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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 6:THE INNERPLANES80Table 6–4: Elemental Plane <strong>of</strong> Water Encountersd% Encounter Number CR At EL01–02 Aboleth 2 7 903–05 Coral sphere* — — —06 Dragon, black, adult 1d3 10 1207 Dragon, bronze, young adult 1 11 1108–09 Hot spot — — —10 Ice paraelemental, Small 2d6+3 1 811 Ice paraelemental, 2d4 3 8Medium-size12 Ice paraelemental, Large 1d4 5 813 Ice paraelemental, Huge 1 7 714 Ice paraelemental, Greater 1 9 915 Ice paraelemental, Elder 1 11 1116–17 Ice pocket — — —18–21 Janni 1d4 4 722–30 Marid 1d3 9 1131–33 Mephit, ooze 2d4 3 934–36 Mephit, water 2d4 3 937–39 Mercane trading mission† — — 1240 Ooze paraelemental, Small 2d6+3 1 841 Ooze paraelemental, 2d4 3 8Medium-size42 Ooze paraelemental, Large 1d4 5 843 Ooze paraelemental, Huge 1 7 744 Ooze paraelemental, Greater 1 9 945 Ooze paraelemental, Elder 1 11 1146 Red tide — — —47 Sea hag (covey)‡ — — 1248–51 Seaweed ball* — — —52–54 Strong current — — —55 Tidal bore — — —56–58 Tojanida, juvenile 1d6 3 759–63 Tojanida, adult 2d4 5 11WATER ENCOUNTERSThe Elemental Plane <strong>of</strong> Water is a shifting, fluid place.Most creatures have <strong>the</strong>ir own supply <strong>of</strong> air, or have <strong>the</strong>ability to brea<strong>the</strong> water, or do not brea<strong>the</strong> at all.The table below is suitable for typical travelers, but <strong>the</strong>DM can also use it as a springboard for encounter tablesfor specific areas by adding new creatures or changing<strong>the</strong> percentages.On a d% result <strong>of</strong> 96–100, characters encounter somethingon Table 6–4: Elemental Plane <strong>of</strong> Water Encounters.Roll once per hour.NEGATIVE ENERGY PLANEIt <strong>the</strong> blackest night.It is <strong>the</strong> heart <strong>of</strong> darkness.It is <strong>the</strong> hunger that devours souls.The Negative Energy Plane is a barren, empty place, avoid without end, and a place <strong>of</strong> empty, endless night.Worse, it is a needy, greedy plane, sucking <strong>the</strong> life out <strong>of</strong>anything that is vulnerable. Heat, fire, and life itself are alldrawn into <strong>the</strong> maw <strong>of</strong> this plane, which hungers for more.To <strong>the</strong> observer, <strong>the</strong>re’s little to see on <strong>the</strong> NegativeEnergy Plane. It is a dark, empty place, an eternal pitwhere a traveler can fall until <strong>the</strong> plane itself steals awayall light and life.The Negative Energy Plane is <strong>the</strong> most hostile <strong>of</strong> <strong>the</strong>Inner <strong>Planes</strong>, and <strong>the</strong> most uncaring and intolerant <strong>of</strong>d% Encounter Number CR At EL64–65 Tojanida, elder 1d3 9 1166–70 Triton 2d4 4 1071–72 Water element ankheg§ 2d4 3 873–74 Water element cockatrice§ 2d6 3 875–76 Water element dire shark§ 1 11 1177–78 Water element tiger§ 1d6 4 879–80 Water element unicorn§ 2d4 3 881 Water elemental, Small 2d6+3 1 882–83 Water elemental, Medium-size 2d4 3 884–85 Water elemental, Large 1d4 5 886–87 Water elemental, Huge 1 7 788–89 Water elemental, Greater 1 9 990–91 Water elemental, Elder 1 11 1192 Water half-elemental grick|| 2d4 5 1093 Water half-elemental hydra 1 9 9(eight-headed)||94 Water half-elemental orca|| 1d3 7 995 Water half-elemental otyugh|| 1d4 6 996 Water half-elemental 1d6 6 10polar bear||97–99 Whirlpool — — —100 Will-o’-wisp 1d4 6 9*There is a 50% chance <strong>of</strong> encountering ano<strong>the</strong>r group <strong>of</strong> creatureshere: a company <strong>of</strong> marids (01–50) or a squad <strong>of</strong> tritons(51–100).†Trading mission consists <strong>of</strong> 1 mercane with an iridescentspindly Ioun stone and an honor guard <strong>of</strong> 11 tritons.‡Covey consists <strong>of</strong> 3 sea hags, 6 merrow, and 1 evil stormgiant.§Apply <strong>the</strong> water element creature template.||Apply <strong>the</strong> half-elemental creature template.life. Only creatures invulnerable to its life-draining energiesmay survive <strong>the</strong>re, and even <strong>the</strong>y have problems as<strong>the</strong> negative energy tugs at <strong>the</strong>m imploringly.NEGATIVE ENERGY PLANE TRAITSThe Negative Energy Plane has <strong>the</strong> following traits.• Subjective Directional Gravity: Similar to <strong>the</strong> ElementalPlane <strong>of</strong> Air, on this plane each inhabitantdecides his own “down.”• Normal Time.• Infinite Size.• Alterable Morphic.• Major Negative-Dominant: Areas within <strong>the</strong> planehave only <strong>the</strong> minor negative-dominant trait, and<strong>the</strong>se islands tend to be inhabited. As an option forcosmologies where <strong>the</strong> Negative Energy Plane ismore inhabited, make <strong>the</strong> minor negative-dominanttrait <strong>the</strong> default, with pockets <strong>of</strong> major negativedominant.• Enhanced Magic: Spells and spell-like abilities thatuse negative energy are maximized (as if <strong>the</strong> MaximizeSpell feat had been used on <strong>the</strong>m, but <strong>the</strong> spells don’trequire higher-level slots). Spells and spell-like abilitiesthat are already maximized are unaffected by this benefit.Class abilities that use negative energy, such asrebuking and controlling undead, gain a +10 bonus on<strong>the</strong> roll to determine Hit Dice affected.

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