Pandemonium: Electricity and sonic immunity; cold resistance10, acid resistance 10.Abyss: Electricity and poison immunity; fire resistance 10, acidresistance 10; acidic vapor, no planar commitment (as described in<strong>Manual</strong> <strong>of</strong> <strong>the</strong> <strong>Planes</strong>).Carceri: Cold and acid immunity; electricity resistance 10, fireresistance 10; +10 racial bonus on Bluff checks.Hades: Cold and fire immunity; electricity resistance 10, acidresistance 10; wounding, disease, no planar commitment (asdescribed in <strong>Manual</strong> <strong>of</strong> <strong>the</strong> <strong>Planes</strong>).Gehenna: Poison and acid immunity; fire resistance 10, coldresistance 10; +10 racial bonus on Climb checks.Nine Hells: Cold resistance 10, fire resistance 10; petitionersnative to Cania have immunity to cold and no resistance to fire.Acheron: Electricity and sonic immunity; cold resistance 10,fire resistance 10; Hearten (as described in <strong>Manual</strong> <strong>of</strong> <strong>the</strong> <strong>Planes</strong>).Mechanus: Fire and cold immunity.Arcadia: Sonic and acid immunity; cold resistance 10, electricityresistance 10; at-will detect good or detect chaos as 5th-level caster.Celestia: As lantern archons, described in <strong>the</strong> Monster <strong>Manual</strong>.Bytopia: Fire and cold immunity; electricity resistance 10; atwill magic circle against evil as 5th-level caster.Elysium: Electricity and cold immunity; fire resistance 10;retain up to four character levels acquired before becoming a petitioner.Beastlands: Electricity and poison immunity; cold resistance10, fire resistance 10; fast healing 2.Arborea: Electricity and poison immunity; cold resistance 10,fire resistance 10; damage reduction 5/magic. Bacchae additionallyhave acid resistance 10 and <strong>the</strong> entice supernatural ability (asdescribed in <strong>Manual</strong> <strong>of</strong> <strong>the</strong> <strong>Planes</strong>).Outlands: Electricity immunity; polymorph and petrificationimmunity; acid resistance 10; damage reduction 5/magic.5
<strong>Manual</strong> <strong>of</strong> <strong>the</strong> <strong>Planes</strong> MonstersMonster Type (Subtype) Space/Reach Damage Reduction SkillsAstral Dreadnought Outsider 20 ft./15 ft. — Hide +7, Move Silently +19, Search +18, Spot +23, Survival +23.Bariaur Outsider 5 ft./5 ft. — Jump +3, Listen +4, Spot +4, Survival +2.Eladrin, Firre Outsider 5 ft./5 ft. 10/cold iron or evil Bluff +15, Concentration +12, Diplomacy +19, Disguise +15, Hide +8, Intimidate +17, Knowledge(<strong>the</strong> planes) +14, Listen +8, Perform (singing) +18, Search +8, Sense Motive +14, Spot +9,Spellcraft +14.Demon, Uridezu Outsider 5 ft./5 ft. 5/cold iron or good Balance +15, Hide +13, Jump +12, Listen +12, Move Silently +13, Search +4, Spot +12, Tumble +15.Demon, Armanite Outsider 10 ft./5 ft. 5/cold iron or good Bluff +9, Hide +4, Intimidate +9, Jump +17, Listen +9, Spot +9, Survival +9.Demon, Goristro Outsider 15 ft./15 ft. 10/good Balance +9, Intimidate +20, Jump +32, Listen +21, Sense Motive +11, Spot +21Devil, Spinagon Outsider 5 ft./5 ft. 5/silver or good Bluff +7, Diplomacy +11, Hide +7, Intimidate +3, Listen +7, Move Silently +7, Sense Motive +7,Spot +7Devil, Narzugon Outsider 5 ft./5 ft. 10/good Bluff +12, Diplomacy +13, Handle Animal +9, Ga<strong>the</strong>r Information +17, Intimidate +19, Knowledge(<strong>the</strong> planes) +9, Ride +17, Search +14, Sense Motive +14, Spot +14, Survival +14Energon, Xag-Ya Elemental (new) 5 ft./5 ft. — Hide +7, Spot +4Energon, Xeg-Yi Elemental (new) 5 ft./5 ft. — Hide +7, Spot +4Ephemera, Dusk Beast Outsider 5 ft./10 ft. — Balance +7, Climb +13, Hide +17, Jump +13, Listen +13, Move Silently +13, Spot +13, Survival +8.Ephemera, Ecalypse Outsider 10 ft./5 ft. — Balance +16, Hide +12, Jump +22, Listen +13, Sense Motive +13, Spot +13, Survival +13Ephemera, Umbral Banyan Plant 15 ft./15 ft. 10/slashing or bludgeoning Listen +10, Spot +10.Genie, Dao Outsider 10 ft./10 ft. — Appraise +11 (+13 in Craft specialties), Bluff +7, Craft (gemcutting) +11, Craft (any) +11, Diplomacy+6, Intimidate +15, Knowledge (<strong>the</strong> planes) +6, Sense Motive +13, Spellcraft +11, Spot +13oGenie, Marid Outsider 10 ft./10 ft. — Bluff +16, Craft (any) +10, Craft (any) +10, Diplomacy +6, Escape Artist +17, Intimidate +18,Knowledge (arcana) +17, Knowledge (<strong>the</strong> planes) +17, Listen +16, Move Silently +17, SenseMotive +16, Spot +16, Spellcraft +19Mercane Outsider 10 ft./10 ft. — Appraise +19, Bluff +12, Diplomacy +18, Ga<strong>the</strong>r Information +12, Intimidate +9, Knowledge (arcana)+15, Knowledge (nobility and royalty) +15, Knowledge (<strong>the</strong> planes) +15, Listen +8, Pr<strong>of</strong>ession (bookkeeper)+8, Search +15, Sense Motive +13, Sleight <strong>of</strong> Hand +14, Spellcraft +17, Spot +8Ice Paraelemental, Small Elemental 5 ft./5 ft. — Listen +2, Spot +3lIce Paraelemental, Medium Elemental 5 ft./5 ft. — Listen +3, Spot +4Ice Paraelemental, Large Elemental 10 ft./10 ft. 5/— Listen +5, Spot +6Ice Paraelemental, Huge Elemental 15 ft./15 ft. 5/— Listen +9, Spot +10Ice Paraelemental, Greater Elemental 15 ft./15 ft. 10/— Listen +12, Spot +12Ice Paraelemental, Elder Elemental 15 ft./15 ft. 10/— Listen +13, Spot +14Magma Paraelemental, Small Elemental 5 ft./5 ft. — Listen +2, Spot +3Magma Paraelemental, Medium Elemental 5 ft./5 ft. — Listen +3, Spot +4Magma Paraelemental, Large Elemental 10 ft./10 ft. 5/— Listen +5, Spot +6Magma Paraelemental, Huge Elemental 15 ft./15 ft. 5/— Listen +9, Spot +10Magma Paraelemental, Greater Elemental 15 ft./15 ft. 10/— Listen +12, Spot +12Magma Paraelemental, Elder Elemental 15 ft./15 ft. 10/— Listen +13, Spot +14Ooze Paraelemental, Small Elemental 5 ft./5 ft. — Listen +2, Spot +3Ooze Paraelemental, Medium Elemental 5 ft./5 ft. — Listen +3, Spot +4Ooze Paraelemental, Large Elemental 10 ft./10 ft. 5/— Listen +5, Spot +6Ooze Paraelemental, Huge Elemental 15 ft./15 ft. 5/— Listen +9, Spot +10Ooze Paraelemental, Greater Elemental 15 ft./15 ft. 10/— Listen +12, Spot +12Ooze Paraelemental, Elder Elemental 15 ft./15 ft. 10/— Listen +13, Spot +14Smoke Paraelemental, Small Elemental 5 ft./5 ft. — Listen +2, Spot +3Smoke Paraelemental, Medium Elemental 5 ft./5 ft. — Listen +3, Spot +4Smoke Paraelemental, Large Elemental 10 ft./10 ft. 5/— Listen +5, Spot +6Smoke Paraelemental, Huge Elemental 15 ft./15 ft. 5/— Listen +9, Spot +10Smoke Paraelemental, Greater Elemental 15 ft./15 ft. 10/— Listen +12, Spot +12Smoke Paraelemental, Elder Elemental 15 ft./15 ft. 10/— Listen +13, Spot +14Yugoloth, Canoloth Outsider 5 ft./5 ft. 5/good Hide +8, Listen +11, Move Silently +8, Spot +11, Survival +11Yugoloth, Mezzoloth Outsider 5 ft./5 ft. 10/good Hide +11, Intimidate +13, Knowledge (<strong>the</strong> planes) +9, Listen +11, Move Silently +11, Spot +11Yugoloth, Nycaloth Outsider 10 ft./10 ft. 10/good Bluff +17, Concentration +17, Diplomacy +7, Hide +12, Intimidate +5, Knowledge (arcana) +8,Knowledge (<strong>the</strong> planes) +8, Listen +14, Move Silently +16, Search +8, Sense Motive +14, Spellcraft+10, Spot +14Yugoloth, Ultroloth Outsider 5 ft./5 ft. 15/good Bluff +20, Concentration +17, Diplomacy +24, Intimidate +22, Knowledge (arcana) +19,Knowledge (<strong>the</strong> planes) +19, Listen +10, Move Silently +19, Search +19, Sense Motive +18,Spellcraft +21, Spot +10Tiamat Dragon 30 ft./20 ft. 15/epic good Bluff +61, Concentration +64, Diplomacy +69, Ga<strong>the</strong>r Information +61, Intimidate +65,(30 ft. with bite) Knowledge (arcana) +61, Knowledge (history) +61, Knowledge (religion) +61, Knowledge (<strong>the</strong>planes) +61, Listen +61, Search +61, Sense Motive +59, Spellcraft +65, Spot +61, Survival +59.Bahamut Dragon 30 ft./20 ft. 15/epic evil Bluff +68, Concentration +70, Diplomacy +80, Disguise +68, Escape Artist +56, Ga<strong>the</strong>r(30 ft. with bite) Information +68, Intimidate +74, Knowledge (arcana) +68, Knowledge (history) +68, Knowledge(nature) +68, Knowledge (<strong>the</strong> planes) +68, Knowledge (religion) +68, Listen +71, Search +68,Sense Motive +69, Spellcraft +74, Spot +71, Survival +696
- Page 2 and 3:
MANUAL OF THE PLANESJeff Grubb, Bru
- Page 4:
INTRODUCTIONIntroductionThis book i
- Page 7 and 8:
of the universe (earth, air, fire,
- Page 9 and 10:
within a plane where the rules are
- Page 11 and 12:
Shapes of the PlanesinfiniteGreat W
- Page 13 and 14:
save (DC 25) or gain a negative lev
- Page 15 and 16:
Illus. by A. Swekelven if a plane i
- Page 17 and 18:
Planar RelationshipsPlaneAPlane ACo
- Page 19 and 20:
Creatures that use positive or nega
- Page 21 and 22:
GETTING FROM PLANETO PLANEThe plane
- Page 23 and 24:
Illus. by A. Swekelhe planes are la
- Page 25 and 26:
Spot (Wis), and Use Magic Device (C
- Page 27 and 28:
Direction (Wis), Jump (Str), Knowle
- Page 29 and 30:
damage bonus does not apply to crea
- Page 31 and 32:
to a limited extent. On planes with
- Page 33 and 34:
Greater planar bindingHoly wordLess
- Page 35 and 36:
elemental form to put out nonmagica
- Page 37 and 38:
Audible Alarm: An audible portal al
- Page 39 and 40:
On planes you create yourself, safe
- Page 41 and 42:
Illus. by A. Swekelhe Material Plan
- Page 43 and 44:
Oerth’s cosmology is laid out in
- Page 45 and 46:
Illus. by A. Swekelhe Transitive Pl
- Page 47 and 48:
spells and spell-like effects that
- Page 49 and 50:
often used by astral travelers who
- Page 51 and 52:
There is no day or night on the Ast
- Page 53 and 54:
Table 5-3: Astral Encountersd% Enco
- Page 55 and 56:
try to lure adventurers away from e
- Page 57 and 58:
even if prisoners escape, they’re
- Page 59 and 60:
Any creature becoming ethereal (inc
- Page 61 and 62:
The Plane of Shadow does not connec
- Page 63 and 64:
describes some typical abilities an
- Page 65 and 66:
Illus. by A. Swekelhe Inner Planes
- Page 67 and 68:
positiveElementalPlane ofWaterThree
- Page 69 and 70:
A maximum of 20d6 points of damage
- Page 71 and 72:
of material and have his life crush
- Page 73 and 74:
Table 6-2: Elemental Plane of Earth
- Page 75 and 76:
MOVEMENT AND COMBATThe Elemental Pl
- Page 77 and 78:
ELEMENTAL PLANEOF WATERIt is an oce
- Page 79 and 80:
Red TidesA dangerous contagion has
- Page 81 and 82:
• Impeded Magic: Spells and spell
- Page 83 and 84:
Class abilities that use positive e
- Page 85 and 86:
Illus. by A. Swekelf the Inner Plan
- Page 87 and 88:
CHAPTER 7:THE OUTERPLANES87Beastlan
- Page 89 and 90:
everything within a ten-mile radius
- Page 91 and 92:
Only those who suffer mortal wounds
- Page 93 and 94:
Plane drift through the miasma: bit
- Page 95 and 96:
FamiliarityVery familiarStudied car
- Page 97 and 98:
Every word, scream, or shout is cau
- Page 99 and 100:
oulders, and worked stone, as if a
- Page 101 and 102:
directional gravity. Unless stated
- Page 103 and 104:
sun no brighter than the Material P
- Page 105 and 106:
and Colothys confines liars whose u
- Page 107 and 108:
OthrysCathrysMinethysColothysPorpha
- Page 109 and 110:
Normal petitioners in Hades gain on
- Page 111 and 112:
PlutonThe third gloom of Hades is a
- Page 113 and 114:
Gehenna CombatCombat on Gehenna is
- Page 115 and 116:
NINE HELLS OF BAATORIt is Hell, whe
- Page 117 and 118:
added to the Bronze Citadel. Work g
- Page 119 and 120:
dribble of slimy water sluices into
- Page 121 and 122:
StygiaThe fifth layer of the Nine H
- Page 123 and 124:
they first enter the downdraft or b
- Page 125 and 126:
are big enough for whole cities and
- Page 127 and 128:
the truth, the ice sheet has object
- Page 129 and 130:
Scion Queen Mother at all times, an
- Page 131 and 132:
they have three possible courses of
- Page 133 and 134:
always find themselves in the surf
- Page 135 and 136:
amid treasure gathered over eons—
- Page 137 and 138:
BYTOPIA INHABITANTSBytopia is home
- Page 139 and 140:
on the Material Plane, sounds more
- Page 141 and 142:
BelierinBelierin is a land of misty
- Page 143 and 144:
without touching the ground. The Be
- Page 145 and 146:
ARBOREA LINKSArborea borders the Be
- Page 148 and 149:
CHAPTER 7:THE OUTERPLANESOUTLANDS I
- Page 150 and 151:
OutlandsExcelsiorSigilTradegateEcst
- Page 152 and 153:
CHAPTER 7:THE OUTERPLANES152Table 7
- Page 154 and 155:
CHAPTER 8:DEMIPLANES154to multiple
- Page 157 and 158:
of naivete. Neth doesn’t know how
- Page 159 and 160:
Illus. by A. Swekelhe planes suppor
- Page 161 and 162:
BARIAURMedium-Size OutsiderHit Dice
- Page 163 and 164:
precious and lovely, firres take up
- Page 165 and 166:
Summon Tanar’ri (Sp): Tanar’ri
- Page 167 and 168:
Spinagon (Baatezu)Narzugon (Baatezu
- Page 169 and 170:
Xag-YaXeg-YiMedium-Size Outsider (I
- Page 171 and 172:
dull black orbs that reflect noligh
- Page 173 and 174:
DaoMaridLarge Outsider (Air, Evil)L
- Page 175 and 176:
is drawn in melee, the blade transf
- Page 177 and 178:
When an inevitable is created, it r
- Page 179 and 180:
matter at hand. They use alter self
- Page 181 and 182:
Ice Paraelemental, Small Ice Parael
- Page 183 and 184:
Magma Paraelemental, Huge Magma Par
- Page 185 and 186:
succeed at a Fortitude save or inha
- Page 187 and 188:
CanolothMezzolothMedium-Size Outsid
- Page 189 and 190:
strange and often distasteful rites
- Page 191 and 192:
Climate/Terrain: Any land and under
- Page 193 and 194:
Elemental: Immune to poison, sleep,
- Page 195 and 196:
Skills: Water element tigers receiv
- Page 197 and 198:
Damage: Bite 1d6+3, claw 1d3+1; spi
- Page 199 and 200:
Alignment: Always chaotic (any).Adv
- Page 201 and 202: Appendix: VariantPlanes & Cosmologi
- Page 203 and 204: Region of DreamsDreamscapesDreamsca
- Page 205 and 206: A mirror-self is created somewhere
- Page 207 and 208: ever-shifting ice floating on a fro
- Page 209 and 210: Time onTime ond% Material Plane Tem
- Page 211 and 212: FAERIE INHABITANTSThe Plane of Faer
- Page 213 and 214: are needed to swim through it. Movi
- Page 215 and 216: Myriad PlanesCosmologyplanar clumpp
- Page 217 and 218: sends that character’s double fro
- Page 219 and 220: WINDING ROAD LINKSPlanar travelers
- Page 221 and 222: Planar Rips: Planar rips are holes
- Page 223: Lolth 100, 103Lucid Dreaming 203Lun
- Page 226 and 227: Table 1: Modron CastesCaste No. of
- Page 228 and 229: 4pursuit of order is particularly b
- Page 230 and 231: THE MODRONCATHEDRALDeep in the hear
- Page 232 and 233: drones have limited conversational
- Page 234 and 235: 10tually any environment, withstand
- Page 236 and 237: 12Modron Traits: Immune to mind-inf
- Page 238 and 239: Face/Reach: 5 ft. by 5 ft./10 ft.Sp
- Page 240 and 241: 16Spell-Like Abilities: At will—c
- Page 242 and 243: Wholeness of Body (Su): A secundus
- Page 244 and 245: 2of the common room into other part
- Page 246 and 247: credence to this theory by occasion
- Page 248 and 249: PLAY MOREFREE D&D® V.3.5 ACCESSORY
- Page 250 and 251: Table of ContentsThe Nature of the
- Page 254 and 255: Manual of the Planes MonstersFeats