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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Creatures that use positive or negative energy, such as <strong>the</strong>undead, are unaffected.A single Elemental Plane puts <strong>the</strong> elements in continualconflict on <strong>the</strong>ir home plane. A traveler to <strong>the</strong> ElementalPlane would have to prepare for random changesbetween <strong>the</strong> various elements.You can assign planar traits according to your needs.Let’s say portions <strong>of</strong> <strong>the</strong> Omniverse’s Elemental Plane arefire-dominant, water-dominant, air-dominant, and earthdominant.Let’s define Overheaven as mildly goodalignedand Darkunder as mildly evil-aligned. Because<strong>the</strong> planes are only mildly aligned, <strong>the</strong> neutral natives<strong>the</strong>re don’t suffer.The Material Plane and <strong>the</strong> Outer <strong>Planes</strong>, <strong>the</strong> E<strong>the</strong>realPlane, and <strong>the</strong> Plane <strong>of</strong> Shadow have normal time, while<strong>the</strong> Astral Plane and <strong>the</strong> Elemental Plane have <strong>the</strong> timelesstrait with regard to breathing, hunger, and sleep. The AstralPlane has no gravity, while <strong>the</strong> Elemental Plane has objectivedirectional gravity. For simplicity’s sake, let’s say that<strong>the</strong> Omniverse’s Transitive <strong>Planes</strong> are o<strong>the</strong>rwise just like<strong>the</strong>ir counterparts in <strong>the</strong> D&D cosmology, and <strong>the</strong> o<strong>the</strong>rplanes in <strong>the</strong> Omniverse have no o<strong>the</strong>r special planar traits.Assembling <strong>the</strong> OmniverseNow that you have <strong>the</strong> pieces, how do you fit <strong>the</strong>mtoge<strong>the</strong>r? This is where <strong>the</strong> planar connections come in.The best plane, but not <strong>the</strong> only one, for stringingtoge<strong>the</strong>r <strong>the</strong> o<strong>the</strong>r planes is <strong>the</strong> Astral Plane, which existsprimarily to facilitate travel between planes. You can havecosmologies without <strong>the</strong> Astral Plane—<strong>the</strong> E<strong>the</strong>realPlane and <strong>the</strong> Plane <strong>of</strong> Shadow can be used as well, but<strong>the</strong>y function differently.For <strong>the</strong> Omniverse, we’ll put all our planes within <strong>the</strong>Astral Plane. This is <strong>the</strong> great open sea that links <strong>the</strong>planes. The Material Plane sits in <strong>the</strong> center, with <strong>the</strong>E<strong>the</strong>real Plane and <strong>the</strong> Plane <strong>of</strong> Shadow overlapping it.Above <strong>the</strong> Material Plane we put Overheaven, and Darkundergoes beneath (though it’s just as accurate to put<strong>the</strong>m beside <strong>the</strong> Material Plane). The Elemental <strong>Planes</strong>urrounds <strong>the</strong> Material Plane and its coexistent neighborslike rings around <strong>the</strong> planet Saturn.Now that <strong>the</strong> Omniverse is arranged, we’ll link <strong>the</strong>planes. Travel is possible from each <strong>of</strong> <strong>the</strong> planes to <strong>the</strong>Astral Plane, which is coexistent with every o<strong>the</strong>r plane.There are probably gates and portals from Overheavenand Darkunder to <strong>the</strong> Material Plane, but not from Overheavendirectly to Darkunder or vice versa. This makes<strong>the</strong> Material Plane a ga<strong>the</strong>ring spot for creatures from <strong>the</strong>Outer <strong>Planes</strong>.Does <strong>the</strong> Elemental Plane connect to <strong>the</strong> E<strong>the</strong>real Planeand <strong>the</strong> Plane <strong>of</strong> Shadow? How about Darkunder andOverheaven? For this example, let’s say that <strong>the</strong> o<strong>the</strong>rplanes have <strong>the</strong>ir own E<strong>the</strong>real <strong>Planes</strong>, separate from <strong>the</strong>Material Plane’s E<strong>the</strong>real. The Plane <strong>of</strong> Shadow potentiallyconnects to all o<strong>the</strong>r planes, though one must pass through<strong>the</strong> perils <strong>of</strong> <strong>the</strong> Deep Shadow to find <strong>the</strong> connections.So <strong>the</strong> connections in <strong>the</strong> Omniverse look like <strong>the</strong> diagramon <strong>the</strong> following page.With <strong>the</strong> Omniverse, you have a basic layout <strong>of</strong> planes,sufficient to use everything in <strong>the</strong> D&D core rulebooks.The cosmology reflects a strong good/evil split andmostly ignores conflict between law and chaos. The ElementalPlane is a continually warring land <strong>of</strong> conflictbetween inhuman forces. Planar travelers may visit Overheavenor Darkunder more than <strong>the</strong>y travel to <strong>the</strong> ElementalPlane, but perhaps powerful mages have cut <strong>the</strong>irown deals with <strong>the</strong> various elemental lords.That’s a simple version <strong>of</strong> how to build your own cosmology.O<strong>the</strong>r potential cosmologies can be found in <strong>the</strong>Appendix.CHAPTER 2:CONNECTINGTHE PLANESpqqqqrsRAISING THE CURTAIN: REVEALING YOURCOSMOLOGYOne <strong>of</strong> <strong>the</strong> advantages <strong>of</strong> creating your own cosmology is <strong>the</strong>ability to customize a universe to meet <strong>the</strong> needs <strong>of</strong> yourcampaign. Accordingly, you can present as much or as little <strong>of</strong>that universe as you like to your players.Most established D&D players are familiar with <strong>the</strong> concepts<strong>of</strong> Inner <strong>Planes</strong> and Outer <strong>Planes</strong>, planes arranged in a wheel,and o<strong>the</strong>r “standards.” In building your own cosmology, youdon’t have to keep <strong>the</strong> pieces you don’t like, and you have <strong>the</strong>advantage <strong>of</strong> letting <strong>the</strong> characters <strong>the</strong>mselves discover what isout <strong>the</strong>re.Keep two points in mind when forging your own planes.• Let <strong>the</strong> players know that <strong>the</strong>y don’t know. If you arecustomizing your cosmology, let your players know that youhave done so. This probably brings fur<strong>the</strong>r questions andcuriosity, which is a good thing. It also keeps players fromgetting frustrated when <strong>the</strong>ir assumptions about how <strong>the</strong>universe works aren’t borne out.• Determine what <strong>the</strong> natives <strong>of</strong> your campaign know. Thisincludes <strong>the</strong> characters, <strong>of</strong> course. There can be two levels<strong>of</strong> knowledge: common knowledge and arcane knowledge.For example, common knowledge may be that <strong>the</strong>sun is a chariot that <strong>the</strong> Sun Deity drives across <strong>the</strong> sky.But sages and o<strong>the</strong>rs with Knowledge (<strong>the</strong> planes) knowthat <strong>the</strong> sun is really a vortex to <strong>the</strong> Positive Energy Plane,and a pan<strong>the</strong>on <strong>of</strong> lesser deities keeps it from swallowing<strong>the</strong> Material Plane. It’s fair to give <strong>the</strong> players informationin keeping with <strong>the</strong>ir characters’ knowledge <strong>of</strong> <strong>the</strong>universe. It’s also fair if this information turns out to beincorrect, as long as <strong>the</strong> correct information can bediscovered or revealed.In a campaign featuring planar travel (and <strong>the</strong> high-levelindividuals who engage in that travel), <strong>the</strong>re will be sages andloremasters with sufficient knowledge <strong>of</strong> <strong>the</strong> planes to lay out<strong>the</strong> “correct” cosmology, or at least <strong>the</strong>y’ll be able to addressmost <strong>of</strong> <strong>the</strong> questions raised by planar travel. In a campaignwhere such travel is uncommon, <strong>the</strong> characters may have todiscover for <strong>the</strong>mselves how <strong>the</strong> planes fit toge<strong>the</strong>r.pqqqqrs19

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