CHAPTER 7:THE OUTERPLANES108strapped onto an onyx altar (or become food for a hungrycleric), and in some are special vaults where <strong>the</strong> relics <strong>of</strong>Nerull’s faith are sealed away.Finally, small tunnels lead deeper into <strong>the</strong> ice <strong>of</strong> <strong>the</strong>layer, supposedly connecting to vaults <strong>of</strong> horror soghastly that even <strong>the</strong> demonic priests shy from exploring<strong>the</strong>ir depths. O<strong>the</strong>rworldly wailing and whispers rise upfrom <strong>the</strong> depths.Carceri EncountersUse Table 7–6: Abyssal Encounters for random encounterson Carceri.GRAY WASTE OF HADESIt is where evil springs eternal.It is a plane <strong>of</strong> endless apathy and despair.It is <strong>the</strong> great battlefield <strong>of</strong> <strong>the</strong> Blood War.Hades sits at <strong>the</strong> nadir <strong>of</strong> <strong>the</strong> lower planes, halfwaybetween two races <strong>of</strong> fiends each bent on <strong>the</strong> o<strong>the</strong>r’sannihilation. Thus, it <strong>of</strong>ten sees its gray plains darkenedby vast armies <strong>of</strong> demons battling equally vast armies <strong>of</strong>devils who nei<strong>the</strong>r ask nor give quarter. If any planedefines <strong>the</strong> nature <strong>of</strong> true evil, it is <strong>the</strong> Gray Waste.In <strong>the</strong> Gray Waste <strong>of</strong> Hades, pure undiluted evil acts as apowerful spiritual force that drags all creatures down. Here,even <strong>the</strong> consuming rage <strong>of</strong> <strong>the</strong> Abyss and <strong>the</strong> devious plotting<strong>of</strong> <strong>the</strong> Nine Hells are subjugated to hopelessness.Apathy and despair seep into everything at <strong>the</strong> pole <strong>of</strong> evil.Hades slowly kills a visitor’s dreams and desires, leaving <strong>the</strong>wi<strong>the</strong>red husk <strong>of</strong> what used to be a fiery sprit. Spendenough time in Hades, and visitors give up on things thatused to matter, eventually giving in to total apathy.Hades has three layers called “glooms.” Uncaringmalevolence that slowly crushes <strong>the</strong> spirit permeateseach gloom.HADES TRAITSHades has <strong>the</strong> following traits.• Normal Gravity.• Normal Time.• Infinite Size: Hades may extend infinitely, but itsrealms are finitely bounded.• Divinely Morphic: Entities <strong>of</strong> at least lesser deitystatus can alter Hades, though few deities deign toreign in Hades. The Gray Waste has <strong>the</strong> alterable morphictrait for less powerful creatures; Hades respondsnormally to spells and physical effort.• No Elemental or Energy Traits.• Strongly Evil-Aligned: Nonevil characters in Hadessuffer a –2 penalty on all Charisma-, Wisdom-, andIntelligence-based checks.• Entrapping: This is a special trait unique to Hades,although Elysium has a similar entrapping trait. Anonoutsider in Hades experiences increasing apathy anddespair while <strong>the</strong>re. Colors become grayer and less vivid,sounds duller, and even <strong>the</strong> demeanor <strong>of</strong> companionsseems to be more hateful. At <strong>the</strong> conclusion <strong>of</strong> everyweek spent in Hades, any nonoutsider must make aWill saving throw (DC 10 + <strong>the</strong> number <strong>of</strong> consecutiveweeks in Hades). Failure indicates that <strong>the</strong> individualhas fallen entirely under <strong>the</strong> control <strong>of</strong> <strong>the</strong> plane,becoming a petitioner <strong>of</strong> Hades.Travelers entrapped by <strong>the</strong> inherent evil <strong>of</strong> Hadescannot leave <strong>the</strong> plane <strong>of</strong> <strong>the</strong>ir own volition and haveno desire to do so. Memories <strong>of</strong> any previous life fadeinto nothingness, and it takes a wish or miracle spell toreturn such characters to normal.• Normal Magic.HADES LINKSThe River Styx flows through <strong>the</strong> uppermost layer <strong>of</strong>Hades, and a few <strong>of</strong> its small tributaries may lead deeperinto <strong>the</strong> plane. As with everywhere else along <strong>the</strong> Styx,sinister ferrymen ply its length, granting passage too<strong>the</strong>r planes.Portals to o<strong>the</strong>r planes are fairly common, at least on<strong>the</strong> uppermost gloom, Oinos. Portals usually appear asgreat spinning coins <strong>of</strong> color. Golden coins lead toCarceri, silver ones lead to <strong>the</strong> Outlands, coppers go toGehenna, and rare platinum ones connect to <strong>the</strong> AstralPlane. Because everything else in <strong>the</strong> Gray Waste isleached <strong>of</strong> color, <strong>the</strong> coin-portals glitter for miles.HADES INHABITANTSFoul creatures <strong>of</strong> every sort can be found in <strong>the</strong> GrayWaste. Because this is <strong>the</strong> battleground <strong>of</strong> <strong>the</strong> lowerplanes, demons, devils, slaadi, formians, and even <strong>the</strong>occasional deva can be found here, spying for <strong>the</strong> wareffort or deserting <strong>the</strong>ir unit. Of course, yugoloths alsoabound, despite <strong>the</strong> fact that most <strong>of</strong> <strong>the</strong> race has movedfrom this plane, <strong>the</strong>ir original home, to <strong>the</strong> neighboringplane <strong>of</strong> Gehenna.Night hags are also thick in Hades. They constantlyseek special petitioners called larvae, which <strong>the</strong>y use as aspecial form <strong>of</strong> spiritual currency in <strong>the</strong>ir dark dealingswith evil beings and deities.Besides Blood War detritus, night hags, and petitioners,Hades hosts herds <strong>of</strong> fiery nightmares.Hades PetitionersPetitioners in Hades are mostly grayish ghosts, spirits sodepleted by <strong>the</strong> Waste that <strong>the</strong>y lack solidity. They rarelyspeak, instead crowding around visitors like mothsaround a candle, seeking <strong>the</strong> warmth <strong>of</strong> emotion andhope that living beings possess.Spirits <strong>of</strong> particularly selfish and malicious mortalsthat come to Hades become a special form <strong>of</strong> petitionercalled a larva. Larvae appear as Medium-size worms withheads that resemble <strong>the</strong> heads on <strong>the</strong>ir mortal bodies.Larvae serve as <strong>the</strong> currency <strong>of</strong> <strong>the</strong> Lower <strong>Planes</strong>, especiallyamong night hags, liches, demons, devils, andyugoloths. Most are as likely to be used as food as topower a spell. The rare “lucky” larva is sometimes promotedto a lower form <strong>of</strong> fiend.
Normal petitioners in Hades gain only one special petitionerquality: incorporeality. But larvae have <strong>the</strong> followingspecial petitioner qualities:Additional Immunities: Cold, fire.Resistances: Electricity 20, acid 20.O<strong>the</strong>r Special Qualities: Wounding, disease, noplanar commitment.Wounding (Ex): Every time a larva deals damage, <strong>the</strong>wound automatically bleeds for 1 additional point <strong>of</strong>damage every round until a Heal check (DC 15) is madeor magical healing is applied.Disease (Ex): Following a battle with larvae duringwhich <strong>the</strong> larvae dealt any damage, wounded charactersmust make a Fortitude save (DC 17) or contract devilchills (see Disease in Chapter 3 <strong>of</strong> <strong>the</strong> DUNGEON MASTER’sGuide, for <strong>the</strong> effects <strong>of</strong> devil chills).No Planar Commitment (Ex): Unlike most o<strong>the</strong>r petitioners,larvae can be removed from Hades. Often, <strong>the</strong>y aretaken elsewhere to serve as food, barter, and basic “soulstuff” for fiendish projects, both demonic and devilish,that require such an esoteric component.MOVEMENT AND COMBATMovement and combat in Hades are much like movementon <strong>the</strong> Material Plane. The hateful nature <strong>of</strong> <strong>the</strong>plane makes combatants less likely to flee, even if gravelywounded. Most fights here are to <strong>the</strong> death.FEATURES OF HADESThe glooms <strong>of</strong> <strong>the</strong> Gray Waste are just that: dull graylands. The earth is gray, <strong>the</strong> sky is gray, and <strong>the</strong> petitionersare gray. Color is foreign here, as if vision itself is subverted.When visitors step into <strong>the</strong> plane, everythinggoes from color to white, black, or gray. There is no sun,no moon, and no stars above—just a bleak gray radianceemanating from <strong>the</strong> sky.This grayness affects more than vision; it is a spiritualgrayness. It reaches into <strong>the</strong> hearts <strong>of</strong> all whospend time in Hades. Those who spend more time herethan <strong>the</strong>y should, such as all <strong>the</strong> petitioners, are devoid<strong>of</strong> feeling. They don’t laugh, don’t cry, and just don’tcare. All <strong>the</strong>y do is despair, <strong>the</strong>ir hope gone and neverto return.Both <strong>the</strong> entrapping trait <strong>of</strong> Hades and <strong>the</strong> spiritualsickness called “<strong>the</strong> grays” are manifestations <strong>of</strong> <strong>the</strong> grayness<strong>of</strong> Hades.OinosThe first gloom <strong>of</strong> Hades is a land <strong>of</strong> stunted trees,roving fiends, and virulent disease. But more than anythingelse, it is a plane ravaged by war. This is <strong>the</strong> centralbattlefield <strong>of</strong> <strong>the</strong> Blood War. Fiends, warrior-slaves,trained beasts, and hired mercenaries ga<strong>the</strong>r here towage horrific battles on an epic scale. These battlesdespoil <strong>the</strong> already bleak terrain. The sounds <strong>of</strong> rendingclaws, clashing weapons, and screams echo across<strong>the</strong> entire layer.Khin-Oin <strong>the</strong> Wasting Tower: A twenty-mile-hightower, Khin-Oin looks like nothing so much as a freestandingspinal column. Some say that’s exactly what it is:<strong>the</strong> backbone <strong>of</strong> a deity slain by yugoloths. Khin-Oinplunges as deep into Oinos’s gray soil as it ascends into<strong>the</strong> air, so <strong>the</strong> tower’s sublevels tunnel twenty miles deep.The Wasting Tower is ruled by an ultraloth princenamed Mydianchlarus. In fact, some stories hint that <strong>the</strong>entire yugoloth race was bir<strong>the</strong>d here, arising in a pit at<strong>the</strong> absolute bottom <strong>of</strong> Khin-Oin. None but yugolothshave ever held <strong>the</strong> tower, despite <strong>the</strong> constant array <strong>of</strong>fiendish armies outside.The rooms and <strong>the</strong> floors <strong>of</strong> <strong>the</strong> tower seem to have noend. Spawning vats, magical laboratories, and meditationchambers can be found here, as can orreries, suites<strong>of</strong> rooms for yugoloths, and floors that are <strong>the</strong>mselvesbattlegrounds and drill fields. Mydianchlarus rulesfrom <strong>the</strong> tower’s zenith, and <strong>the</strong> token <strong>of</strong> his rulership is<strong>the</strong> Siege Malicious.Whoever rules <strong>the</strong> Wasting Tower is <strong>of</strong>ten referred toas <strong>the</strong> oinoloth. Any creature that can successfully invade<strong>the</strong> Wasting Tower and make it to <strong>the</strong> top chamber has<strong>the</strong> opportunity to claim <strong>the</strong> title for himself. Claiming<strong>the</strong> title involves defeating <strong>the</strong> current ruler, <strong>the</strong>n sittingon <strong>the</strong> Siege Malicious. The Siege Malicious is a throne <strong>of</strong>artifact-level power, and as such, it may grant powers over<strong>the</strong> layer <strong>of</strong> Oinos.The Siege Malicious: The Siege Malicious is a majorartifact. It is a gargantuan, immovable throne carvedfrom <strong>the</strong> stone <strong>of</strong> <strong>the</strong> Wasting Tower itself. The throne isinlaid with tarnished silver, base copper, and brass. Acircular crown <strong>of</strong> rubies adorns <strong>the</strong> top <strong>of</strong> <strong>the</strong> high seat,which is just large enough to sit a Huge creature. (ManyMedium-size creatures would look ridiculous sitting on<strong>the</strong> Siege Malicious with <strong>the</strong>ir legs dangling several feet<strong>of</strong>f <strong>the</strong> floor.)pqqqqrsTHE GRAYSWisdom damage dealt by “<strong>the</strong> grays” does not heal until <strong>the</strong>A spiritual poison affects any creature (including outsiders) in victim has left Hades behind. Each point <strong>of</strong> Wisdom damageHades that does not possess spell resistance <strong>of</strong> 10 or more. dealt in this fashion represents growing apathy, hopelessness,and despair.Creatures without spell resistance 10 must make a Will save(DC 13) every twenty-four hours <strong>the</strong>y spend in Hades.This effect is concurrent with <strong>the</strong> entrapping trait <strong>of</strong> Hades.A failed save deals 1 point <strong>of</strong> temporary Wisdom damage Wisdom damage taken from <strong>the</strong> grays makes it harder to maketo <strong>the</strong> victim. A victim can be drained to a minimum Wisdom <strong>the</strong> weekly saving throws to resist <strong>the</strong> loss <strong>of</strong> all hope that <strong>the</strong><strong>of</strong> 1 in this fashion. Unlike most ability score damage, entrapping trait represents.pqqqqrsCHAPTER 7:THE OUTERPLANES109
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MANUAL OF THE PLANESJeff Grubb, Bru
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INTRODUCTIONIntroductionThis book i
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of the universe (earth, air, fire,
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within a plane where the rules are
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Shapes of the PlanesinfiniteGreat W
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save (DC 25) or gain a negative lev
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Illus. by A. Swekelven if a plane i
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Planar RelationshipsPlaneAPlane ACo
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Creatures that use positive or nega
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GETTING FROM PLANETO PLANEThe plane
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Illus. by A. Swekelhe planes are la
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Spot (Wis), and Use Magic Device (C
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Direction (Wis), Jump (Str), Knowle
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damage bonus does not apply to crea
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to a limited extent. On planes with
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Greater planar bindingHoly wordLess
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elemental form to put out nonmagica
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Audible Alarm: An audible portal al
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On planes you create yourself, safe
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Illus. by A. Swekelhe Material Plan
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Oerth’s cosmology is laid out in
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Illus. by A. Swekelhe Transitive Pl
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spells and spell-like effects that
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often used by astral travelers who
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There is no day or night on the Ast
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Table 5-3: Astral Encountersd% Enco
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try to lure adventurers away from e
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Illus. by A. Swekelhe planes suppor
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BARIAURMedium-Size OutsiderHit Dice
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precious and lovely, firres take up
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Summon Tanar’ri (Sp): Tanar’ri
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Spinagon (Baatezu)Narzugon (Baatezu
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Xag-YaXeg-YiMedium-Size Outsider (I
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dull black orbs that reflect noligh
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DaoMaridLarge Outsider (Air, Evil)L
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is drawn in melee, the blade transf
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When an inevitable is created, it r
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matter at hand. They use alter self
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Ice Paraelemental, Small Ice Parael
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Magma Paraelemental, Huge Magma Par
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succeed at a Fortitude save or inha
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CanolothMezzolothMedium-Size Outsid
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strange and often distasteful rites
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Climate/Terrain: Any land and under
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Elemental: Immune to poison, sleep,
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Skills: Water element tigers receiv
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Damage: Bite 1d6+3, claw 1d3+1; spi
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Alignment: Always chaotic (any).Adv
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Appendix: VariantPlanes & Cosmologi
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Region of DreamsDreamscapesDreamsca
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A mirror-self is created somewhere
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ever-shifting ice floating on a fro
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Time onTime ond% Material Plane Tem
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FAERIE INHABITANTSThe Plane of Faer
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are needed to swim through it. Movi
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Myriad PlanesCosmologyplanar clumpp
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sends that character’s double fro
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WINDING ROAD LINKSPlanar travelers
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Planar Rips: Planar rips are holes
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Lolth 100, 103Lucid Dreaming 203Lun
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Table 1: Modron CastesCaste No. of
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4pursuit of order is particularly b
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THE MODRONCATHEDRALDeep in the hear
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drones have limited conversational
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10tually any environment, withstand
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12Modron Traits: Immune to mind-inf
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Face/Reach: 5 ft. by 5 ft./10 ft.Sp
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16Spell-Like Abilities: At will—c
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Wholeness of Body (Su): A secundus
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2of the common room into other part
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credence to this theory by occasion
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PLAY MOREFREE D&D® V.3.5 ACCESSORY
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Table of ContentsThe Nature of the
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Pandemonium: Electricity and sonic
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Manual of the Planes MonstersFeats