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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 9:MONSTERSIllus. by W. Reynolds166For <strong>the</strong> purposes <strong>of</strong> feat selection, <strong>the</strong>y are consideredto have <strong>the</strong> Mounted Combat feat (only to satisfy prerequisites;it has no game effect).Summon Tanar’ri (Sp): Once per day, an armanite canattempt to summon 1d10 dretches or ano<strong>the</strong>r armanitewith a 30% chance <strong>of</strong> success.GORISTROThe hulking goristros are kept as destructive siegeengines and pets by powerful demon lords. Stupid creatures,<strong>the</strong>y exist only to smash anything <strong>the</strong>y can. Centuriesin <strong>the</strong> Abyssal breeding pits have rendered<strong>the</strong>m frighteningly effective at that task.A goristro looks like a twisted crossbetween a bison and a human, with asquat, muscular body and broadshoulders supporting a massivehorned head. Its armsare overly long, enabling <strong>the</strong> goristro to walk onits knuckles like a gorilla.CombatGoristros are incapable <strong>of</strong> subtlety andhave only a feral grasp <strong>of</strong> combattactics. They usually charge intobattle and beat enemies with <strong>the</strong>irmassive fists until <strong>the</strong> fight isover. They use <strong>the</strong>ir stampability if <strong>the</strong>y’re outnumberedby smaller creatures.Unlike o<strong>the</strong>r tanar’ri,goristros cannot summono<strong>the</strong>r tanar’ri.Stamp (Ex): By stamping itsmassive feet on <strong>the</strong> ground, agoristro can produce a shockwave that sends its foescareening <strong>of</strong>f-balance. Theshock lasts 1 round, duringwhich time creatures on <strong>the</strong>ground within 60 feet <strong>of</strong><strong>the</strong> goristro can’t move or attack.Spellcasters within rangemust make successful Concentrationchecks (DC 20 + spell level) or lose any spells<strong>the</strong>y try to cast. All creatures standing in range mustmake Reflex saves or fall down. Most structures on openground and caverns underground collapse, dealing 8d6points <strong>of</strong> damage to those caught within or beneath <strong>the</strong>rubble (Reflex DC 15 half ). The goristro can stamp thisway three times per day.Spell-Like Abilities: At will—fear as <strong>the</strong> spell cast by a10th-level sorcerer (save DC = 11 + spell level). A goristrocan continuously use see invisibility as <strong>the</strong> spell cast by a10th-level sorcerer.Rock Throwing (Ex): Goristro are trained to throwrocks weighing 60 to 80 pounds. These missiles have arange increment <strong>of</strong> 140 feet.DEVILBaator’s devils seek to place <strong>the</strong> planes under a shroud<strong>of</strong> evil. Their dark minions scheme to overthrow all thatis good, establishing a tyrannical structure with <strong>the</strong>mselveson top.Most fiends inhabiting Baator are baatezu. Because<strong>the</strong>y come from such a regimented plane, it’s <strong>of</strong>ten difficultto tell apart members <strong>of</strong> a particularbaatezu type. They tend to dress alike andspeak alike, because individuality gets stampedout ruthlessly.The baatezu described below speak Infernal,Celestial, and Draconic.COMBATDevils favor organized battles,and <strong>the</strong>y use small-grouptactics whenever <strong>the</strong>y can t<strong>of</strong>lank or surround foes, s<strong>of</strong>tenup targets with rangedattacks, and divideup large groups withspell-like abilities beforetackling <strong>the</strong>m piecemeal.Summon Baatezu (Sp):Most baatezu can summon<strong>the</strong>ir cohorts muchas though casting a summonmonster spell, but<strong>the</strong>y have only a limitedchance <strong>of</strong> success.Roll d%: On a failure,no baatezu answer <strong>the</strong>summons. Summonedcreatures automaticallyreturn whence <strong>the</strong>ycame after 1 hour, and<strong>the</strong>y can’t use <strong>the</strong>ir ownsummoning ability if<strong>the</strong>y were summoned<strong>the</strong>mselves. And in <strong>the</strong>rigid caste society <strong>of</strong> <strong>the</strong> baatezu,<strong>the</strong> summoner is always obliged to repay <strong>the</strong> summonedbaatezu somehow. Many devils are loath to entangle<strong>the</strong>mselves so.Baatezu QualitiesImmunities (Ex): Baatezu are immune to fire andpoison.Resistances (Ex): Baatezu have cold and acid resistance20.See in Darkness (Su): All devils can see perfectly indarkness <strong>of</strong> any kind, even that created by deeper darknessspells.Telepathy (Su): Baatezu can communicate telepathicallywith any creature within 100 feet that has alanguage.

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