<strong>Manual</strong> <strong>of</strong> <strong>the</strong> <strong>Planes</strong> MonstersFeats Notes Monster20 ft./15 ft. —Add Improved Sunder, Improved Bull Rush; add Track as racial bonus feat. Attacking silver cord doesn't draw attacks <strong>of</strong> opportunity; swallow whole begin Astral Dreadnoughtsround after improved grab— This is a bariaur War1; Init +1, AC 16 (touch 11, flat-footed 15), BariaurAtk +3 melee (1d6+2, scimitar), or +2 ranged Charge 2d6+3; SR 12; Fort +2,(1d8+2, mighty comp. Longbow); Ref +1, Will –1 (+1 against spells and spell-likes);Str 15, Dex 12, Con 11, Int 10, Wis 9, Cha 6; bariaurs gain +4 racial bonus onJump checks; level adjustment +2— Eladrin subtype; gaze DC 18; Eladrin, Firrenatural weapons and weapons have <strong>the</strong> chaoticand good alignments for overcoming damage reduction.Add Dodge Tanar'ri subtype; level adjustment +6 Demon, UridezuAdd Track as racial bonus feat Tanar'ri subtype; level adjustment +8 Demon, ArmaniteAdd Awesome Blow Tanar'ri subtype Demon, GoristroAdd Precise Shot Baatezu subtype; level adjustment +6 Devil, SpinagonAdd Spirited Charge; add Track as racial bonus feat Base speed 30 ft.; Baatezu subtype; level adjustment +7 Devil, Narzugon— Atk +6 incorporeal melee touch (1d6 and positive, energy lash) Energon, Xag-Yaor +6 ranged touch (1d8, positive energy ray); Elemental traits; Fort +2, Ref +7, Will +1.— Atk +6 incorporeal melee touch (1d6 and negative, energy lash) Energon, Xeg-Yior +6 ranged touch (1d8, negative ray); elemental traits; Fort +2, Ref +7, Will +1.— — Ephemera, Dusk Beast— Shadow blend grants total concealment Ephemera, EcalypseAdd Alertness, Blind-Fight, Improved Unarmed Strike, DR replaces half damage from piercing; Ref +6 Ephemera, Umbral BanyanImproved Grapple, Lightning Reflexes, Power Attack— Earth subtype Genie, DaoAdd Improved Bull Rush — Genie, MaridAdd Improved Feint Level adjustment +7 MercaneCombat Reflexes is racial bonus feat — Ice Paraelemental, SmallCombat Reflexes is racial bonus feat; add Dodge — Ice Paraelemental, MediumCombat Reflexes is racial bonus feat; add Mobility — Ice Paraelemental, LargeCombat Reflexes is racial bonus feat; — Ice Paraelemental, Hugeadd Blind-Fight, Improved Critical (icicle), Spring AttackCombat Reflexes is racial bonus feat; add Ability Focus (chill metal), Chill metal DC 22 Ice Paraelemental, GreaterBlind-Fight, Improved Critical (icicle), Spring AttackCombat Reflexes is racial bonus feat; add Ability Focus (chill metal), Chill metal DC 22 Ice Paraelemental, ElderBlind-Fight, Improved Critical (icicle), Power Attack, Spring Attack— — Magma Paraelemental, SmallAdd Cleave — Magma Paraelemental, MediumAdd Great Cleave — Magma Paraelemental, LargeAdd Improved Critical (slam), Improved Sunder — Magma Paraelemental, HugeAdd Ability Focus (burn), Improved Overrun, Improved Sunder Burn DC 21 Magma Paraelemental, GreaterAdd Ability Focus (burn), Combat Reflexes, Burn DC 23 Magma Paraelemental, ElderImproved Overrun, Improved Sunder— — Ooze Paraelemental, SmallAdd Improved Sunder — Ooze Paraelemental, MediumAdd Cleave — Ooze Paraelemental, LargeAdd Improved Critical (slam), Blind-Fight — Ooze Paraelemental, HugeAdd Ability Focus (acid), Combat Reflexes, Dodge Acid DC 27 Ooze Paraelemental, GreaterAdd Ability Focus (acid), Combat Reflexes, Dodge, Mobility Acid DC 30 Ooze Paraelemental, ElderDodge and Weapon Finesse are racial bonus feats — Smoke Paraelemental, SmallDodge and Weapon Finesse are racial bonus feats; add Mobility — Smoke Paraelemental, MediumDodge and Weapon Finesse are racial bonus feats; add Blind-Fight, — Smoke Paraelemental, LargeCombat Reflexes, Flyby Attack, Improved Critical (claws)Dodge and Weapon Finesse are racial bonus feats; add Blind-Fight, — Smoke Paraelemental, HugeCombat Reflexes, Improved Critical (claws), Power Attack, CleaveDodge and Weapon Finesse are racial bonus feats; Smoke claw DC 28 Smoke Paraelemental, Greateradd Ability Focus (smoke claw), Blind-Fight, Combat Reflexes,Improved Critical (claws), Power AttackDodge and Weapon Finesse are racial bonus feats; Smoke claw DC 31 Smoke Paraelemental, Elderadd Ability Focus (smoke claw), Blind-Fight, Cleave,Combat Reflexes, Improved Critical (claws), Power AttackAdd Track as a racial bonus feat Yugoloth traits (immune to poison, acid; cold, fire, Yugoloth, Canolo<strong>the</strong>lectricity resistance 10; 100 ft. telepathy); level adjustment +8— Atk +12/7 melee (1d8+3, trident) and +6 melee (1d4+1, 2 claws) Yugoloth, Mezzolothor +12 ranged (1d8+3, trident); yugoloth traits (immune to poison,acid; cold, fire, electricity resistance 10; 100 ft. telepathy); level adjustment +12Add Power Attack Atk +15/+10 melee (2d8+5, large greataxe) and +10 melee Yugoloth, Nycaloth(1d6+2, 2 claws); yugoloth traits (immune to poison, acid;cold, fire, electricity resistance 10; 100 ft. telepathy)Delete Spell Focus (enchantment); add Ability Focus Init +5; delete symbol spell-like ability; gaze DC 22; yugoloth traits Yugoloth, Ultroloth(hypnotic gaze), Improved Initiative(immune to poison, acid; cold, fire, electricity resistance 10; 100 ft. telepathy)Add Awesome Blow, Greater Spell Penetration, Improved Bull Rush, — TiamatImproved Overrun, Spell PenetrationAdd Awesome Blow, Greater Spell Penetration, Improved Bull Rush, — BahamutImproved Feint, Spell Penetration7
Errata Rule: Primary SourcesWhen you find a disagreement between two D&Drules sources, unless an <strong>of</strong>ficial errata file sayso<strong>the</strong>rwise, <strong>the</strong> primary source is correct. One example<strong>of</strong> a primary/secondary source is text takingprecedence over a table entry. An individual spelldescription takes precedence when <strong>the</strong> shortdescription in <strong>the</strong> beginning <strong>of</strong> <strong>the</strong> spells chapterdisagrees. A monster’s statistics block supersedes <strong>the</strong>descriptive text.Ano<strong>the</strong>r example <strong>of</strong> primary vs. secondary sourcesinvolves book and topic precedence. The Player’sHandbook, for example, gives all <strong>the</strong> rules for playing<strong>the</strong> game, for PC races, and <strong>the</strong> base class descriptions.If you find something on one <strong>of</strong> those topics from <strong>the</strong>Dungeon Master’s Guide or <strong>the</strong> Monster <strong>Manual</strong> thatdisagrees with <strong>the</strong> Player’s Handbook, you shouldassume <strong>the</strong> Player’s Handbook is <strong>the</strong> primary source.The Dungeon Master’s Guide is <strong>the</strong> primary source fortopics such as magic item descriptions, special materialconstruction rules, and so on. The Monster <strong>Manual</strong> is<strong>the</strong> primary source for monster descriptions, templates,and supernatural, extraordinary, and spell-like abilities.Page 172: Genie, DaoRemove alter self from spell-like abilities.Add <strong>the</strong> following entry:Change Shape (Su): A dao can assume <strong>the</strong> form <strong>of</strong>any Small, Medium, or Large humanoid or giant.Page 173: Genie, MaridRemove alter self from spell-like abilities.Add <strong>the</strong> following entry:Change Shape (Su): A marid can assume <strong>the</strong> form <strong>of</strong>any Small, Medium, or Large humanoid or giant.<strong>Manual</strong> <strong>of</strong> <strong>the</strong> <strong>Planes</strong> Errata<strong>Manual</strong> <strong>of</strong> <strong>the</strong> <strong>Planes</strong> Errata 2/6/06 Version 02062006Page 1©2006 Wizards <strong>of</strong> <strong>the</strong> Coast, Inc., a subsidiary <strong>of</strong> Hasbro, Inc. All rights reserved.
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MANUAL OF THE PLANESJeff Grubb, Bru
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INTRODUCTIONIntroductionThis book i
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of the universe (earth, air, fire,
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within a plane where the rules are
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Shapes of the PlanesinfiniteGreat W
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save (DC 25) or gain a negative lev
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Illus. by A. Swekelven if a plane i
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Planar RelationshipsPlaneAPlane ACo
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Creatures that use positive or nega
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GETTING FROM PLANETO PLANEThe plane
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Illus. by A. Swekelhe planes are la
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Spot (Wis), and Use Magic Device (C
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Direction (Wis), Jump (Str), Knowle
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damage bonus does not apply to crea
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to a limited extent. On planes with
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Greater planar bindingHoly wordLess
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elemental form to put out nonmagica
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Audible Alarm: An audible portal al
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On planes you create yourself, safe
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Illus. by A. Swekelhe Material Plan
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Oerth’s cosmology is laid out in
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Illus. by A. Swekelhe Transitive Pl
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spells and spell-like effects that
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often used by astral travelers who
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There is no day or night on the Ast
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Table 5-3: Astral Encountersd% Enco
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try to lure adventurers away from e
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even if prisoners escape, they’re
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Any creature becoming ethereal (inc
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The Plane of Shadow does not connec
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describes some typical abilities an
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Illus. by A. Swekelhe Inner Planes
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positiveElementalPlane ofWaterThree
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A maximum of 20d6 points of damage
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of material and have his life crush
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Table 6-2: Elemental Plane of Earth
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MOVEMENT AND COMBATThe Elemental Pl
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ELEMENTAL PLANEOF WATERIt is an oce
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Red TidesA dangerous contagion has
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• Impeded Magic: Spells and spell
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Class abilities that use positive e
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Illus. by A. Swekelf the Inner Plan
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CHAPTER 7:THE OUTERPLANES87Beastlan
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everything within a ten-mile radius
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Only those who suffer mortal wounds
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Plane drift through the miasma: bit
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FamiliarityVery familiarStudied car
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Every word, scream, or shout is cau
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oulders, and worked stone, as if a
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directional gravity. Unless stated
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sun no brighter than the Material P
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and Colothys confines liars whose u
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OthrysCathrysMinethysColothysPorpha
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Normal petitioners in Hades gain on
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PlutonThe third gloom of Hades is a
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Gehenna CombatCombat on Gehenna is
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NINE HELLS OF BAATORIt is Hell, whe
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added to the Bronze Citadel. Work g
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dribble of slimy water sluices into
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StygiaThe fifth layer of the Nine H
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they first enter the downdraft or b
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are big enough for whole cities and
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the truth, the ice sheet has object
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Scion Queen Mother at all times, an
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they have three possible courses of
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always find themselves in the surf
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amid treasure gathered over eons—
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BYTOPIA INHABITANTSBytopia is home
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on the Material Plane, sounds more
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BelierinBelierin is a land of misty
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without touching the ground. The Be
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ARBOREA LINKSArborea borders the Be
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CHAPTER 7:THE OUTERPLANESOUTLANDS I
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OutlandsExcelsiorSigilTradegateEcst
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CHAPTER 7:THE OUTERPLANES152Table 7
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CHAPTER 8:DEMIPLANES154to multiple
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of naivete. Neth doesn’t know how
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Illus. by A. Swekelhe planes suppor
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BARIAURMedium-Size OutsiderHit Dice
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precious and lovely, firres take up
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Summon Tanar’ri (Sp): Tanar’ri
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Spinagon (Baatezu)Narzugon (Baatezu
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Xag-YaXeg-YiMedium-Size Outsider (I
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dull black orbs that reflect noligh
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DaoMaridLarge Outsider (Air, Evil)L
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is drawn in melee, the blade transf
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When an inevitable is created, it r
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matter at hand. They use alter self
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Ice Paraelemental, Small Ice Parael
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Magma Paraelemental, Huge Magma Par
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succeed at a Fortitude save or inha
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CanolothMezzolothMedium-Size Outsid
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strange and often distasteful rites
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Climate/Terrain: Any land and under
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Elemental: Immune to poison, sleep,
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Skills: Water element tigers receiv
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Damage: Bite 1d6+3, claw 1d3+1; spi
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Alignment: Always chaotic (any).Adv
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Appendix: VariantPlanes & Cosmologi
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- Page 215 and 216: Myriad PlanesCosmologyplanar clumpp
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- Page 219 and 220: WINDING ROAD LINKSPlanar travelers
- Page 221 and 222: Planar Rips: Planar rips are holes
- Page 223: Lolth 100, 103Lucid Dreaming 203Lun
- Page 226 and 227: Table 1: Modron CastesCaste No. of
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- Page 230 and 231: THE MODRONCATHEDRALDeep in the hear
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- Page 250 and 251: Table of ContentsThe Nature of the
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