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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 3:CHARACTERSAND MAGIC24Table 3–1: Level AdjustmentsLevelLevelRaceAdjustment RaceAdjustmentAasimar +1 Githzerai +2Bariaur +1 Spinagon +4Canoloth +5 Tiefling +1Githyanki +2 Uridezu +5Creating Characters Using ECL: Only let a playercreate a character <strong>of</strong> a nonstandard race when you wouldo<strong>the</strong>rwise allow that player to create a higher-level standardcharacter <strong>of</strong> equivalent power. Thus, a 1st-leveltiefling sorcerer with an ECL <strong>of</strong> 2 could not enter <strong>the</strong>game until you would normally allow standard 2nd-levelcharacters to enter <strong>the</strong> game.Advancing Characters Using ECL: As a measure <strong>of</strong> acharacter’s power, ECL is equivalent to character level.Normally, character level is <strong>the</strong> sum <strong>of</strong> all <strong>the</strong> characters’classes. Thus, a multiclass human 3rd-level sorcerer/4thlevelrogue has a character level <strong>of</strong> 7. When next he goesup a level, he’ll have a character level <strong>of</strong> 8; this requires7,000 more XP, as shown on Table 3–2 in <strong>the</strong> Player’sHandbook.A character with an ECL due to a nonstandard racerequires more XP to advance. For instance, a tiefling 3rdlevelsorcerer/4th-level rogue has an ECL <strong>of</strong> 8 (+1 leveladjustment for being a tiefling, +7 for <strong>the</strong> character level).To go up a level, <strong>the</strong> tiefling uses her ECL on <strong>the</strong> CharacterLevel column on Table 3–2 in <strong>the</strong> Player’s Handbook.The tiefling needs 8,000 more XP to advance to <strong>the</strong> nextlevel (as she goes from ECL 8 to ECL 9).Table 3–2: ECL Experience RequirementsECL =Level +1 ECL =ECL = (Aasimar, Level +2 ECL = ECL =Level Bariaur, (Githyanki, Level +4 Level +5XP (Normal) Tiefling) Githzerai) (Canoloth) (Uridezu)0 1st — — — —1,000 2nd 1st — — —3,000 3rd 2nd 1st — —6,000 4th 3rd 2nd — —10,000 5th 4th 3rd 1st —15,000 6th 5th 4th 2nd 1st21,000 7th 6th 5th 3rd 2nd28,000 8th 7th 6th 4th 3rd36,000 9th 8th 7th 5th 4th45,000 10th 9th 8th 6th 5th55,000 11th 10th 9th 7th 6th66,000 12th 11th 10th 8th 7th78,000 13th 12th 11th 9th 8th91,000 14th 13th 12th 10th 9th105,000 15th 14th 13th 11th 10th120,000 16th 15th 14th 12th 11th136,000 17th 16th 15th 13th 12th153,000 18th 17th 16th 14th 13th171,000 19th 18th 17th 15th 14th190,000 20th 19th 18th 16th 15th210,000 — 20th 19th 17th 16th231,000 — — 20th 18th 17th253,000 — — — 19th 18th276,000 — — — 20th 19th300,000 — — — — 20thEssentially, <strong>the</strong> experience point requirement for anonstandard character to reach <strong>the</strong> next level is different.Instead <strong>of</strong> needing character level × 1,000 XP to reach<strong>the</strong> next level, a nonstandard character needs ECL ×1,000. This adjustment is summarized on Table 3–2: ECLExperience Requirements.PRESTIGE CLASSESWith <strong>the</strong> right spell or portal, any character can make acareer traveling from plane to plane. But characterswho desire a closer connection to dimensions beyond<strong>the</strong> Material Plane might try to qualify for <strong>the</strong> divineagent, gatecrasher, planar champion, and planeshifterprestige classes.DIVINE AGENTGod’s Strong Right Hand. The Goddess’s Voice. Servant<strong>of</strong> <strong>the</strong> Greater Powers. The divine agent is a speciallyselected agent <strong>of</strong> her deity, and she acts in <strong>the</strong> service <strong>of</strong>that power or deity. Divine agents are unrestricted bydogma or hierarchy, o<strong>the</strong>r than <strong>the</strong>ir accountability to<strong>the</strong>ir immediate (and highest) superior.Clerics and paladins make excellent divine agents, but<strong>the</strong> class is not limited to <strong>the</strong>m. The deities have need fora variety <strong>of</strong> abilities and a variety <strong>of</strong> viewpoints. A divineagent is <strong>of</strong>ten sent across <strong>the</strong> planes by her deity to attendto a crucial or delicate matter. On such occasions, she isusually welcome to bring comrades along.A low-level divine agent is <strong>of</strong>ten found on her nativeplane or <strong>the</strong> plane <strong>of</strong> her deity. As divine agents progressin level, <strong>the</strong>y are more common on o<strong>the</strong>r planes, where<strong>the</strong>y perform missions at <strong>the</strong> behest <strong>of</strong> <strong>the</strong>ir deity.Hit Dice: d8.RequirementsTo become a divine agent, <strong>the</strong> character must fulfill <strong>the</strong>following criteria:Base Attack Bonus: +4.Skills: Knowledge (religion) 7 ranks.Spells: Able to cast 2nd-level divine spells.Special: The divine agent must have made peacefulcontact with her deity or its direct agents (sometimeso<strong>the</strong>r divine agents acting on <strong>the</strong> deity’s behalf ). Fur<strong>the</strong>rmore,a potential divine agent must have completed aspecific task assigned by her deity in order to become adivine agent. Once <strong>the</strong> task is completed, <strong>the</strong> charactercan become a divine agent at any point <strong>the</strong>reafter.After a character has embarked on this path (as a 1stleveldivine agent), a divine agent cannot become <strong>the</strong>divine agent <strong>of</strong> ano<strong>the</strong>r deity.Class SkillsThe divine agent’s class skills (and <strong>the</strong> key ability for each)are: Concentration (Con), Craft (Int), Diplomacy (Cha),Disguise (Cha), Ga<strong>the</strong>r Information (Cha), Heal (Wis),Intimidate (Cha), Knowledge (religion) (Int). Pr<strong>of</strong>ession(Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int),

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