong>the</strong> plane it coexists with. TheE<strong>the</strong>real Plane is coexistent with <strong>the</strong> MaterialPlane. Inhabitants <strong>of</strong> <strong>the</strong> E<strong>the</strong>real Planecan see into <strong>the</strong> Material Plane. With <strong>the</strong>15

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