drones have limited conversational ability, <strong>the</strong>y canreport <strong>the</strong>ir operations and observations clearly andcompletely to <strong>the</strong>ir superiors.A duodrone is a bifunctional modron capable <strong>of</strong> interpretingand carrying out two commands at once. Thus,it can perform complex tasks beyond <strong>the</strong> abilities <strong>of</strong>monodrones. Typically, a duodrone is given only onetask at a time, which allows it <strong>the</strong> limited ability to react.If ordered to attack, for example, it does so until <strong>the</strong>enemy is slain. Thereafter, it can seek out a new enemyor decide to stop attacking ra<strong>the</strong>r than continuing toattack <strong>the</strong> nearest target, as a monodrone would.Duodrones serve in <strong>the</strong> modron army as corporals orsergeants, or even as special shock troops armed withthrusting and crushing weapons. They <strong>of</strong>ten lead squads<strong>of</strong> monodrones (twelve monodrones per duodrone).CombatA duodrone attacks with ei<strong>the</strong>r a halfspear or its claws.Modron Traits: Immune to mind-influencing effects;not subject to subdual damage, ability damage, abilitydrain, or energy drain; not subject to critical hits.Outsider Traits: Darkvision 60 ft.; cannot be raised orresurrected.Resistances (Ex): Acid, cold, and fire resistance 10.TRIDRONE (Base Modron)Medium-Size OutsiderHit Dice: 3d8+3 (16 hp)Initiative: +1Speed: 30 ft.AC: 15 (+1 Dex, +4 natural)Attacks: 3 claws +5 melee; or 3 javelins +4 rangedDamage: Claw 1d4+2; or javelin 1d6+2, and javelins1d6+1Face/Reach: 5 ft. by 5ft./5 ft.Special Qualities: All-around vision, modron traits,outsider traits, resistances, superior multiweaponfightingSaves: Fort +4, Ref +4, Will +3Abilities: Str 14, Dex 12, Con 12, Int 9, Wis 11, Cha 10Skills: Diplomacy +5, Intuit Direction +4, Listen +8,Search +3, Sense Motive +4, Spot +8Feats: AlertnessClimate/Terrain: Any landOrganization: Solitary or company (2–4 plus 12 duodronesand 144 monodrones)Challenge Rating: 2Treasure: NoneAlignment: Always lawful neutralAdvancement: 4–9 HD (Medium-size)A tridrone appears as a three-sided pyramid with threespiderlike legs. Each <strong>of</strong> its three “faces” has a single eye,a mouth, and one arm, all set vertically along <strong>the</strong> center.Tridrones speak <strong>the</strong> modron language and <strong>the</strong> tradetongue <strong>of</strong> <strong>the</strong> planes. They accept orders fromquadrones and can give instructions to duodrones.Tridrones are capable <strong>of</strong> reporting actions and observations,as well as actually planning limited objectives on<strong>the</strong> battlefield.As a trifunctional being, a tridrone can carry out a multiple-taskproject on its own. Typically, it receives a generalorder, <strong>the</strong>n divides <strong>the</strong> objective into smaller tasksthat can be completed by duodrones.In <strong>the</strong> modron army, tridrones serve as <strong>of</strong>ficers in specialcompanies. Three tridrones typically supervise eachcompany, relaying orders to <strong>the</strong> twelve duodrones, whoin turn pass <strong>the</strong>m along to <strong>the</strong> monodrones.CombatA tridrone attempts to hurl its javelins before enteringmelee with its claws.All-Around Vision (Ex): With its three eyes, atridrone can see in all directions at once. Because <strong>of</strong>this, it gains a +4 racial bonus on Spot and Searchchecks and cannot be flanked.Modron Traits: Immune to mind-influencing effects;not subject to subdual damage, ability damage, abilitydrain, or energy drain; not subject to critical hits.Outsider Traits: Darkvision 60 ft.; cannot be raised orresurrected.Resistances (Ex): Acid, cold, and fire resistance 10.Superior Multiweapon Fighting (Ex): A tridronecan attack with all its arms at no attack penalty.QUADRONE (Base Modron)Medium-Size OutsiderHit Dice: 4d8+4 (22 hp)Initiative: +2Speed: 30 ft.; winged quadrone: 30 ft., fly 30 ft. (poor)AC: 16 (+2 Dex, +4 natural)Attacks: 4 claws +7 melee; or 2 longspears +7 melee; or2 longbows +6 ranged; winged quadrone: 2 claws +7melee; or longspear +7 melee; or longbow +6 ranged8
Damage: Claw 1d4+3; or longspear 1d8+3, and longspear1d8+1; or longbow 1d8; winged quadrone: claw1d4+3; or longspear 1d8+3; or longbow 1d8Face/Reach: 5 ft. by 5ft./5 ft.Special Qualities: All-around vision, modron traits, outsidertraits, resistances, superior multiweapon fightingSaves: Fort +5, Ref +6, Will +5Abilities: Str 16, Dex 15, Con 13, Int 12, Wis 12, Cha 11Skills: Diplomacy +5, Intuit Direction +6, Knowledge(planes) +5, Listen +10, Search +10, Sense Motive +6,Spot +14Feats: Alertness, Rapid ShotClimate/Terrain: Any landOrganization: Solitary, squad 12, or battle (16quadrones plus 864 monodrones, 295 duodrones, 164tridrones, and 12 messenger monodrones)Challenge Rating: 3Treasure: NoneAlignment: Always lawful neutralAdvancement: 5–12 HD (Medium-size)A quadrone appears as a cube with six spiderlike limbs(two legs and four arms). Equipped with sensory organson all six sides <strong>of</strong> its cubic body, a quadrone can utilizeits senses to detect sights, sounds, and smells up to150% as far away as a human can under similar circumstances.Quadrones speak <strong>the</strong> modron tongue, Celestial, and<strong>the</strong> trade tongue <strong>of</strong> <strong>the</strong> planes. They accept orders frompentadrones and can give instructions to tridrones. Asfour-function creatures, quadrones can report actionsand observations, make plans, react to unexpectedoccurrences, and act to remedy <strong>the</strong>m.Quadrones comprise <strong>the</strong> upper level <strong>of</strong> worker modrons.They serve as field <strong>of</strong>ficers in <strong>the</strong> modron army,and each battle has a special “dozen-unit” consistingonly <strong>of</strong> quadrone warriors. Some quadrones are winged,with <strong>the</strong> wings replacing one pair <strong>of</strong> arms. These creaturesare <strong>of</strong>ten charged with special missions ordeployed for aerial combat.CombatA regular quadrone wields a longbow in each pair <strong>of</strong>hands and can fire both every round. Normally, it firesits longbows first, <strong>the</strong>n closes with <strong>the</strong> enemy and usesei<strong>the</strong>r its longspears or its claws for melee attacks. Awinged quadrone can fire only one longbow, or attackwith one longspear or two claws.All-Around Vision (Ex): With its four eyes, aquadrone can see in all directions at once. Because <strong>of</strong>this, it gains a +4 racial bonus on Spot and Searchchecks and cannot be flanked.Modron Traits: Immune to mind-influencing effects;not subject to subdual damage, ability damage, abilitydrain, or energy drain; not subject to critical hits.Outsider Traits: Darkvision 60 ft.; cannot be raised orresurrected.Resistances (Ex): Acid, cold, and fire resistance 10.Superior Multiweapon Fighting (Ex): A quadronecan attack with all its arms at no attack penalty.PENTRADRONE (Base Modron)Medium-Size OutsiderHit Dice: 5d8+10 (32 hp)Initiative: +3Speed: 50 ft.AC: 17 (+3 Dex, +4 natural)Attacks: 5 slams +9 meleeDamage: Slam 1d4+4Face/Reach: 5 ft. by 5ft./5 ft.Special Attacks: Breath weaponSpecial Qualities: All-around vision, damage reduction10/+1, levitation, modron traits, outsider traits,resistancesSaves: Fort +6, Ref +7, Will +5Abilities: Str 18, Dex 16, Con 14, Int 12, Wis 12, Cha 12Skills: Diplomacy +10, Ga<strong>the</strong>r Information +6, IntuitDirection +6, Knowledge (planes) +7, Listen +9,Search +10, Sense Motive +6, Spot +13Feats: Alertness, TrackClimate/Terrain: Any landOrganization: Solitary, regiment (5 pentadrones plus32 quadrones, 1,728 monodrones, 590 duodrones,328 tridrones, and 24 messenger monodrones)Challenge Rating: 4Treasure: NoneAlignment: Always lawful neutralAdvancement: 5–12 HD (Medium-size)A pentadrone is a five-armed creature that resembles astarfish mounted on five thin, stiltlike legs. Though itcannot fly, it can levitate by means <strong>of</strong> its breath weapon(see below).Pentadrones speak <strong>the</strong> modron tongue, Celestial, and<strong>the</strong> trade tongue <strong>of</strong> <strong>the</strong> planes. They can survive in vir-9
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MANUAL OF THE PLANESJeff Grubb, Bru
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INTRODUCTIONIntroductionThis book i
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of the universe (earth, air, fire,
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within a plane where the rules are
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Shapes of the PlanesinfiniteGreat W
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save (DC 25) or gain a negative lev
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Illus. by A. Swekelven if a plane i
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Planar RelationshipsPlaneAPlane ACo
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Creatures that use positive or nega
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GETTING FROM PLANETO PLANEThe plane
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Illus. by A. Swekelhe planes are la
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Spot (Wis), and Use Magic Device (C
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Direction (Wis), Jump (Str), Knowle
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damage bonus does not apply to crea
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to a limited extent. On planes with
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Greater planar bindingHoly wordLess
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elemental form to put out nonmagica
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Audible Alarm: An audible portal al
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On planes you create yourself, safe
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Illus. by A. Swekelhe Material Plan
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Oerth’s cosmology is laid out in
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Illus. by A. Swekelhe Transitive Pl
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spells and spell-like effects that
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often used by astral travelers who
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There is no day or night on the Ast
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Table 5-3: Astral Encountersd% Enco
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try to lure adventurers away from e
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even if prisoners escape, they’re
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Any creature becoming ethereal (inc
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The Plane of Shadow does not connec
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describes some typical abilities an
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Illus. by A. Swekelhe Inner Planes
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positiveElementalPlane ofWaterThree
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A maximum of 20d6 points of damage
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of material and have his life crush
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Table 6-2: Elemental Plane of Earth
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MOVEMENT AND COMBATThe Elemental Pl
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ELEMENTAL PLANEOF WATERIt is an oce
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Red TidesA dangerous contagion has
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• Impeded Magic: Spells and spell
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Class abilities that use positive e
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Illus. by A. Swekelf the Inner Plan
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CHAPTER 7:THE OUTERPLANES87Beastlan
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everything within a ten-mile radius
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Only those who suffer mortal wounds
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Plane drift through the miasma: bit
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FamiliarityVery familiarStudied car
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Every word, scream, or shout is cau
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oulders, and worked stone, as if a
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directional gravity. Unless stated
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sun no brighter than the Material P
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and Colothys confines liars whose u
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OthrysCathrysMinethysColothysPorpha
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Normal petitioners in Hades gain on
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PlutonThe third gloom of Hades is a
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Gehenna CombatCombat on Gehenna is
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NINE HELLS OF BAATORIt is Hell, whe
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added to the Bronze Citadel. Work g
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dribble of slimy water sluices into
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StygiaThe fifth layer of the Nine H
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they first enter the downdraft or b
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are big enough for whole cities and
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the truth, the ice sheet has object
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Scion Queen Mother at all times, an
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they have three possible courses of
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always find themselves in the surf
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amid treasure gathered over eons—
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BYTOPIA INHABITANTSBytopia is home
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on the Material Plane, sounds more
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BelierinBelierin is a land of misty
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without touching the ground. The Be
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ARBOREA LINKSArborea borders the Be
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CHAPTER 7:THE OUTERPLANESOUTLANDS I
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OutlandsExcelsiorSigilTradegateEcst
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CHAPTER 7:THE OUTERPLANES152Table 7
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CHAPTER 8:DEMIPLANES154to multiple
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of naivete. Neth doesn’t know how
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Illus. by A. Swekelhe planes suppor
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BARIAURMedium-Size OutsiderHit Dice
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precious and lovely, firres take up
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Summon Tanar’ri (Sp): Tanar’ri
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Spinagon (Baatezu)Narzugon (Baatezu
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Xag-YaXeg-YiMedium-Size Outsider (I
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dull black orbs that reflect noligh
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DaoMaridLarge Outsider (Air, Evil)L
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is drawn in melee, the blade transf
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When an inevitable is created, it r
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matter at hand. They use alter self
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- Page 215 and 216: Myriad PlanesCosmologyplanar clumpp
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- Page 219 and 220: WINDING ROAD LINKSPlanar travelers
- Page 221 and 222: Planar Rips: Planar rips are holes
- Page 223: Lolth 100, 103Lucid Dreaming 203Lun
- Page 226 and 227: Table 1: Modron CastesCaste No. of
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- Page 242 and 243: Wholeness of Body (Su): A secundus
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- Page 248 and 249: PLAY MOREFREE D&D® V.3.5 ACCESSORY
- Page 250 and 251: Table of ContentsThe Nature of the
- Page 252 and 253: Pandemonium: Electricity and sonic
- Page 254 and 255: Manual of the Planes MonstersFeats