CHAPTER 7:THE OUTERPLANES102The environments <strong>of</strong> <strong>the</strong> three realms are not terriblydangerous; each resembles a twisted version <strong>of</strong> <strong>the</strong>Material Plane. For instance, <strong>the</strong> 45th layer is like aconstantly gray, rainswept steppe. The 46th layer isilluminated from <strong>the</strong> ground, so that shadows arestrange and rise like columns <strong>of</strong> darkness into <strong>the</strong> sky.The 47th layer (only reachable from <strong>the</strong> previous twolayers, never from <strong>the</strong> Plain <strong>of</strong> Infinite Portals) islighted by a blue sun. Here flames are purple instead<strong>of</strong> red, and <strong>the</strong>y deal cold damage. Thus, creatures normallyimmune to fire might be surprised when <strong>the</strong>yapproach <strong>the</strong> flames.Zelatar: The largest city <strong>of</strong> Graz’zt’s realm, Zelatarexists in all three layers. Doorways may allow exit ontoa street or into a building, but <strong>the</strong> building interior or<strong>the</strong> street could very well exist on a different layer <strong>of</strong> <strong>the</strong>Abyss. The inhabitants <strong>of</strong> Zelatar (demons, half-fiends,tieflings, and o<strong>the</strong>rs who revere Graz’zt) soon learn <strong>the</strong>ways <strong>of</strong> <strong>the</strong> shifting portals, but most visitors require aguide to get from place to place within <strong>the</strong> city.Great Mo<strong>the</strong>r6th layerPlain <strong>of</strong>Infinite PortalsGraz'zt45th -- 47th layerDemogorgon88th layerStyxAbyssJuiblex222nd layerLolth66th layerThanatos113th layerThe Argent Palace is visible from anywhere inZelatar, regardless <strong>of</strong> which layer <strong>the</strong> observer is lookingfrom. The Argent Palace is Graz’zt’s abode <strong>of</strong> sixtysixivory towers and one hundred cold, mirrored halls.The palace is a sterile, echoing space where those seekingGraz’zt’s audience room must wend <strong>the</strong>ir waythrough <strong>the</strong> mirror and portal maze in which ravenousbodaks roam.ThanatosThanatos is <strong>the</strong> 113th layer <strong>of</strong> <strong>the</strong> Abyss. It is a cold layer<strong>of</strong> ice, thin air, and dreary moonlit sky. The layer belongsas much to <strong>the</strong> undead as to <strong>the</strong> tanar’ri—in fact, <strong>the</strong> layerhas <strong>the</strong> minor negative-dominant trait. Still, fiendishmosses and fungi grow on <strong>the</strong> edges <strong>of</strong> crusty tundra.Tombstones <strong>of</strong> every imaginable and unimaginable typedot <strong>the</strong> frozen landscape, sometimes standing alone andsometimes grouped haphazardly as if in a small cemetery.Undead range everywhere.Naratyr: Naratyr, called <strong>the</strong> City <strong>of</strong> <strong>the</strong> Dead, is a coldrealm carved into <strong>the</strong> surface <strong>of</strong> a frozen ocean. Naratyr’sicy architecture is a frigid necropolis <strong>of</strong> tall mausoleums,towering funeral obelisks, crypt parapets, and carpetswoven <strong>of</strong> hair removed from <strong>the</strong> thousands <strong>of</strong> unquietdead that reside in Naratyr. The city’s warlike legionsinclude retrievers, vampiric giants, and liches <strong>of</strong> all varieties.The rank and file <strong>of</strong> <strong>the</strong> population is mostly zombies,ghouls, wights, and o<strong>the</strong>r decaying corpses thatmove with a dark purpose.Who rules Naratyr? A good question. For time out <strong>of</strong>mind, a powerful demon lord named Orcus claimed <strong>the</strong>entire layer. However, Orcus was recently declareddead. A drow deity <strong>of</strong> vengeance and undeath claimed<strong>the</strong> victor’s spoils and assumed control <strong>of</strong> <strong>the</strong> layer andits crowning jewel, Naratyr. But now <strong>the</strong>re are strongclues that Orcus is not quite as dead as many hadthought. The drow deity has disappeared, and no oneknows whe<strong>the</strong>r she fled or was slain. Could it be thatOrcus once again rules icy Thanatos, one bony handclutching his terrible rod?O<strong>the</strong>r Abyssal LayersNo tome could hope to catalogue <strong>the</strong> innumerableAbyssal layers. However, a few interesting layers aredescribed below. O<strong>the</strong>r realms controlled by <strong>the</strong> manydemon princes also abide in <strong>the</strong> Abyss. Intrepid explorerswho care little for <strong>the</strong>ir lives may discover <strong>the</strong>m.Realm <strong>of</strong> a Million Eyes: The 6th layer <strong>of</strong> <strong>the</strong> Abyss ishome to <strong>the</strong> Great Mo<strong>the</strong>r, whom beholders revere. Therealm is a network <strong>of</strong> countless twisting tunnels, andliving eyes stud <strong>the</strong> tunnel walls like encrusted gems. Infact, each eye on <strong>the</strong> wall is an eye <strong>of</strong> <strong>the</strong> Great Mo<strong>the</strong>r.Beholders and beholderkin <strong>of</strong> particular piety roam <strong>the</strong>eye-studded tunnels, preying on one ano<strong>the</strong>r as well asany demons or o<strong>the</strong>r visitors who might accidentally fallfrom <strong>the</strong> Plain <strong>of</strong> Infinite Portals.Ice Wastes: The 23rd layer <strong>of</strong> <strong>the</strong> Abyss is a bitterlycold plane <strong>of</strong> miles-deep ice, devoid <strong>of</strong> most life. A distant
sun no brighter than <strong>the</strong> Material Plane’s moon lightsthis plane. The Ice Wastes are <strong>the</strong> province <strong>of</strong> frost giantswho serve Kostchtchie, <strong>the</strong>ir demon prince. Frost giantmages dwell with <strong>the</strong>ir prince in <strong>the</strong> Glacier Citadel, afortress carved into <strong>the</strong> creaking ice between two toweringpeaks. Spring never comes to <strong>the</strong> Ice Wastes, andmost <strong>of</strong> its inhabitants live in underground strongholdsor caverns.Demonweb Pits: The 66th layer <strong>of</strong> <strong>the</strong> Abyss is hometo Lolth, <strong>the</strong> Spider Queen. The plane folds in upon itselfso that it resembles a great web. A dizzying array <strong>of</strong> webtunnels interconnect with fractal complexity. Eachstrand is strung with portals onto <strong>the</strong> planes where Lolthis worshiped. Lolth’s palace is said to be a mobile ironstronghold shaped like a spider, perpetually crawlingacross her planar web.Smargard: The 74th layer is home to Merrshaulk, <strong>the</strong>yuan-ti deity. It is a realm <strong>of</strong> ever-shifting colors, moistjungles, acid rain, and fermenting poisons. There may beno jungle floor at all, just layer after layer <strong>of</strong> darker anddimmer forest canopies.Abysm: The 88th layer <strong>of</strong> <strong>the</strong> Abyss, called <strong>the</strong> BrineFlats, is home to Demogorgon, one <strong>of</strong> <strong>the</strong> most powerfuldemon princes. It is a realm <strong>of</strong> briny water androcky prominences used as rookeries by flyingdemons. Aboleths, kraken, and demonic manta rayswar in <strong>the</strong> depths, but all bow before Demogorgon’smight. Here, Demogorgon has his terrible palace,called Abysm.The portion <strong>of</strong> Abysm above water takes <strong>the</strong> form <strong>of</strong>two serpentine towers, each crowned by skull-likeminarets. Here, Demogorgon wields his arcane might,attempting to induce <strong>the</strong> very Abyss to vomit forth itssecrets. The bulk <strong>of</strong> his palace extends deep underwater,in chill and darkened caverns that have never seenlight. The demon prince hoards his strength, onlyrarely involving himself directly in <strong>the</strong> Blood War. Hisdesigns go far deeper.Slime Pits: The 222nd layer is home to both Juiblex,<strong>the</strong> Slime Lord, and Zuggtmoy, <strong>the</strong> Lady <strong>of</strong> Fungi. Thelayer is a bubbling morass <strong>of</strong> oozing, fetid sludge called<strong>the</strong> Amoebic Sea. Vast expanses <strong>of</strong> caustic slime engenderstrange life forms, sometimes by <strong>the</strong> will <strong>of</strong> <strong>the</strong> demonswho reside here, but sometimes spontaneously.Fortress <strong>of</strong> Indifference: The 348th layer is alonely, blasted plain <strong>of</strong> tumbled rocks, jagged pinnacles,and sinister gorges devoid <strong>of</strong> natural life. Crimsonclouds scrub <strong>the</strong> sky, and freezing winds lash a traveler’seyes and skin. Here stands <strong>the</strong> Fortress <strong>of</strong> Indifference,a single 200-foot-tall tower <strong>of</strong> black iron gridwork.Humanoids <strong>of</strong> every variety are woven into <strong>the</strong>metal itself, used as a ghastly mortar. Most <strong>of</strong> <strong>the</strong> formsare dead, but many are undead and constantly wail andclaw at <strong>the</strong> air.The Fortress houses outcast demons, half-fiends, andtieflings. Though <strong>the</strong>se creatures are evil through andthrough, <strong>the</strong>y have turned <strong>the</strong>ir backs on <strong>the</strong> Blood War.A nalfeshnee demon named Tapheon rules <strong>the</strong> Fortress.Tapheon’s form is horribly scarred, and he constantlywears a body-brace <strong>of</strong> rusty iron that keeps his bloatedform upright with long hooks.Tapheon’s favorite toy is a magic rod called <strong>the</strong> Despoiler<strong>of</strong> Flesh, fashioned from sewn-toge<strong>the</strong>r tongues. With it,<strong>the</strong> nalfeshnee can alter any creature’s shape to any o<strong>the</strong>rshape <strong>the</strong> imagination can provide. Of course, <strong>the</strong> imagination<strong>of</strong> a demon is a foul thing, and <strong>the</strong> rod brings <strong>the</strong>ghastliest things to life.Noisome Vale: The 489th layer <strong>of</strong> <strong>the</strong> Abyss was onceruled by a powerful balor called Tarnhem, though he hasgone missing. The layer’s atmosphere is a haze <strong>of</strong> acidicgas constantly regenerated by volcanic vents that scar anutterly blasted landscape. A ravine cuts through <strong>the</strong>landscape <strong>of</strong> <strong>the</strong> Noisome Vale, but it is not filled withwater or even condensed acid. Instead, it channels aflood <strong>of</strong> slick, writhing worms that vary in lengthbetween 1 inch and 10 feet. These worms inhale <strong>the</strong>sulfur fumes endemic to <strong>the</strong> layer and exhale breathableair. The worms’ respiration affects both shores <strong>of</strong> <strong>the</strong>river to a distance <strong>of</strong> 50 feet on ei<strong>the</strong>r side, effectivelyscrubbing <strong>the</strong> air free <strong>of</strong> sulfur gas.Tarnhem’s manor is built along <strong>the</strong> ravine. Thanks to<strong>the</strong> worms, it possesses a breathable atmosphere, though<strong>the</strong> constant susurrus <strong>of</strong> <strong>the</strong> writhing worms below ismaddening. Tarnhem’s demonic staff still maintains <strong>the</strong>manor despite <strong>the</strong> absence <strong>of</strong> Tarnhem himself (<strong>the</strong> staffbelieves he is imprisoned <strong>of</strong>fplane). Despite Tarnhem’sdisappearance, <strong>the</strong> demons that guard <strong>the</strong> manor stilltake a dim view <strong>of</strong> unannounced visitors.pqqqqrsTHE RETURN OF ORCUSIt is not clear how, or why, but <strong>the</strong> truth can no longer bedenied. Orcus is back. With a vengeance.Was <strong>the</strong> demon lord really ever dead? Probably, whichaccounts for his long absence, and explains his recentincarnation as a power <strong>of</strong> undeath calling himselfTenebrous. As Tenebrous, Orcus was able to slay evendeities, wielding an ancient power known as <strong>the</strong> Last Word.He bullied some, and slew o<strong>the</strong>rs who stood in his way.Orcus revitalized his wand, and with its strength initiated aspell <strong>of</strong> resurrection cast by one <strong>of</strong> his last faithful servants,<strong>the</strong> half-ogre Quah-Namog. Heroes from <strong>the</strong> Material <strong>Planes</strong>eemingly disrupted this ceremony at <strong>the</strong> eleventh hour, butOrcus returned all <strong>the</strong> same.Despite <strong>the</strong> fact that <strong>the</strong> power <strong>of</strong> <strong>the</strong> Last Word is dissipated,Orcus is a cruel, heartless, and powerful demon lord inhis own right. Naratyr, and <strong>the</strong> Abyssal layer <strong>of</strong> Thanatos onwhich it resides, is rightfully his, and he will have it no matterwhat. Let his enemies despair.pqqqqrsCHAPTER 7:THE OUTERPLANES103
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MANUAL OF THE PLANESJeff Grubb, Bru
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INTRODUCTIONIntroductionThis book i
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of the universe (earth, air, fire,
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within a plane where the rules are
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Shapes of the PlanesinfiniteGreat W
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save (DC 25) or gain a negative lev
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Illus. by A. Swekelven if a plane i
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Planar RelationshipsPlaneAPlane ACo
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Creatures that use positive or nega
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GETTING FROM PLANETO PLANEThe plane
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Illus. by A. Swekelhe planes are la
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Spot (Wis), and Use Magic Device (C
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Direction (Wis), Jump (Str), Knowle
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damage bonus does not apply to crea
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to a limited extent. On planes with
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Greater planar bindingHoly wordLess
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elemental form to put out nonmagica
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Audible Alarm: An audible portal al
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On planes you create yourself, safe
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Illus. by A. Swekelhe Material Plan
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Oerth’s cosmology is laid out in
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Illus. by A. Swekelhe Transitive Pl
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spells and spell-like effects that
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often used by astral travelers who
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- Page 67 and 68: positiveElementalPlane ofWaterThree
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- Page 101: directional gravity. Unless stated
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- Page 137 and 138: BYTOPIA INHABITANTSBytopia is home
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CHAPTER 7:THE OUTERPLANES152Table 7
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CHAPTER 8:DEMIPLANES154to multiple
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of naivete. Neth doesn’t know how
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Illus. by A. Swekelhe planes suppor
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BARIAURMedium-Size OutsiderHit Dice
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precious and lovely, firres take up
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Summon Tanar’ri (Sp): Tanar’ri
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Spinagon (Baatezu)Narzugon (Baatezu
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Xag-YaXeg-YiMedium-Size Outsider (I
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dull black orbs that reflect noligh
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DaoMaridLarge Outsider (Air, Evil)L
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is drawn in melee, the blade transf
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When an inevitable is created, it r
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matter at hand. They use alter self
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Ice Paraelemental, Small Ice Parael
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Magma Paraelemental, Huge Magma Par
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succeed at a Fortitude save or inha
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CanolothMezzolothMedium-Size Outsid
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strange and often distasteful rites
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Climate/Terrain: Any land and under
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Elemental: Immune to poison, sleep,
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Skills: Water element tigers receiv
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Damage: Bite 1d6+3, claw 1d3+1; spi
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Alignment: Always chaotic (any).Adv
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Appendix: VariantPlanes & Cosmologi
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Region of DreamsDreamscapesDreamsca
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A mirror-self is created somewhere
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ever-shifting ice floating on a fro
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Time onTime ond% Material Plane Tem
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FAERIE INHABITANTSThe Plane of Faer
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are needed to swim through it. Movi
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Myriad PlanesCosmologyplanar clumpp
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sends that character’s double fro
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WINDING ROAD LINKSPlanar travelers
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Planar Rips: Planar rips are holes
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Lolth 100, 103Lucid Dreaming 203Lun
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Table 1: Modron CastesCaste No. of
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4pursuit of order is particularly b
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THE MODRONCATHEDRALDeep in the hear
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drones have limited conversational
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10tually any environment, withstand
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12Modron Traits: Immune to mind-inf
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Face/Reach: 5 ft. by 5 ft./10 ft.Sp
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16Spell-Like Abilities: At will—c
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Wholeness of Body (Su): A secundus
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2of the common room into other part
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credence to this theory by occasion
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PLAY MOREFREE D&D® V.3.5 ACCESSORY
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Table of ContentsThe Nature of the
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Pandemonium: Electricity and sonic
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Manual of the Planes MonstersFeats