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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 6:THE INNERPLANES84planes, including floating citadels, bits <strong>of</strong> tattered astralhaze, and shards <strong>of</strong> o<strong>the</strong>r planes. The more solid pieces <strong>of</strong><strong>the</strong> edge zones are used as outposts by creatures powerfulenough to wea<strong>the</strong>r <strong>the</strong> changing nature <strong>of</strong> <strong>the</strong> planeitself. Such strongholds must be well protected, becausetides <strong>of</strong> more intense positive energy could sweep over<strong>the</strong> edge zone at any time.The HospiceA particular location within an edge zone, <strong>the</strong> Hospice isa floating citadel with a large outcropping <strong>of</strong> rock raisedas a shield against <strong>the</strong> more lethal energies <strong>of</strong> <strong>the</strong> plane.The Hospice and <strong>the</strong> area within 300 feet <strong>of</strong> it have <strong>the</strong>minor positive-dominant trait, though <strong>the</strong> structuresometimes has to relocate in order for this phenomenonto be maintained.The Hospice is home to a small community <strong>of</strong> holyknights and healers dedicated to <strong>the</strong> healing arts. Theorder is legendary for taking badly wounded individualsand restoring <strong>the</strong>m to health, and <strong>the</strong> members knowspells and procedures that allow <strong>the</strong> healing <strong>of</strong> o<strong>the</strong>rwiseincurable ailments. Their ability to treat diseases on thisplane is limited by <strong>the</strong> nature <strong>of</strong> <strong>the</strong> plane itself, but even<strong>the</strong>n <strong>the</strong> Hospice community may know <strong>of</strong> effectivetreatments that do not involve positive energy.The Hospice is protected by a number <strong>of</strong> golems inaddition to its humanoid staff. Good-aligned individualsfrom a dozen planes staff <strong>the</strong> Hospice. While <strong>the</strong>y wouldnot turn away an evil individual, <strong>the</strong>y do keep less trustworthypatients in locked wards.WHO RULES THE ELEMENTAL PLANES?Deities tend to gravitate toward <strong>the</strong> planes that <strong>the</strong>y canmodify easily. Mortals tend to squabble over planes that <strong>the</strong>ycan comfortably live in. But on <strong>the</strong> Inner <strong>Planes</strong>, and <strong>the</strong>Elemental <strong>Planes</strong> in particular, are <strong>the</strong>re ultimate rulers? Thatdepends on how you want <strong>the</strong> elements to work in yourcosmology. Here are a few options.Elemental Gods: Not all deities may choose to live in <strong>the</strong>divinely morphic Outer <strong>Planes</strong>. Deities with elementaldomains or portfolios might make <strong>the</strong>ir homes on <strong>the</strong> Inner<strong>Planes</strong>. Elemental deities carve <strong>the</strong>ir dwellings from <strong>the</strong> livingelements and energies <strong>of</strong> <strong>the</strong>ir planes, using <strong>the</strong>ir divine powerto mitigate some <strong>of</strong> <strong>the</strong> more deadly side effects <strong>of</strong> <strong>the</strong>ir regionfor <strong>the</strong> benefit <strong>of</strong> visitors. Elemental gods may choose to dwellon <strong>the</strong> Inner <strong>Planes</strong> if <strong>the</strong>y have many worshipers who use thatenergy or element, or if <strong>the</strong>ir own domains include an elementtype. They have <strong>the</strong> same relationship with <strong>the</strong>ir worshipers asOuter Plane deities do. Depending on how you’re handling <strong>the</strong>afterlife in your cosmology (see Chapter 7), <strong>the</strong> Inner <strong>Planes</strong>may have <strong>the</strong>ir own petitioners with appropriate immunities.Elemental Lords: Outstripping <strong>the</strong> powers <strong>of</strong> <strong>the</strong> elderelementals, <strong>the</strong> elemental lords are physical beings <strong>of</strong> godlikepower and strength. They differ from deities in that <strong>the</strong>y do nothave <strong>the</strong> same god/worshiper relationship with mortals.Regardless, <strong>the</strong>y are venerated by some mortals and imploredImprisoning CellsParticularly powerful individuals can be effectivelyimprisoned by dumping <strong>the</strong>ir physical forms or <strong>the</strong>irspirit-bonded souls into a prison protected from positiveenergy and sent onto <strong>the</strong> Positive Energy Plane. Whilenot a long-term solution (such prisons are invariablyopened by some curious traveler or swept through avortex onto ano<strong>the</strong>r plane), <strong>the</strong>se imprisoning cells keepitems and individuals away from <strong>the</strong> rest <strong>of</strong> <strong>the</strong> planes fordecades or even generations.POSITIVE ENCOUNTERSThe Positive Energy Plane, like its sister, is a generallyempty place, hostile to <strong>the</strong> extreme. Few objects or creaturesare encountered here, and <strong>the</strong> chance <strong>of</strong> hitting one<strong>of</strong> <strong>the</strong>m by blind chance is minimal.The table below is suitable for typical travelers, but <strong>the</strong>DM can also use it as a springboard for encounter tablesfor specific areas by adding new creatures or changing<strong>the</strong> percentages.On a d% result <strong>of</strong> 100, characters encounter somethingon Table 6–6: Positive Energy Plane Encounters. Rollonce per hour.Table 6–6: Positive Energy Plane Encountersd% Encounter Number CR At EL01–30 Animating fields — — —31–60 Edge zone — — —61–75 Energon, xag-ya 2d4 4 976–85 Energy bursts — — —86–100 Ravid 2d4 5 10pqqqqrsfor favors by o<strong>the</strong>rs, and <strong>the</strong>y may choose to deliver <strong>the</strong>ir aid asit takes <strong>the</strong>ir fancy.Genies: The dao, djinn, efreet, and marids might be morethan <strong>the</strong>y seem. Perhaps <strong>the</strong>y have solved <strong>the</strong> secrets <strong>of</strong> <strong>the</strong>irplanes <strong>of</strong> existence, and <strong>the</strong>ir mightiest caliphs and emirs canwield almost godly power if <strong>the</strong> price is right. The elementalsare <strong>the</strong>ir vassals and servants, informing <strong>the</strong>m <strong>of</strong> what occurson <strong>the</strong> Material Plane.Unruled Elemental <strong>Planes</strong>: The Inner <strong>Planes</strong> are ever-changing,random places. It takes all <strong>the</strong> will and power <strong>of</strong> any beingjust to maintain a patch <strong>of</strong> land, air, fire, or water long enoughto stand. The planes <strong>the</strong>mselves are raw entropy, crushing,burning, flooding, or sweeping away anything not <strong>of</strong> itselemental or energy type. In <strong>the</strong> D&D cosmology, <strong>the</strong> PositiveEnergy Plane and <strong>the</strong> Negative Energy Plane are desolate andunruled as a result <strong>of</strong> <strong>the</strong>ir very hostility, but this need not betrue in every cosmology.Sentient Elemental <strong>Planes</strong>: With this variant, all elementalsare nothing more than extensions <strong>of</strong> a greater elemental beingwhose body is <strong>the</strong> Elemental Plane. Beyond deities in power,<strong>the</strong>se sentient planes consider <strong>the</strong> spellcasters who summonpieces <strong>of</strong> <strong>the</strong>m to be nothing more than parasites. However, allknowledge learned by individual elementals is remembered by<strong>the</strong> entire plane, so a sentient plane interested in your characterscan become extremely influential and dangerous.pqqqqrs

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