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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Red TidesA dangerous contagion has infected patches <strong>of</strong> waterwhere red tides occur. Red tides range from a mere 60feet across to areas large enough to comprise entire seas<strong>of</strong> pestilence. Those who inhale <strong>the</strong> deadly water orwhose unprotected eyes are exposed to it may fall victimto blinding sickness, as described in Disease in Chapter 3<strong>of</strong> <strong>the</strong> DUNGEON MASTER’s Guide. Unlike with most diseases,<strong>the</strong> initial Fortitude save to avoid infection must bemade each minute a character remains in a red tide.Weeds and CoralBalls <strong>of</strong> seaweed and coral float through <strong>the</strong> ElementalPlane <strong>of</strong> Water, growing in all directions equally andresembling planets <strong>of</strong> living plant life. These sphericalbeds are <strong>of</strong>ten <strong>the</strong> lairs <strong>of</strong> outsiders native to <strong>the</strong> plane,especially tritons. The waters around weed and coralspheres frequently have excellent fishing grounds, sosometimes marids build outposts nearby.Marid CommunitiesMarids are a fiercely independent race, so <strong>the</strong> “maridempire” on <strong>the</strong> Elemental Plane <strong>of</strong> Water is really a largecollection <strong>of</strong> semi-independent strongholds, all <strong>of</strong> whichswear fealty in varying degrees to <strong>the</strong> padishah <strong>of</strong> <strong>the</strong>marid. Often that degree <strong>of</strong> fealty is determined by <strong>the</strong>proximity <strong>of</strong> <strong>the</strong> stronghold to <strong>the</strong> Citadel <strong>of</strong> Ten ThousandPearls or <strong>the</strong> presence <strong>of</strong> agents <strong>of</strong> <strong>the</strong> padishah. Allmarids claim nobility <strong>of</strong> some kind, and <strong>the</strong> plane is filledwith shahs, atabegs, and mufti.A typical marid stronghold is tied to some type <strong>of</strong>jetsam, usually a bit <strong>of</strong> solid matter or even a weed bed.Usually 2d10 marids are found in such a community,with a variety <strong>of</strong> elemental servants and jann, as well asmortals who have lost bets, sought favors, been chosen asfavorites. or o<strong>the</strong>rwise wound up enslaved by <strong>the</strong> (relatively)benign marids. They have little use for evil creatures,even those that brea<strong>the</strong> water, and marids are frequentlyat war with <strong>the</strong> evil denizens <strong>of</strong> <strong>the</strong> ElementalPlane <strong>of</strong> Water.The Citadel <strong>of</strong> Ten Thousand Pearls is <strong>the</strong> greatest <strong>of</strong>marid communities and <strong>the</strong> seat <strong>of</strong> <strong>the</strong> Coral Throne.From this court emanates <strong>the</strong> wise rulership <strong>of</strong> <strong>the</strong> GreatPadishah <strong>of</strong> <strong>the</strong> Marid, <strong>the</strong> Keeper <strong>of</strong> <strong>the</strong> Empire, <strong>the</strong> Pearl<strong>of</strong> <strong>the</strong> Sea, <strong>the</strong> Parent <strong>of</strong> <strong>the</strong> Waves, <strong>the</strong> Maharaja <strong>of</strong> <strong>the</strong>Oceans, Emir <strong>of</strong> All Currents, and so forth. This citadel, setatop a free-floating coral reef, is bedecked with all manner<strong>of</strong> towers and halls carved from living shell and ringedwith luminous, glowing pearls. About two hundred maridsmake <strong>the</strong> citadel <strong>the</strong>ir home, all <strong>of</strong> <strong>the</strong>m nobility. Eachmarid has a set <strong>of</strong> personal servants, bringing <strong>the</strong> nonmaridpopulation <strong>of</strong> <strong>the</strong> citadel to about a thousand.The court <strong>of</strong> <strong>the</strong> great padishah is filled with intrigueand espionage because each marid has <strong>the</strong> heartfelt beliefthat he or she truly deserves to sit atop <strong>the</strong> Coral Throne.Assassinations are common, as are palace revolutions andexiles. The marids are individually <strong>the</strong> most powerful <strong>of</strong>genies, but <strong>the</strong>ir strong wills and high opinions <strong>of</strong> <strong>the</strong>mselvesprevent <strong>the</strong>m from banding permanently underany one leader.City <strong>of</strong> GlassFor travelers with less <strong>of</strong> a taste for palace intrigue, <strong>the</strong>City <strong>of</strong> Glass is an ideal ga<strong>the</strong>ring spot on <strong>the</strong> ElementalPlane <strong>of</strong> Water (especially for travelers who brea<strong>the</strong> air).Located at a stable collection <strong>of</strong> portals to o<strong>the</strong>r planes(stable in that <strong>the</strong>y do not move in relationship to eacho<strong>the</strong>r), <strong>the</strong> City <strong>of</strong> Glass consists <strong>of</strong> a great sphere <strong>of</strong>unbreakable glass, half filled with water. Visitors enter<strong>the</strong> city through any number <strong>of</strong> openings along <strong>the</strong> waterside, or through magical portals in <strong>the</strong> air-bubble half.Many buildings cross <strong>the</strong> boundary between air andwater; <strong>the</strong>re are buildings filled with water in <strong>the</strong> air half,and buildings equally stocked with air beneath <strong>the</strong>water’s surface. By mutual agreement <strong>of</strong> <strong>the</strong> city’s resident,“down” is toward <strong>the</strong> water half <strong>of</strong> <strong>the</strong> sphere.The City <strong>of</strong> Glass is a cosmopolitan collection <strong>of</strong> traders,travelers, and expatriates from o<strong>the</strong>r planes. Its denizensare primarily from <strong>the</strong> aquatic races <strong>of</strong> <strong>the</strong> Material Plane,including merfolk, aquatic elves, kuo-toas, lizardfolk,locathahs, and sahuagin. It is ruled by a council <strong>of</strong> longtimeresidents, no two <strong>of</strong> whom may be <strong>of</strong> <strong>the</strong> same race.The City <strong>of</strong> Glass is a merchant’s freeport and activelyencourages trade. Mercanes may be found within its borders,along with marids, dao, and human traders. Several<strong>of</strong> its portals lead back to <strong>the</strong> Material Plane, and it is saidthat in secret places within <strong>the</strong> city, <strong>the</strong>re are portals too<strong>the</strong>r planes as well.Historians note that <strong>the</strong> “unbreakable” glass <strong>of</strong> <strong>the</strong> domehas been broken in <strong>the</strong> past. Without definite gravity, however,<strong>the</strong> air remained more or less where it was. The city<strong>of</strong>ficials immediately repaired <strong>the</strong> rift and put to death <strong>the</strong>visitors whose errant spells were responsible for <strong>the</strong> break.The AvengerThe true nature <strong>of</strong> <strong>the</strong> Avenger, a unique figure on <strong>the</strong>Elemental Plane <strong>of</strong> Water, is unrevealed. Considered amyth by many, <strong>the</strong> Avenger appears as a great, dark graymanta ray measuring about 90 feet from <strong>the</strong> nose to <strong>the</strong>base <strong>of</strong> <strong>the</strong> tail and 180 feet from wingtip to wingtip. Itstail, which extends a fur<strong>the</strong>r 90 feet, discharges lightningbolts (as an 18th-level sorcerer), apparently at will. TheAvenger appears to be a construct or a vehicle as opposedto a living beast, because it propels itself through <strong>the</strong>water with a battery <strong>of</strong> water-screws.There are several <strong>the</strong>ories about <strong>the</strong> Avenger. It mightbe a powerful construct, ei<strong>the</strong>r still under <strong>the</strong> control <strong>of</strong>its master, wild and berserk, or with its own free will—<strong>the</strong> stories inevitably vary on this point.O<strong>the</strong>rs contend that <strong>the</strong> Avenger is a vehicle, perhapsconstructed on an alternate Material Plane, that found itsway to <strong>the</strong> Elemental Plane <strong>of</strong> Water. The nature or fate <strong>of</strong>its crew varies from tale-spinner to tale-spinner as well.The locathahs say that <strong>the</strong> crew is locathah pirates, while<strong>the</strong> marids make a good case for rebellious jann. Severalhuman tales talk <strong>of</strong> a crew <strong>of</strong> spectres.CHAPTER 6:THE INNERPLANES79

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