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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 3:CHARACTERSAND MAGICShadowfadeIllusion (Shadow)Level: Sor/Wiz 5Components: V, SCasting Time: 1 actionRange: Personal and touchTargets: You and up to one touched creature/levelDuration: 1 minute/levelSaving Throw: Will negatesSpell Resistance: YesYou open a portal onto <strong>the</strong> Plane <strong>of</strong> Shadow, allowingyourself and creatures you touch to pass into that area.Unlike <strong>the</strong> shadow walk spell, this does not grant you <strong>the</strong>ability to open ano<strong>the</strong>r such portal automatically, so <strong>the</strong>spell is <strong>of</strong>ten used as a temporary hiding place or amethod <strong>of</strong> gaining access to <strong>the</strong> Plane <strong>of</strong> Shadow.The portal remains for <strong>the</strong> duration <strong>of</strong> <strong>the</strong> spell, ando<strong>the</strong>r creatures may pass through it in ei<strong>the</strong>r direction if<strong>the</strong>y make a Will save. The portal is invisible from <strong>the</strong>Material Plane and looks like a white hole on <strong>the</strong> Plane<strong>of</strong> Shadow.As with <strong>the</strong> shadow walk spell, you must be in a region<strong>of</strong> heavy shadows to cast shadowfade. The spell may onlybe cast on a plane coexistent with <strong>the</strong> Plane <strong>of</strong> Shadow,and it cannot be cast on <strong>the</strong> Plane <strong>of</strong> Shadow itself.Xorn MovementAlterationLevel: Sor/Wiz 5Components: V, S, FCasting time: 1 actionRange: TouchTarget: Creature touchedDuration: 1 round/level or see belowSaving Throw: Will negates (harmless)Spell Resistance: Yes (harmless)The target <strong>of</strong> this spell may move through natural, solidmaterial such as earth and stone such as a xorn, burrowingthrough <strong>the</strong> earth but leaving behind no tunnel orsign <strong>of</strong> passage. The target cannot move through workedstone, brick, or metal. A move earth spell cast on an areacontaining a creature using xorn movement will fling <strong>the</strong>target back 30 feet and stun it for 1 round (a successfulFortitude save negates <strong>the</strong> stunning).The target <strong>of</strong> xorn movement is able to brea<strong>the</strong> normallywhile entombed in earth and natural rock.The xorn movement spell lasts a minimum <strong>of</strong> 1round/level. If <strong>the</strong> target has not emerged into a significantvolume <strong>of</strong> open air (a space large enough to contain<strong>the</strong> target comfortably) for <strong>the</strong> entire duration <strong>of</strong> <strong>the</strong>spell, xorn movement remains in effect until <strong>the</strong> targetdoes move into such as area. In this fashion, characterswho find <strong>the</strong>mselves deep in <strong>the</strong> Elemental Plane <strong>of</strong>Earth can find <strong>the</strong>ir way to safety.Focus: A scale from a xorn’s hide.Zone <strong>of</strong> RespiteAbjurationLevel: Clr 3, Sor/Wiz 4Components: V, S, MCasting Time: 2 roundsRange: Medium (100 ft. + 10 ft./level)Area: 30 ft. cube/levelDuration: 10 minutes/levelSaving Throw: NoneSpell Resistance: NoYou create a region that is temporarily pro<strong>of</strong> against interplanarintrusion. This includes spells and abilities thatuse o<strong>the</strong>r planes, including dimension door, teleport, planeshift, and travel through such planes as <strong>the</strong> Astral Plane,<strong>the</strong> E<strong>the</strong>real Plane, and <strong>the</strong> Plane <strong>of</strong> Shadow.Summoning and calling spells does not functionwithin <strong>the</strong> zone <strong>of</strong> respite, but summoned and called creaturesoutside <strong>the</strong> zone <strong>of</strong> respite may be sent inside it.Gate spells and o<strong>the</strong>r portals may not be created within<strong>the</strong> zone <strong>of</strong> respite, but existing portals are unaffected by<strong>the</strong> spell. Creatures within coterminous or coexistentplanes must retreat to <strong>the</strong> edges <strong>of</strong> <strong>the</strong> zone <strong>of</strong> respite andcannot enter <strong>the</strong> corresponding area on <strong>the</strong> coterminousor coexistent plane.Material Component: A small amount <strong>of</strong> blood from agorgon.Zone <strong>of</strong> RevelationDivinationLevel: Clr 3, Sor/Wiz 4Components: V, S, DF/MCasting Time: 1 actionRange: Close (25 ft. + 5 ft./2 levels)Area: 5-ft.-radius/level emanationDuration: 1 minute/levelSaving Throw: NoneSpell Resistance: YesAll creatures and objects within zone <strong>of</strong> revelation’s area aremade visible. This includes invisible creatures as well asthose in coexistent planes such as <strong>the</strong> E<strong>the</strong>real Plane and<strong>the</strong> Plane <strong>of</strong> Shadow. Natives <strong>of</strong> <strong>the</strong>se planes do not loseany abilities but are made simply made visible.Zone <strong>of</strong> revelation suppresses but does not dispel invisibility,e<strong>the</strong>realness, or o<strong>the</strong>r spells. Once a formerlyinvisible object or creature leaves <strong>the</strong> area, it becomesinvisible again.Arcane Material Component: A handful <strong>of</strong> dust from <strong>the</strong>grave clo<strong>the</strong>s <strong>of</strong> an undead creature.40

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