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Manual of the Planes

Manual of the Planes

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oulders, and worked stone, as if a giant’s palace hadcollapsed in on itself. The Crag’s top is mostly a levelplatform about eight feet in diameter, with a low wallsurrounding it. The platform and those on it glow withan ephemeral blue radiance. The lower reaches <strong>of</strong> <strong>the</strong>Crag are riddled with small burrows. Some are merelydead ends, but o<strong>the</strong>rs connect. The wall <strong>of</strong> everyburrow is covered with lost alphabets that supposedlyspell out strange psalms, liturgies, and strings <strong>of</strong>numerals or formulas.Natives <strong>of</strong> Pandemonium say that anything yelledaloud from <strong>the</strong> top <strong>of</strong> <strong>the</strong> Crag finds <strong>the</strong> ears <strong>of</strong> <strong>the</strong>intended recipient, no matter where that recipient is on<strong>the</strong> Great Wheel. The words <strong>of</strong> <strong>the</strong> message are borne ona shrieking, frigid wind.Demons <strong>of</strong> various sorts have learned that visitors constantlytrickle to <strong>the</strong> crag. The visitors are usually archeologists,diviners, and those wishing to send a message tosome lost friend or enemy. Most become <strong>the</strong> prey <strong>of</strong> <strong>the</strong>ambushing fiends.Harmonica: Legend tells <strong>of</strong> a site in Cocytus calledHarmonica. In this place, <strong>the</strong> winds whip through acavern with holes and tubes chiseled into gargantuanrock columns, creating a noise worse than anywhere elsein <strong>the</strong> plane. Somewhere within this mazelike realm <strong>of</strong>tortured cacophony lies <strong>the</strong> true secret <strong>of</strong> planewalking:<strong>the</strong> art <strong>of</strong> traveling <strong>the</strong> planes without a portal, spell, ordevice <strong>of</strong> any kind. In all likelihood, this secret is alegend with no basis in fact, but that doesn’t stop <strong>the</strong>occasional seeker from finding, <strong>the</strong>n dying among, <strong>the</strong>columns <strong>of</strong> Harmonica.PhlegethonThe unrelenting noise <strong>of</strong> dripping water meshes with <strong>the</strong>howling winds <strong>of</strong> Phlegethon’s narrow, twisting tunnels.The rock itself absorbs light and heat. All light sources,natural and magic, only shine to half <strong>the</strong>ir normal distance.Unlike on <strong>the</strong> o<strong>the</strong>r layers, normal gravity appliesin Phlegethon’s tunnels, giving rise to intricate stalagmiteand stalactite formations, which in turn are constantlywea<strong>the</strong>red by <strong>the</strong> brutal wind.Windglum: Windglum is a city <strong>of</strong> Banished in acavern several miles wide and long, with enormous naturalcolumns that hold up <strong>the</strong> cavern’s ceiling. Hundreds<strong>of</strong> ever-burning globes provide light for <strong>the</strong> city, illuminatinga disordered sprawl <strong>of</strong> individual homes. Thehomes in turn surround a fortification known locally as<strong>the</strong> Citadel <strong>of</strong> Lords.Windglum is characterized by an aura <strong>of</strong> suspicion.The locals are unlikely to trust strangers, and many <strong>of</strong>Windglum’s citizens are mentally unstable. However, oneinn in Windglum welcomes strangers. Called <strong>the</strong> ScalyDog, it’s a place where a planar traveler can meet o<strong>the</strong>rwayfarers, hire mercenaries, ga<strong>the</strong>r information, or seekemployment.Citadel <strong>of</strong> Slaughter: Called “The Many,” <strong>the</strong> intermediatedeity Erythnul is lord <strong>of</strong> envy, malice, panic,ugliness, and slaughter. Erythnul is a brutal deity whomakes his home in what appears to be a tumbled ruin <strong>of</strong>some vast citadel. In fact, its tortuous passages channelcold winds on which can always be heard <strong>the</strong> sound <strong>of</strong>terrible battle. Battle-mad petitioners <strong>of</strong> all races infest<strong>the</strong> passages, and <strong>the</strong>y desire nothing o<strong>the</strong>r than to huntand slay each o<strong>the</strong>r in cold blood.At <strong>the</strong> center <strong>of</strong> <strong>the</strong> pile is Erythnul himself, usuallyengaged in <strong>the</strong> slaughter <strong>of</strong> an endless stream <strong>of</strong> petitioners,as well as <strong>the</strong> occasional mortal captive. In battle, <strong>the</strong>deity’s features change between human, gnoll, bugbear,ogre, and troll. If ever Erythnul’s blood is spilled, it transformsinto an allied creature <strong>of</strong> whatever form Erythnulcurrently wears.No one goes to <strong>the</strong> Citadel <strong>of</strong> Slaughter on purpose,unless <strong>the</strong>y serve Erythnul and seek to join in <strong>the</strong> deity’seternal slaughter.AgathionIn <strong>the</strong> fourth layer, <strong>the</strong> narrowing tunnels finally constrictdown to nothing, leaving behind an infinitenumber <strong>of</strong> closed-<strong>of</strong>f spaces filled with stale air orvacuum surrounded by an infinitude <strong>of</strong> solid stone. Theportals that connect Agathion to <strong>the</strong> rest <strong>of</strong> Pandemoniumopen into <strong>the</strong> o<strong>the</strong>rwise unreachable bubbles, but<strong>the</strong> act <strong>of</strong> stepping through a portal always sets <strong>of</strong>f awindstorm.Unless you know where <strong>the</strong> portal is, <strong>the</strong> closed-<strong>of</strong>fspaces <strong>of</strong> Agathion are almost impossible to find. For thisreason, forgotten spaces have been used by deities (ando<strong>the</strong>r powerful entities that predate <strong>the</strong> current deities)as vaults where items are hidden away. Such items mayinclude uncontrollable artifacts, precious mementos, lostlanguages, unborn cosmologies, and monsters <strong>of</strong> suchcataclysmic power that <strong>the</strong>y couldn’t be slain or o<strong>the</strong>rwiseneutralized.Pandemonium EncountersUse Table 7–6: Abyssal Encounters for random encounterson Pandemonium.INFINITE LAYERSOF THE ABYSSIt is an infinity <strong>of</strong> clutching horror.It is home to demons.It is where morality crumbles and ethics perish.The Abyss is all that is ugly, all that is evil, and all that ischaotic reflected in infinite variety through layersbeyond count. Its virtually endless layers spiral downwardinto ever more atrocious forms. Conventionalwisdom places <strong>the</strong> number <strong>of</strong> layers <strong>of</strong> <strong>the</strong> Abyss at 666,though <strong>the</strong>re may be far more. The whole point <strong>of</strong> <strong>the</strong>Abyss, after all, is that it’s far more terrible than conventionalwisdom could ever encompass.Each layer <strong>of</strong> <strong>the</strong> Abyss has its own unique, horrificenvironment. No <strong>the</strong>me unifies <strong>the</strong> multifarious layerso<strong>the</strong>r than <strong>the</strong>ir harsh, inhospitable nature. Lakes <strong>of</strong> causticacid, clouds <strong>of</strong> noxious fumes, caverns <strong>of</strong> razor-sharpCHAPTER 7:THE OUTERPLANES99

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