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Manual of the Planes

Manual of the Planes

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Table 6–2: Elemental Plane <strong>of</strong> Earth Encountersd% Encounter Number CR At EL01 Dragon, blue, adult 1 13 1302 Dragon, copper, young adult 1 10 1003–11 Dao 1d6 7 1012–13 Earth element dire wolverine* 2d6 5 1014–15 Earth element gargoyle* 2d4 5 1016-17 Earth element purple worm* 1 14 1418–19 Earth element remorhaz* 1d3 8 1020–21 Earth element rhinoceros* 1d3 6 822 Earth elemental, Small 2d6+3 1 823–24 Earth elemental, Medium-size 2d4 3 825–26 Earth elemental, Large 1d4 5 827–28 Earth elemental, Huge 1 7 729–30 Earth elemental, Greater 1 9 931–32 Earth elemental, Elder 1 11 1133 Earth half-elemental 1d8 5 101deinonychus†34 Earth half-elemental medusa† 1 9 935 Earth half-elemental minotaur† 1d6 6 936 Earth half-elemental owlbear† 1d6+1 6 1037 Earth half-elemental troll† 1d3 7 938 Earthquake — — —39–44 Elemental pocket — — —45–50 Fossils‡ — — —51–56 Gemstones‡ — — —57 Giant, stone 1d3 8 1058–61 Janni 1d4+1 4 762 Magma paraelemental, Small 2d6+3 1 8d% Encounter Number CR At EL63 Magma paraelemental, 2d4 3 8Medium-size64 Magma paraelemental, Large 1d4 5 865 Magma paraelemental, Huge 1 7 766 Magma paraelemental, Greater 1 9 967 Magma paraelemental, Elder 1 11 1168–70 Mephit, earth 2d4 3 971–73 Mephit, salt 2d4 3 974–76 Mercane trading mission§ — — 1277–82 Metal seam‡ — — —83 Ooze paraelemental, Small 2d6+3 1 884 Ooze paraelemental, 2d4 3 8Medium-size85 Ooze paraelemental, Large 1d4 5 886 Ooze paraelemental, Huge 1 7 787 Ooze paraelemental, Greater 1 9 988 Ooze paraelemental, Elder 1 11 1189–90 Thoqqua 1d8 2 691–93 Xorn, minor 1d8 3 794–98 Xorn, average 1d8 6 1099–100 Xorn, elder 1d3 8 10*Apply <strong>the</strong> earth element creature template.†Apply <strong>the</strong> half-elemental creature template.‡There is a 50% chance <strong>of</strong> encountering ano<strong>the</strong>r group here: asquad <strong>of</strong> mountain dwarves (01–40), a squad <strong>of</strong> duergar(41–70), or a cluster <strong>of</strong> average xorn (71–100).§Trading mission consists <strong>of</strong> two mercanes with seven averagexorn guides.CHAPTER 6:THE INNERPLANESPockets normally extend 20 feet from <strong>the</strong> breach point.In some places, <strong>the</strong> area around an elemental pocket hasbeen carefully mined, and <strong>the</strong>se areas may be still beinhabited by natives <strong>of</strong> <strong>the</strong> emerging plane.Metal Seam: This type <strong>of</strong> deposit is usually a preciousmetal on <strong>the</strong> Material Plane, such as gold, silver, or platinum.A typical seam produces 1,000 gp per hour’s diggingfor 4d10 hours before giving out.Gem Seam: These smaller but more valuable discoveriesproduce rough, uncut gems. Such a deposit can net2d10 gems. Successful use <strong>of</strong> <strong>the</strong> Craft (gemcutting) skillcan yield gems <strong>of</strong> great value. Determine <strong>the</strong> value <strong>of</strong> <strong>the</strong>finished product by using Table 7–5: Gems in Chapter 7<strong>of</strong> <strong>the</strong> DUNGEON MASTER’s Guide.Fossil: This is a generic term for objects and creatures(living or dead) that have been trapped in <strong>the</strong>stone until discovered by prospectors or explorers.When someone digging through <strong>the</strong> plane hits a fossil,roll a random encounter on <strong>the</strong> table <strong>of</strong> your choicefrom <strong>the</strong> DUNGEON MASTER’s Guide for <strong>the</strong> appropriatechallenge level. If <strong>the</strong> creature is one that would notsurvive long-term burial on <strong>the</strong> Elemental Plane <strong>of</strong>Earth, <strong>the</strong> characters find its body instead (and anytreasure on it). If it is a creature that might survive sucha period <strong>of</strong> entombment, such as a construct or a corporealundead, <strong>the</strong>n <strong>the</strong> discoverers have a new problemon <strong>the</strong>ir hands.Great Dismal DelveThe most civilized race on <strong>the</strong> Elemental Plane <strong>of</strong> Earth is<strong>the</strong> dao (as <strong>the</strong>y will undoubtedly tell you). These geniesare found in a number <strong>of</strong> communities and are <strong>of</strong>ten atodds with <strong>the</strong> native elemental life because <strong>the</strong> dao continuallydesire to deal with extraplanar races. The greatest<strong>of</strong> <strong>the</strong> dao communities is <strong>the</strong> Great Dismal Delve, alsoknown as <strong>the</strong> Great Mazework. It is here that <strong>the</strong> greatestleader <strong>of</strong> <strong>the</strong> race makes her home.The delve itself is a maddening maze <strong>of</strong> passages, memorizedby <strong>the</strong> dao but confusing to <strong>the</strong> traveler. The daoand <strong>the</strong>ir slave races live here in dark splendor, eagerlymining gems for trade. Slaves, <strong>of</strong>ten <strong>the</strong> losers in bets andbargains made with <strong>the</strong> dao, build and rebuild passages,fend <strong>of</strong>f elemental attacks, and are o<strong>the</strong>rwise slowlyworked to death by <strong>the</strong>ir uncaring masters.Glowing crystals line <strong>the</strong> Great Dismal Delve, andgreat vaults are set with <strong>the</strong>m in star patterns unlike anyseen on <strong>the</strong> Material Plane. Food is grown here as well,mostly luminous fungus that thrives in <strong>the</strong> darker areas.This smelly, bad-tasting food primarily feeds <strong>the</strong> slaves.The dao <strong>the</strong>mselves eat and drink only for <strong>the</strong> sensationand can survive as easily on rocks as on anything else.Some have such strange tastes that <strong>the</strong>y willingly consumerare gems, thinking <strong>the</strong>m delicacies.The Great Dismal Delve spans a number <strong>of</strong> large, naturalcaverns that are tectonically unstable. Earthquakes arefrequent occurrences, which keeps <strong>the</strong> slaves busywithin <strong>the</strong> continentwide Delve.The connections and passages <strong>of</strong> <strong>the</strong> Great DismalDelve link up with a bewildering array <strong>of</strong> portals leadingto o<strong>the</strong>r Inner <strong>Planes</strong>, <strong>the</strong> subterranean reaches <strong>of</strong>some <strong>of</strong> <strong>the</strong> Outer <strong>Planes</strong>, and <strong>the</strong> deepest dungeons <strong>of</strong><strong>the</strong> Material Plane. It is rumored that somewhere within73

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