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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Gehenna CombatCombat on Gehenna is much like it is between twoclimbing foes on <strong>the</strong> Material Plane. Anyone on <strong>the</strong> surface<strong>of</strong> Gehenna’s mountains loses his Dexterity bonus toAC and cannot use a shield. Attackers get a +2 bonus toattack climbers, even if <strong>the</strong>y’re climbing <strong>the</strong>mselves.A climber who takes damage must immediately make anew Climb check against <strong>the</strong> DC <strong>of</strong> <strong>the</strong> slope. If <strong>the</strong>climber fails, he immediately falls, taking damage asdescribed in Falling on Gehenna, above.FEATURES OF GEHENNAEach layer <strong>of</strong> Gehenna (called a mount) is slightly different,but each burns with an evil will. The lava flows seemto seek out <strong>the</strong> casual traveler, and fissures open under avisitor’s feet as if <strong>the</strong> ground itself hungers. As on Carceri,<strong>the</strong> sloping earth itself provides light, so shadowsstretch upward.KhalasThe air <strong>of</strong> Gehenna’sfirst and lowest layerhas a crimson tintnear <strong>the</strong> ground, dueto <strong>the</strong> magma flowsand pyroclastic ash,but it quickly fades toblack no more thana few dozen feetoverhead. Strangely,<strong>the</strong> next mount,Chamada, is visiblein <strong>the</strong> darknessoverhead, though itis so far away that itburns like a small,bloody moon.The slopes <strong>of</strong>Khalas are streakedwith waterfalls andcloaked in steam.The falls neverfind <strong>the</strong> bottom <strong>of</strong> <strong>the</strong> layer, ei<strong>the</strong>r evaporating or disappearinginto fissures. The mightiest waterfalls are thosemade by <strong>the</strong> River Styx as it makes its tumultuous passageacross this forbidding layer.Teardrop Palace: Located along <strong>the</strong> Styx, a nautilusshapedpagoda crouches with two smaller shrines setbeside it. A wrought-iron fence encircles TeardropPalace, which occupies an obviously deity-carvedledge. The pagoda measures miles on each side, as do<strong>the</strong> lesser shrines.A crowded bazaar thrives between <strong>the</strong> two smallershrines, filled with milling yugoloths, petitioners,devils, demons, o<strong>the</strong>r outsiders, and <strong>the</strong> occasionalmortal visitor. The bazaar buys and sells everything—<strong>the</strong> ultimate black market because almost everythinghas been stolen from some o<strong>the</strong>r part <strong>of</strong> <strong>the</strong> GreatWheel. Prices are high and pickpockets are a constantthreat, but <strong>the</strong> market has a reputation for selling exotic,hard-to-find items.ChamadaThe second mount<strong>of</strong> Gehenna is<strong>the</strong> most savage.The slopes burnwith constantlyflowing magmaso thick thatsolid, cool groundis rare, and sobright that <strong>the</strong>glare blots out<strong>the</strong> sky itself. Cascadinglava riverssometimes hardenand briefly dam <strong>the</strong>fiery flow, only to explosivelyburst forth in newdirections. Vents unexpectedlyopen, spewing fresh ejecta, andminiature volcanoes are common. The airitself is usually filled with fea<strong>the</strong>r-s<strong>of</strong>t gray ash, whichCHAPTER 7:THE OUTERPLANES Illus. by W. ReynoldspqqqqrsTHE CRAWLING CITYA great metropolis <strong>of</strong> obsidian and ash, <strong>the</strong> Crawling Citymoves across Gehenna, moving from layer to layer at <strong>the</strong> will<strong>of</strong> <strong>the</strong> its master, <strong>the</strong> general <strong>of</strong> Gehenna. The Crawling Citymoves by virtue <strong>of</strong> thousands <strong>of</strong> fiendish, fire-immune legsgrafted under <strong>the</strong> massive lower deck <strong>of</strong> <strong>the</strong> city, allowing <strong>the</strong>metropolis to cling to <strong>the</strong> steepest cliff face on Gehenna andslowly ford <strong>the</strong> broadest river <strong>of</strong> lava.The general is an ultroloth whose power is said to approachthat <strong>of</strong> a demideity. In <strong>the</strong>ory, all yugoloths answer to <strong>the</strong>general, although <strong>the</strong> yugoloths’ proclivity for plots and webs<strong>of</strong> deception means that many have divided loyalties.The city has low barracks for devilish, demonic, and o<strong>the</strong>rassorted elite mercenaries, and siege towers housing potentwar magic. There’s also a war academy where brilliantfiendish strategists teach <strong>the</strong>ir lore to up-and-coming <strong>of</strong>ficersbound for <strong>the</strong> Blood War, and massive factories wheresmithies constantly turn out <strong>the</strong> latest in fiendish militaryhardware.The Crawling City itself, in all <strong>the</strong> millennia <strong>of</strong> its existence,has never directly entered <strong>the</strong> Blood War. Ancient propheciestell that should it ever do so, <strong>the</strong> Blood War will finally reacha decisive conclusion in an apocalyptic final battle.pqqqqrs113

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