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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 7:THE OUTERPLANES108strapped onto an onyx altar (or become food for a hungrycleric), and in some are special vaults where <strong>the</strong> relics <strong>of</strong>Nerull’s faith are sealed away.Finally, small tunnels lead deeper into <strong>the</strong> ice <strong>of</strong> <strong>the</strong>layer, supposedly connecting to vaults <strong>of</strong> horror soghastly that even <strong>the</strong> demonic priests shy from exploring<strong>the</strong>ir depths. O<strong>the</strong>rworldly wailing and whispers rise upfrom <strong>the</strong> depths.Carceri EncountersUse Table 7–6: Abyssal Encounters for random encounterson Carceri.GRAY WASTE OF HADESIt is where evil springs eternal.It is a plane <strong>of</strong> endless apathy and despair.It is <strong>the</strong> great battlefield <strong>of</strong> <strong>the</strong> Blood War.Hades sits at <strong>the</strong> nadir <strong>of</strong> <strong>the</strong> lower planes, halfwaybetween two races <strong>of</strong> fiends each bent on <strong>the</strong> o<strong>the</strong>r’sannihilation. Thus, it <strong>of</strong>ten sees its gray plains darkenedby vast armies <strong>of</strong> demons battling equally vast armies <strong>of</strong>devils who nei<strong>the</strong>r ask nor give quarter. If any planedefines <strong>the</strong> nature <strong>of</strong> true evil, it is <strong>the</strong> Gray Waste.In <strong>the</strong> Gray Waste <strong>of</strong> Hades, pure undiluted evil acts as apowerful spiritual force that drags all creatures down. Here,even <strong>the</strong> consuming rage <strong>of</strong> <strong>the</strong> Abyss and <strong>the</strong> devious plotting<strong>of</strong> <strong>the</strong> Nine Hells are subjugated to hopelessness.Apathy and despair seep into everything at <strong>the</strong> pole <strong>of</strong> evil.Hades slowly kills a visitor’s dreams and desires, leaving <strong>the</strong>wi<strong>the</strong>red husk <strong>of</strong> what used to be a fiery sprit. Spendenough time in Hades, and visitors give up on things thatused to matter, eventually giving in to total apathy.Hades has three layers called “glooms.” Uncaringmalevolence that slowly crushes <strong>the</strong> spirit permeateseach gloom.HADES TRAITSHades has <strong>the</strong> following traits.• Normal Gravity.• Normal Time.• Infinite Size: Hades may extend infinitely, but itsrealms are finitely bounded.• Divinely Morphic: Entities <strong>of</strong> at least lesser deitystatus can alter Hades, though few deities deign toreign in Hades. The Gray Waste has <strong>the</strong> alterable morphictrait for less powerful creatures; Hades respondsnormally to spells and physical effort.• No Elemental or Energy Traits.• Strongly Evil-Aligned: Nonevil characters in Hadessuffer a –2 penalty on all Charisma-, Wisdom-, andIntelligence-based checks.• Entrapping: This is a special trait unique to Hades,although Elysium has a similar entrapping trait. Anonoutsider in Hades experiences increasing apathy anddespair while <strong>the</strong>re. Colors become grayer and less vivid,sounds duller, and even <strong>the</strong> demeanor <strong>of</strong> companionsseems to be more hateful. At <strong>the</strong> conclusion <strong>of</strong> everyweek spent in Hades, any nonoutsider must make aWill saving throw (DC 10 + <strong>the</strong> number <strong>of</strong> consecutiveweeks in Hades). Failure indicates that <strong>the</strong> individualhas fallen entirely under <strong>the</strong> control <strong>of</strong> <strong>the</strong> plane,becoming a petitioner <strong>of</strong> Hades.Travelers entrapped by <strong>the</strong> inherent evil <strong>of</strong> Hadescannot leave <strong>the</strong> plane <strong>of</strong> <strong>the</strong>ir own volition and haveno desire to do so. Memories <strong>of</strong> any previous life fadeinto nothingness, and it takes a wish or miracle spell toreturn such characters to normal.• Normal Magic.HADES LINKSThe River Styx flows through <strong>the</strong> uppermost layer <strong>of</strong>Hades, and a few <strong>of</strong> its small tributaries may lead deeperinto <strong>the</strong> plane. As with everywhere else along <strong>the</strong> Styx,sinister ferrymen ply its length, granting passage too<strong>the</strong>r planes.Portals to o<strong>the</strong>r planes are fairly common, at least on<strong>the</strong> uppermost gloom, Oinos. Portals usually appear asgreat spinning coins <strong>of</strong> color. Golden coins lead toCarceri, silver ones lead to <strong>the</strong> Outlands, coppers go toGehenna, and rare platinum ones connect to <strong>the</strong> AstralPlane. Because everything else in <strong>the</strong> Gray Waste isleached <strong>of</strong> color, <strong>the</strong> coin-portals glitter for miles.HADES INHABITANTSFoul creatures <strong>of</strong> every sort can be found in <strong>the</strong> GrayWaste. Because this is <strong>the</strong> battleground <strong>of</strong> <strong>the</strong> lowerplanes, demons, devils, slaadi, formians, and even <strong>the</strong>occasional deva can be found here, spying for <strong>the</strong> wareffort or deserting <strong>the</strong>ir unit. Of course, yugoloths alsoabound, despite <strong>the</strong> fact that most <strong>of</strong> <strong>the</strong> race has movedfrom this plane, <strong>the</strong>ir original home, to <strong>the</strong> neighboringplane <strong>of</strong> Gehenna.Night hags are also thick in Hades. They constantlyseek special petitioners called larvae, which <strong>the</strong>y use as aspecial form <strong>of</strong> spiritual currency in <strong>the</strong>ir dark dealingswith evil beings and deities.Besides Blood War detritus, night hags, and petitioners,Hades hosts herds <strong>of</strong> fiery nightmares.Hades PetitionersPetitioners in Hades are mostly grayish ghosts, spirits sodepleted by <strong>the</strong> Waste that <strong>the</strong>y lack solidity. They rarelyspeak, instead crowding around visitors like mothsaround a candle, seeking <strong>the</strong> warmth <strong>of</strong> emotion andhope that living beings possess.Spirits <strong>of</strong> particularly selfish and malicious mortalsthat come to Hades become a special form <strong>of</strong> petitionercalled a larva. Larvae appear as Medium-size worms withheads that resemble <strong>the</strong> heads on <strong>the</strong>ir mortal bodies.Larvae serve as <strong>the</strong> currency <strong>of</strong> <strong>the</strong> Lower <strong>Planes</strong>, especiallyamong night hags, liches, demons, devils, andyugoloths. Most are as likely to be used as food as topower a spell. The rare “lucky” larva is sometimes promotedto a lower form <strong>of</strong> fiend.

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