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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 2:CONNECTINGTHE PLANES16right magic, inhabitants <strong>of</strong> <strong>the</strong> Material Plane can likewisesee and interact with those on <strong>the</strong> E<strong>the</strong>real Plane(see invisibility and magic missile, for example, both affect<strong>the</strong> E<strong>the</strong>real Plane).A plane can be both coexistent and coterminous. ThePlane <strong>of</strong> Shadow, for example, is coexistent because itoverlaps <strong>the</strong> Material Plane and can be accessed from<strong>the</strong>re with <strong>the</strong> right spell or ability. But it’s also coterminous—it’spossible to enter <strong>the</strong> Plane <strong>of</strong> Shadow at certainpoints, and travel to strange realms beyond <strong>the</strong> part<strong>of</strong> <strong>the</strong> plane that lies coexistent with <strong>the</strong> Material Plane.(See <strong>the</strong> map on <strong>the</strong> following page.)THE D&D COSMOLOGYAs a continuing example, we present <strong>the</strong> Great Wheel,<strong>the</strong> D&D cosmology. The Great Wheel demonstrateshow <strong>the</strong> planes fit toge<strong>the</strong>r, and it provides a planar networkthat you can use without having to design your owncosmology from <strong>the</strong> ground up.The Great Wheel consists <strong>of</strong> twenty-seven planes.They are:Material Plane: The Material Plane encompasses <strong>the</strong>world <strong>of</strong> Oerth and <strong>the</strong> world presented in <strong>the</strong> core D&Drulebooks. Alternate Material <strong>Planes</strong> may exist as well.Three Transitive <strong>Planes</strong>: The Great Wheel has <strong>the</strong>E<strong>the</strong>real Plane, Astral Plane, and Plane <strong>of</strong> Shadow.These planes function as described in <strong>the</strong> D&D corerulebooks.Six Inner <strong>Planes</strong>: Four elemental planes and twoenergy planes are part <strong>of</strong> <strong>the</strong> Great Wheel. The elementalplanes are those <strong>of</strong> <strong>the</strong> classic D&D elements: fire, air,earth, and water. The energy planes embody positive andnegative energy.Seventeen Outer <strong>Planes</strong>: These aligned planes are<strong>the</strong> homes <strong>of</strong> various deities and outsiders, and <strong>the</strong>y are<strong>of</strong>ten layered. The Outer <strong>Planes</strong> are:• Heroic Domains <strong>of</strong> Ysgard• Ever-Changing Chaos <strong>of</strong> Limbo• Windswept Depths <strong>of</strong> Pandemonium• Infinite Layers <strong>of</strong> <strong>the</strong> Abyss• Tarterian Depths <strong>of</strong> Carceri• Gray Waste <strong>of</strong> Hades• Bleak Eternity <strong>of</strong> Gehenna• Nine Hells <strong>of</strong> Baator• Infernal Battlefield <strong>of</strong> Acheron• Clockwork Nirvana <strong>of</strong> Mechanus• Peaceable Kingdoms <strong>of</strong> Arcadia• Seven Mounting Heavens <strong>of</strong> Celestia• Twin Paradises <strong>of</strong> Bytopia• Blessed Fields <strong>of</strong> Elysium• Wilderness <strong>of</strong> <strong>the</strong> Beastlands• Olympian Glades <strong>of</strong> Arborea• Concordant Domain <strong>of</strong> <strong>the</strong> OutlandsDemiplanes: Finally, <strong>the</strong> core cosmology contains <strong>the</strong>option for as many demiplanes as you desire.ASSEMBLING THE D&D COSMOLOGYThe D&D cosmology consists <strong>of</strong> <strong>the</strong> following arrangements:• The Material Plane is at its center.• The Plane <strong>of</strong> Shadow and <strong>the</strong> E<strong>the</strong>real Plane are coexistentwith <strong>the</strong> Material Plane. All planes, including <strong>the</strong>Plane <strong>of</strong> Shadow and <strong>the</strong> E<strong>the</strong>real Plane, are coexistentwith <strong>the</strong> Astral Plane, which envelops <strong>the</strong> whole cosmologylike a cloud.• The six Inner <strong>Planes</strong> surround <strong>the</strong> Material Plane. Theyare separate from <strong>the</strong> Material Plane and from eacho<strong>the</strong>r (<strong>the</strong>y do not have connections between <strong>the</strong>m).They are each coexistent with <strong>the</strong> Astral Plane, <strong>of</strong>course. Each <strong>of</strong> <strong>the</strong> Inner <strong>Planes</strong> has <strong>the</strong> appropriateelemental or energy trait.• The Outer <strong>Planes</strong> are arranged in a great wheel around<strong>the</strong> Material Plane. Each Outer Plane is coterminous to<strong>the</strong> planes on ei<strong>the</strong>r side <strong>of</strong> it but separate from <strong>the</strong>o<strong>the</strong>r Outer <strong>Planes</strong>. The exception to this is <strong>the</strong> ConcordantDomain <strong>of</strong> <strong>the</strong> Outlands, which is coterminousto every o<strong>the</strong>r Outer Plane and thus a central hubfor dealings between outsiders.The Outer <strong>Planes</strong> are coexistent with <strong>the</strong> Astral Plane.They are separate from <strong>the</strong> E<strong>the</strong>real Plane and <strong>the</strong> Plane<strong>of</strong> Shadow, so <strong>the</strong>re are limitations to accessing certainspells while in <strong>the</strong> Outer <strong>Planes</strong>. The Outer <strong>Planes</strong> aremade up <strong>of</strong> related layers, and <strong>the</strong> most common access isthrough <strong>the</strong> top layer <strong>of</strong> each plane. The good-alignedplanes, also called <strong>the</strong> celestial planes, are linked by <strong>the</strong>path <strong>of</strong> <strong>the</strong> River Oceanus, while <strong>the</strong> evil-aligned, infernalplanes are linked by <strong>the</strong> path <strong>of</strong> <strong>the</strong> River Styx (seePlanar Paths, below).• There are a large number <strong>of</strong> finite demiplanes that connectall over <strong>the</strong> place. Individual conduits, freestandinggates, and vortices are also common.BUILDING YOUR OWNCOSMOLOGY<strong>Planes</strong> have <strong>the</strong>ir own traits and connections, which youcan dictate. Using <strong>the</strong> planar traits and connectionsestablished in this book, you can build your own planesand develop your own cosmology.The cosmology you create should fit <strong>the</strong> needs <strong>of</strong> yourcampaign. Here’s a list <strong>of</strong> things that a “typical” D&Dcampaign needs a cosmology to provide:• A place for deities.• A place for fiendish creatures to come from.• A place for celestial creatures to come from.• A place for elemental creatures to come from.• A way <strong>of</strong> getting from one plane to ano<strong>the</strong>r.• A way for spells that use <strong>the</strong> Astral Plane, <strong>the</strong> E<strong>the</strong>realPlane, or <strong>the</strong> Plane <strong>of</strong> Shadow to function.None <strong>of</strong> <strong>the</strong>se are an absolute requirement for your campaign.You can run a campaign without deities at all, or with

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