12.07.2015 Views

Manual of the Planes

Manual of the Planes

Manual of the Planes

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

KhalasCHAPTER 7:THE OUTERPLANESNimicriTowerArcaneChamadaMungothCrawlingCityGehennaHopelornKrangath112GEHENNA INHABITANTSThe yugoloths, masters <strong>of</strong> schemes, are most at home onGehenna, though sages note that yugoloths actually originatein Hades. But <strong>the</strong> yugoloths have been on Gehennalonger than most <strong>of</strong> <strong>the</strong> deities who now have <strong>the</strong>irrealms <strong>the</strong>re.Gehenna PetitionersPetitioners <strong>of</strong> Gehenna are <strong>the</strong> refuse <strong>of</strong> <strong>the</strong> planes.Greedy and grasping, <strong>the</strong>y care only for <strong>the</strong>mselves.Expect no favors from such a petitioner unless pro<strong>of</strong> <strong>of</strong>immediate recompense is at hand. Unlike on many <strong>of</strong><strong>the</strong> o<strong>the</strong>r Outer <strong>Planes</strong>, petitioners on Gehenna aremore willful, traveling from layer to layer on <strong>the</strong>ir ownpersonal quests for power. They’re looking for <strong>the</strong> ultimateexercise in free will, though <strong>the</strong>y are destined tonever find it.Gehenna’s petitioners have <strong>the</strong> following special petitionerqualities:Additional Immunities: Poison, acid.Resistances: Fire 20, cold 20.O<strong>the</strong>r Special Qualities: Surefooted.Surefooted (Ex): All petitioners have a +10 competencebonus on Climb checks.MOVEMENT AND COMBATMovement on Gehenna is much like movement on <strong>the</strong>Material Plane, though <strong>the</strong> mountainous, sloping nature<strong>of</strong> Gehenna imposes constant dangers.Falling on GehennaBecause every natural surface on Gehenna slopes atleast 45 degrees (except for occasional ledges and artificialconstructions), moving from place to place isdangerous.The description <strong>of</strong> <strong>the</strong> Climb skill in Chapter 4 <strong>of</strong> <strong>the</strong>Player’s Handbook describes how characters move abouton Gehenna’s slopes. The DC for Climb checks onGehenna varies from 0 for ordinary slopes to 15 for steepareas and 25 for sheer cliffs.Creatures can move at one-quarter speed as a moveequivalentaction on <strong>the</strong> sloping surfaces, or at one-halfspeed as a full-round action. Attempting to move fasterincurs a –5 penalty on <strong>the</strong> Climb check, as described in<strong>the</strong> Player’s Handbook.Those who fail <strong>the</strong>ir Climb checks make no progress.If <strong>the</strong>y fail <strong>the</strong>ir Climb checks by 5 or more, <strong>the</strong>y fall. Ifa fall occurs, <strong>the</strong> victim rolls, bounces, and rebounds<strong>of</strong>f <strong>the</strong> endless steep slope <strong>of</strong> Gehenna. Falling charactersget a chance to catch <strong>the</strong>mselves by making aClimb check (DC 10 on a slope, 35 in a steep area, and45 on a cliff ).If <strong>the</strong> fall occurs in a random location, <strong>the</strong> victimcomes to a stop on a natural ledge some 10d10+100 feetfar<strong>the</strong>r below and takes 10d6 points <strong>of</strong> damage from<strong>the</strong> bouncing, bone-jarring descent. In some locationson Gehenna, a victim’s fall could end sooner—in ariver <strong>of</strong> lava.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!