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Manual of the Planes

Manual of the Planes

Manual of the Planes

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are big enough for whole cities and kingdoms. Geometricshapes o<strong>the</strong>r than cubes exist, though <strong>the</strong>y are rare(except on Tintibulus, <strong>the</strong> third layer).Vision is normal on Acheron. The plane is lighted by agray, fluctuating illumination that varies slightlybetween bright moonlight and a dark, cloudy day.Hearing is also normal, though <strong>the</strong> echo <strong>of</strong> collidingcubes and <strong>the</strong> ring <strong>of</strong> battle is always in <strong>the</strong> background.AvalasThe first layer <strong>of</strong> Acheron is also called <strong>the</strong> Battleplains,for it contains <strong>the</strong> most cubes—and enougharmies and fortresses to populate <strong>the</strong>m. The clash <strong>of</strong>distant cubes is indistinguishable from <strong>the</strong> closer clash<strong>of</strong> a nearby battlefield. The cubes vary from city-sizedto continent-sized. The smallest cubes are usually <strong>the</strong>oldest, having been reduced to <strong>the</strong>ir present size byeons <strong>of</strong> collisions.Clangor: Clangor is a cube completely carved and tunneledto house a single great set <strong>of</strong> barracks for <strong>the</strong> goblinnations and <strong>the</strong>ir eternal war. It is also <strong>the</strong> seat <strong>of</strong> <strong>the</strong>goblin deity Maglubiyet.The towers and walls <strong>of</strong> Clangor are arranged withdeadly precision to inflict <strong>the</strong> greatest damage on anyattacking force. The air is cold and dry, and breath fogs<strong>the</strong> air. What regions are not given over to goblin barrackshold wolf warrens for elite goblin riders. Becausemost <strong>of</strong> <strong>the</strong> forces <strong>of</strong> Clangor are goblin and hobgoblinpetitioners, no great store <strong>of</strong> food is necessary. However,some heavily guarded stores are available for mortals,wolves, and o<strong>the</strong>r creatures that also reside on Clangor,brought from <strong>of</strong>fplane at a hefty price through heavilyguarded portals.Shetring: The fortress Shetring blends into <strong>the</strong> rest <strong>of</strong><strong>the</strong> metal-carved structure <strong>of</strong> <strong>the</strong> cube. The great RiverLorfang pierces <strong>the</strong> fortress, with five strong bridgesproviding access between <strong>the</strong> two sides. The river wellsup from a spring, travels a few miles, <strong>the</strong>n plunges into<strong>the</strong> cube again. Maglubiyet himself lives at <strong>the</strong> bottom<strong>of</strong> <strong>the</strong> plummeting waterfall in a magnificently carvedsteel cavern dripping with moisture. The goblins flingsacrifices from <strong>the</strong> top <strong>of</strong> <strong>the</strong> waterfall before mountinga great <strong>of</strong>fensive (usually against Nishrek, home <strong>of</strong> <strong>the</strong>orc pan<strong>the</strong>on).Nishrek: This metallic cube houses <strong>the</strong> orc pan<strong>the</strong>on,<strong>the</strong> head <strong>of</strong> which is Gruumsh, <strong>the</strong> one-eyed deity <strong>of</strong> <strong>the</strong>orcs. The mildly law-aligned trait is negated on Nishrek.Like Clangor, Nishrek is heavily carved and tunneledand houses great legions <strong>of</strong> orc troops.Unlike on Clangor, <strong>the</strong> barracks are chaoticallyarranged, and <strong>the</strong> tunnels meander. Where Clangorseems gridlike from a distance, Nishrek is swirled withwinding streets and trenches, and blotchy with haphazardlyarranged strongholds.While <strong>the</strong> orcs under <strong>the</strong> command <strong>of</strong> lesser orc deitiessuch as Bahgtru and Ilneval are content to marshal <strong>the</strong>irforces against Clangor, Gruumsh pursues his longThuldaninCabal MacabreAcheronAsalasTintibulusOcanthusvendetta against a more distant foe: Corellon Larethian. Inages past, Corellon Larethian put out Gruumsh’s left eye, adebt that Gruumsh always seeks to repay.The fortress towns <strong>of</strong> Rotting Eye, White Hand, andThree Fang all lie under Gruumsh’s direct dominion. Hehas residences in each, moving between <strong>the</strong>m in arandom fashion. Bahgtru and Ilneval control o<strong>the</strong>r, lessfortified towns, while <strong>the</strong> hidden orc deity Luthic is contentto send forth her plagues from deep within <strong>the</strong> heart<strong>of</strong> <strong>the</strong> cube, where her realm is said to lie.Scourgehold: Hextor’s realm, Scourgehold, is foundon a particularly large cube where battle always rages.Hextor’s fortress is a many-walled edifice <strong>of</strong> iron andstone, bristling with watchtowers and roving siegeengines. The innermost structure, The Great Coliseum, isa miles-wide, many-leveled arena <strong>of</strong> beaten bronze andglass. Here, legions constantly train in <strong>the</strong> arts <strong>of</strong> war.Hextor himself (or his avatar), in his visage as a grayskinned,horrible six-armed being, <strong>of</strong>ten walks <strong>the</strong>training coliseum, his various weapons awhirl. Themere sight <strong>of</strong> his symbol <strong>of</strong> hate and discord, six arrowsfacing downward in a fan, sends his worshipers into ablood-mad battle frenzy.ThuldaninThe second layer <strong>of</strong> Acheron appears much like <strong>the</strong> first.However, Thuldanin’s population is quite small. TheCHAPTER 7:THE OUTERPLANES125

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