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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Xag-YaXeg-YiMedium-Size Outsider (Incorporeal) Medium-Size Outsider (Incorporeal)Hit Dice: 5d8+5 (27 hp) 5d8+5 (27 hp)Initiative: +3 +3Speed: Fly 20 ft. (good) Fly 20 ft. (good)AC: 17 (+3 Dex, +4 deflection) 17 (+3 Dex, +4 deflection)Attacks: 4 incorporeal touches +8 melee; or 4 incorporeal touches +8 melee; orpositive energy ray +8 ranged touch negative energy ray +8 ranged touchDamage: Incorporeal touch 1d6 and positive energy; Incorporeal touch 1d6 and negative energy;positive energy ray 1d8negative energy ray 1d8Face/Reach: 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft.Special Qualities: Incorporeal, positive energy lash, turn Incorporeal, negative energy lash, rebukeundead, explosionundead, explosionSaves: Fort +5 , Ref +7, Will +4 Fort +5, Ref +7, Will +4Abilities: Str —, Dex 17, Con 12, Str —, Dex 17, Con 12,Int 7, Wis 10, Cha 18 Int 7, Wis 10, Cha 18Skills: Hide +10, Search +5, Sense Motive +8, Hide +10, Search +5, Sense Motive +8,Spot +8 Spot +8Feats: Combat Reflexes, Extra Turning Combat Reflexes, Extra TurningCHAPTER 9:MONSTERSClimate/Terrain: Any land and underground Any land and undergroundOrganization: Solitary or cluster (2–8) Solitary or cluster (2–8)Challenge Rating: 4 5Treasure: None NoneAlignment: Always neutral Always neutralAdvancement: 6–9 HD (Medium-size); 10–15 HD (Large) 6–9 HD (Medium-size); 10–15 HD (Large)xag-ya and xeg-yi see each o<strong>the</strong>r, <strong>the</strong>y rush toge<strong>the</strong>r as fastas <strong>the</strong>y can. When <strong>the</strong>y make contact, both creatures aredestroyed in an explosion that deals 2d8+18 points <strong>of</strong>damage within a 30-foot radius (Fortitude save DC 16 half ).Xag-YaThe xag-ya, being a creature <strong>of</strong> positive energy, can healfriends and deal extra damage to undead at its discretion.Positive Energy Lash (Su): A xag-ya can make aranged touch attack or hit with an incorporeal touchattack to infuse a target with positive energy. Undead foes(even incorporeal ones) take an additional 2d8+5 points<strong>of</strong> damage. The xag-ya can channel this positive energyinto living creatures as well, healing up to 2d8+5 points <strong>of</strong>damage. The xag-ya can control its positive energyenough to avoid healing living foes (dealing only <strong>the</strong> basedamage). This power can be used up to five times per day.Turn Undead (Su): By suffusing a 60-foot-radius areawith positive energy, a xag-ya can make <strong>the</strong> undeadrecoil. It turns undead as a 5th-level cleric and can do s<strong>of</strong>ive times per day. It cannot destroy undead.Xeg-YiThe xeg-yi, being a creature <strong>of</strong> negative energy, can dealextra damage to living creatures at its discretion.Negative Energy Lash (Su): A xeg-yi can make aranged touch attack or hit with an incorporeal touchattack to infuse a target with negative energy. This dealsan additional 2d8+5 points <strong>of</strong> damage to a living targetbut heals an undead creature by <strong>the</strong> same amount. Axeg-yi can control its negative energy enough to avoidhealing an undead foe (dealing only <strong>the</strong> base damage).This power can be used up to five times per day.Rebuke Undead (Su): A xeg-yi can flood a 60-footradiusarea with negative energy, making undead creaturescower in fear. It rebukes undead as a 5th-level cleric, doingso up to five times per day. It cannot command undead.EPHEMERADenizens <strong>of</strong> <strong>the</strong> Plane <strong>of</strong> Shadow, ephemeras <strong>of</strong>ten find<strong>the</strong>ir way onto o<strong>the</strong>r planes as guardians, steeds, orhunters. Even so, <strong>the</strong>y’re composed <strong>of</strong> shadow-stuff,which makes <strong>the</strong>m fearsome foes.DUSK BEASTDusk beasts draw sustenance from places <strong>of</strong> deep shadowsuch as canyons, forests, and underground complexes.They despise bright light and total darkness equally, forei<strong>the</strong>r starves <strong>the</strong>m.A dusk beast looks like a human-sized, two-headedlizard composed <strong>of</strong> dark shadow. It moves on four featurelessappendages that seem to trail <strong>of</strong>f into nothingness.Its twin heads are sharply defined silhouettes, as isits barbed tail. It viciously guards prime feeding grounds(such as a dimly lighted crypt), attacking lantern-bearingintruders that make its shadow-food retreat.CombatDusk beasts are primarily interested in protecting <strong>the</strong>irshadowed areas—especially if <strong>the</strong> intruders have lightsources. A dusk beast hides in <strong>the</strong> deepest pool <strong>of</strong>169

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