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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 9:MONSTERS174A marid can be a serious threat to a ship that crosses itspath. It can easily overturn craft less than 55 feet long andstop vessels <strong>of</strong> up to 110 feet in length. Even ships as longas 220 feet can be slowed to half speed.Drench (Ex): The marid’s touch puts out torches,campfires, exposed lanterns, and o<strong>the</strong>r open flames <strong>of</strong>nonmagical origin if <strong>the</strong>se are <strong>of</strong> Large size or smaller.The marid can dispel magical fire it touches as dispel magiccast by an 11th-level sorcerer.Vortex (Su): The marid can transform itself into awhirlpool once every 10 minutes, provided it is underwater,and remain in that form for up to 5 rounds. Invortex form, <strong>the</strong> marid can move through <strong>the</strong> water oralong <strong>the</strong> bottom at its swim speed.The vortex is 5 feet wide at <strong>the</strong> base, up to 30 feet wideat <strong>the</strong> top, and 10 feet to 40 feet tall. The marid sets <strong>the</strong>height <strong>of</strong> <strong>the</strong> vortex within that range. Creatures smallerthan Large might take damage when caught in <strong>the</strong> vortexand may be swept up by it. An affected creature must succeedat a Reflex save (DC 19) when it comes into contactwith <strong>the</strong> vortex or take 2d6 points <strong>of</strong> damage. It must alsosucceed at a second Reflex save or be picked up bodilyand held suspended in <strong>the</strong> powerful currents, automaticallytaking damage each round. A creature that can swimis allowed a Reflex save each round to escape <strong>the</strong> vortex.The creature still takes damage but can leave if <strong>the</strong> save issuccessful. The marid can eject any carried creatureswhenever it wishes, depositing <strong>the</strong>m wherever <strong>the</strong> vortexhappens to be.If <strong>the</strong> vortex’s base touches <strong>the</strong> bottom, it creates aswirling cloud <strong>of</strong> debris. This cloud is centered on <strong>the</strong>marid and has a diameter <strong>of</strong> half <strong>the</strong> vortex’s height. Thecloud obscures all vision, including darkvision, beyond 5feet. Creatures 5 feet away have one-half concealment,while those far<strong>the</strong>r away have total concealment (seeConcealment, page 133 <strong>of</strong> <strong>the</strong> Player’s Handbook). Thosecaught in <strong>the</strong> cloud must succeed at a Concentrationcheck (DC 19) to cast a spell.GITHYANKIMedium-Size Outsider (Evil)Hit Dice: 1d8+1 (5 hp)Initiative: +1 (Dex)Speed: 30 ft.AC: 16 (+1 Dex, +5 breastplate)Attacks: Masterwork greatsword +3 melee; or compositelongbow +2 rangedDamage: Greatsword 2d6; composite longbow 1d8Face/Reach: 5 ft. by 5 ft./5 ft.Special Attacks: PsionicsSpecial Qualities: Psionics, SR variable (see text)Saves: Fort +3, Ref +3, Will +1Abilities: Str 10, Dex 12, Con 13, Int 11, Wis 8, Cha 10Skills: Craft (armorsmithing) +2, Craft (weaponsmithing)+2, Search +4Feats: Weapon Focus (greatsword)Climate/Terrain: Any land and undergroundOrganization: Company (2–4 3rd-level fighters), squad(11–20 3rd-level fighters, plus 2 7th-level sergeants, 19th-level captain, and 1 young red dragon), or regiment(30–100 3rd-level fighters, plus 1 7th-level sergeant per10 members, 5 7th-level lieutenants, 3 9th-level captains,1 16th-level supreme leader, and 1 adult reddragon per 30 members)Challenge Rating: 1Treasure: StandardAlignment: Always evil (any)Advancement: By character classGithyanki are an ancient line <strong>of</strong> humanlike beings whoreside in <strong>the</strong> Astral Plane, filling <strong>the</strong>ir armories for <strong>the</strong>irnext skirmish, raid, or war.They are gaunt, averaging 6 feet 3 inches tall and typicallyweighing around 170 pounds. They possess rough,yellow skin and black hair that is <strong>of</strong>ten pulled into one ormore topknots. Their eyes gleam darkly, and <strong>the</strong>ir ears arepointed and serrated in back. They enjoy elaborate dressand baroque armor. In fact, <strong>the</strong>y revere weapons andarmor, and it is not uncommon for githyanki to showmore regard for <strong>the</strong>ir panoply than for a mate.Githyanki speak <strong>the</strong>ir own secret tongue, but most alsoknow Common and Draconic. Like dwarves, githyankiare craftmasters, although <strong>the</strong>y focus exclusively onitems <strong>of</strong> warfare. Their items are distinctive, and nongithyankiwho acquire <strong>the</strong>m run <strong>the</strong> risk <strong>of</strong> immediateretribution should <strong>the</strong>y encounter githyanki.Most githyanki encountered outside <strong>the</strong>ir homes arefighters; however, wizards (called warlocks) and multiclassgithyanki (called gish) are also found.COMBATGithyanki are seasoned warriors, familiar with <strong>the</strong> tacticaluse <strong>of</strong> ambush, cover, and psionic sniper attacks fromafar. However, <strong>the</strong>y prefer to engage <strong>the</strong>ir enemies handto-handso <strong>the</strong>y can bring <strong>the</strong>ir devastating meleeweapons to bear. Githyanki weapons are usually greatswords,bastard swords, and o<strong>the</strong>r particularly largebladedweapons <strong>of</strong> special githyanki manufacture, allmasterwork and each distinctively decorated and named.Githyanki wizards direct <strong>the</strong>ir powers with pinpointaccuracy to support <strong>the</strong>ir comrades in melee.Psionics (Sp): At will—clairaudience/clairvoyance,dimension door, mage hand, telekinesis. Upon advancing to8th character level, a githyanki can use plane shift onceper day. These abilities are as <strong>the</strong> spells cast by a 16thlevelwizard.Spell Resistance (Ex): A githyanki has spell resistance<strong>of</strong> 5 + 1 per character level.Silver SwordsThese impressive weapons are carried by githyankicombatants <strong>of</strong> 7th level and higher. Of githyanki make,a silver sword is a +3 greatsword that looks much like astandard githyanki weapon. However, when <strong>the</strong> weapon

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