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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 7:THE OUTERPLANES86law/chaos-aligned, or both. The aligned trait <strong>of</strong> anOuter Plane determines where it sits in <strong>the</strong> cosmology.But in general, <strong>the</strong> aligned traits <strong>of</strong> <strong>the</strong> planes tend toagree with <strong>the</strong> alignments <strong>of</strong> <strong>the</strong> deities that makethose planes <strong>the</strong>ir homes.• Normal Magic: Some Outer <strong>Planes</strong> can have <strong>the</strong>impeded magic, enhanced magic, limited magic, or evenwild magic traits, depending on <strong>the</strong> nature <strong>of</strong> <strong>the</strong> plane.OUTER PLANES LINKSThe Outer <strong>Planes</strong> are separate from <strong>the</strong> Material Plane, sotravelers <strong>of</strong>ten reach <strong>the</strong>m through <strong>the</strong> Astral Plane byspells and through interplanar portals. Individual Outer<strong>Planes</strong> can be separate from each o<strong>the</strong>r, or coterminous toeach o<strong>the</strong>r, allowing movement between two planes.Within <strong>the</strong> D&D cosmology, each <strong>of</strong> <strong>the</strong> Outer <strong>Planes</strong>borders two o<strong>the</strong>rs, forming <strong>the</strong> Great Wheel that encircles<strong>the</strong> Material Plane. It is possible to move between <strong>the</strong>Outer <strong>Planes</strong> <strong>of</strong> <strong>the</strong> Great Wheel through <strong>the</strong> Astral orthrough physical movement as one plane gives way toano<strong>the</strong>r near <strong>the</strong> coterminous border regions. These bordersare loosely defined and always in a state <strong>of</strong> flux, socreatures sometimes move between planes withoutintending to.In addition to connections with <strong>the</strong> Astral Plane andneighboring planes, each Outer Plane has portals thatconnect different locations within <strong>the</strong> same plane. Thiscreates <strong>the</strong> impression <strong>of</strong> layers, planes stacked uponplanes, each leading through a portal to <strong>the</strong> next.LAYERS OF THE OUTER PLANESThe Outer <strong>Planes</strong> have a number <strong>of</strong> intraplanar portalsthat lead not to o<strong>the</strong>r planes, but to different locations on<strong>the</strong> same plane. These portals <strong>of</strong>ten connect a network <strong>of</strong>subplanes with similar denizens and planar traits. It’seasy to conceive <strong>of</strong> <strong>the</strong>m as a stack <strong>of</strong> related parts <strong>of</strong> <strong>the</strong>same plane, so travelers refer to <strong>the</strong>m as layers.The D&D cosmology has traditionally used layers todescribe <strong>the</strong> multiple environments <strong>of</strong> planes such as <strong>the</strong>Nine Hells, <strong>the</strong> Seven Heavens, and <strong>the</strong> Infinite Layers <strong>of</strong><strong>the</strong> Abyss. Each collection <strong>of</strong> layers is treated as oneplane, and <strong>the</strong> natives <strong>of</strong> one layer are recognized asnatives <strong>of</strong> o<strong>the</strong>r layers.Most portals from elsewhere reach <strong>the</strong> “first” layer <strong>of</strong> amultilayered plane. This layer, variously depicted as <strong>the</strong>“top” or “bottom” layer depending on <strong>the</strong> plane, is <strong>the</strong> arrivalpoint for most visitors. The first layer functions like a citygate for that plane. Travelers can reach o<strong>the</strong>r layers directlywith <strong>the</strong> right spells, because <strong>the</strong> Astral Plane coexists withall layers <strong>of</strong> <strong>the</strong> plane unless noted o<strong>the</strong>rwise.TRAVELING THEOUTER PLANESMost travelers on <strong>the</strong> Outer <strong>Planes</strong> use <strong>the</strong> astral projectionspell or a portal to get from place to place (and plane toplane). But <strong>the</strong>re are o<strong>the</strong>r options.The River Oceanus: The water <strong>of</strong> Oceanus is sweet andfragrant, as befits its headwaters in <strong>the</strong> Blessed Fields <strong>of</strong> Elysium.This plane-spanning waterway provides a pathbetween realms, layers, and neighboring Outer <strong>Planes</strong>.The River Oceanus flows through each <strong>of</strong> Elysium’slayers, passes through <strong>the</strong> top layer <strong>of</strong> <strong>the</strong> Wilderness <strong>of</strong><strong>the</strong> Beastlands, streams across <strong>the</strong> top layer <strong>of</strong> <strong>the</strong>Olympian Glades <strong>of</strong> Arborea, and finally drains awaysomewhere in Arborea’s second layer.Oceanus is a commonly used path between planes and<strong>the</strong> layers <strong>of</strong> <strong>the</strong> planes. Trading vessels sail up and downits length, and small towns line its banks. Travelers canusually find a boat to hire somewhere along its shores.The River Styx: This river bubbles with grease, foulflotsam, and putrid remains <strong>of</strong> battles along its banks.Those who taste or touch its water must make a Fortitudesaving throw (DC 17) or suffer total amnesia. Treat <strong>the</strong>victim as if feebleminded (as <strong>the</strong> feeblemind spell). Eventhose who make <strong>the</strong>ir saves lose all memory <strong>of</strong> <strong>the</strong> events<strong>of</strong> <strong>the</strong> last 8 hours. Prepared spells remain in memory,although <strong>the</strong> victim might not realize <strong>the</strong>y’re prepared.The Styx churns through <strong>the</strong> top layers <strong>of</strong> <strong>the</strong> InfernalBattlefield <strong>of</strong> Acheron, <strong>the</strong> Nine Hells <strong>of</strong> Baator, <strong>the</strong>Bleak Eternity <strong>of</strong> Gehenna, <strong>the</strong> Gray Waste <strong>of</strong> Hades, <strong>the</strong>Tarterian Depths <strong>of</strong> Carceri, <strong>the</strong> Infinite Layers <strong>of</strong> <strong>the</strong>Abyss, and <strong>the</strong> Windswept Depths <strong>of</strong> Pandemonium.Tributaries <strong>of</strong> <strong>the</strong> Styx snake onto lower layers <strong>of</strong> <strong>the</strong>seplanes. For example, a tendril <strong>of</strong> <strong>the</strong> Styx reaches <strong>the</strong> fifthlayer <strong>of</strong> <strong>the</strong> Abyss, and countless streams trickle throughvarious o<strong>the</strong>r layers <strong>of</strong> <strong>the</strong> great pit.Sinister ferrymen skilled in negotiating <strong>the</strong> unpredictablecurrents and eddies <strong>of</strong> <strong>the</strong> Styx ply its waters. For aprice, <strong>the</strong>y are willing to carry passengers from plane toplane. Some ferrymen (and ferrywomen) are fiends, whileo<strong>the</strong>rs are <strong>the</strong> spirits <strong>of</strong> dead Material Plane creatures(called petitioners). Rarely, a ferryman is a living mortalputting hard-won nautical skills to o<strong>the</strong>rworldly use.Walking <strong>the</strong> Borders: The first layer <strong>of</strong> each OuterPlane shares a border with one Outer Plane on each side.In this way, all <strong>the</strong> Outer <strong>Planes</strong> are connected. Travelerswho know <strong>the</strong> proper paths can find places where <strong>the</strong>borders are thin enough that a simple walk is sufficient totransfer <strong>the</strong> traveler from one Outer Plane to ano<strong>the</strong>r.The passage is not a sudden shift but ra<strong>the</strong>r a gradualchange. As <strong>the</strong> traveler approaches <strong>the</strong> border, <strong>the</strong> areabecomes more and more like <strong>the</strong> neighboring OuterPlane, while <strong>the</strong> features <strong>of</strong> <strong>the</strong> current plane becomeless and less noticeable. Eventually, <strong>the</strong> traveler haspassed wholly onto <strong>the</strong> new plane, though it is almostimpossible to pin down <strong>the</strong> exact moment <strong>of</strong> passage.The Infinite Staircase: The Infinite Staircase is amystery. It leads to all places, though <strong>the</strong> trick is findingan entry landing and an exit. A link to <strong>the</strong> Infinite Staircaseusually appears as a nondescript doorway or archsomewhere on each Outer Plane. Beyond <strong>the</strong> openinglies a small landing with an equally nondescript stairwayleading <strong>of</strong>f. Typically, <strong>the</strong> Infinite Staircase hides behindan old door that no one pays any attention to in <strong>the</strong> cellar,

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