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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 9:MONSTERS176groups, <strong>the</strong>y can make temporary alliances with reddragons at <strong>the</strong> option <strong>of</strong> <strong>the</strong> Dungeon Master.GITHYANKI CHARACTERSFighter is <strong>the</strong> favored class <strong>of</strong> <strong>the</strong> githyanki. Githyankiare never clerics, unless <strong>the</strong>y’ve forsworn <strong>the</strong> lich-queen(a dangerous and ultimately lethal choice). Some <strong>of</strong> <strong>the</strong>most powerful githyanki warlords are blackguards.GITHZERAIMedium-Size OutsiderHit Dice: 1d8 (4 hp)Initiative: +3 (Dex)Speed: 30 ft.AC: 17 (+3 Dex, +4 inertial armor)Attacks: Dagger +2 melee; or composite longbow +4rangedDamage: Dagger 1d4; composite longbow 1d8Face/Reach: 5 ft. by 5 ft./5 ft.Special Qualities: Psionics, inertial armor, SR variable(see text)Saves: Fort +2, Ref +5, Will +3Abilities: Str 10, Dex 16, Con 10, Int 8, Wis 12, Cha 11Skills: Concentration +4, Search +2Feats: Weapon Focus (dagger)Climate/Terrain: Any land and undergroundOrganization: Fellowship (3–12 3rd-level students), sect(12–24 3rd-level students, plus 2 7th-level teachers and1 9th-level mentor), or order (30–100 3rd-level students,plus 1 7th-level teacher per 10 adults, 5 9th-levelmentors, 2 13th-level masters, and 1 16th-level sensei)Challenge Rating: 1Treasure: StandardAlignment: Any neutralAdvancement: By character classGithzerai are a hard-hearted, humanlike people who dwellin <strong>the</strong> plane <strong>of</strong> Limbo, secure in <strong>the</strong> protection <strong>of</strong> <strong>the</strong>irhidden monasteries.They are thinner and taller than humans, with sharpfeatures, long faces, and eyes <strong>of</strong> gray or yellow. Severe andserious, <strong>the</strong> githzerai tend toward somberness both indress and personality.As a rule, githzerai are close-mou<strong>the</strong>d, keep <strong>the</strong>ir owncounsel, and trust few outside <strong>the</strong>ir own kind. Theyspeak <strong>the</strong>ir own language (similar enough to <strong>the</strong> tongue<strong>of</strong> <strong>the</strong> githyanki that ei<strong>the</strong>r could understand <strong>the</strong> o<strong>the</strong>rif <strong>the</strong>y chose to speak instead <strong>of</strong> fight), but many alsospeak Common.Many githzerai are monks; however, sorcerers, rogues,and multiclass githzerai (called zerths) are also indispensablemembers <strong>of</strong> a monastery.COMBATGithzerai do not fear being caught defenseless, because<strong>the</strong>ir bodies are weapons. Able to fight weaponless andarmorless, githzerai monks yearn to bring <strong>the</strong> “goodfight” to <strong>the</strong>ir enemies, <strong>the</strong> githyanki and <strong>the</strong> mind flayers.In melee, githzerai sorcerers <strong>of</strong>ten use <strong>the</strong>ir powersto enhance <strong>the</strong> monks, psychic warriors, and rogues.Psionics (Sp): At will—daze, fea<strong>the</strong>r fall, shatter. Uponadvancing to 11th character level, a githzerai can useplane shift once per day. These abilities are as <strong>the</strong> spellscast by a 16th-level sorcerer.Inertial Armor (Sp): Githzerai can use psychic force toblock an enemy’s blows. This gives <strong>the</strong>m a +4 armorbonus as long as <strong>the</strong>y remain conscious.Spell Resistance (Ex): A githzerai has spell resistance<strong>of</strong> 5 + 1 per character level.GITHZERAI SOCIETYThe githzerai forerunners united under <strong>the</strong> command<strong>of</strong> <strong>the</strong> rebel Gith (see <strong>the</strong> Githyanki entry, above) andthrew down <strong>the</strong> plane-spanning empire <strong>of</strong> <strong>the</strong> mindflayers. Once free, <strong>the</strong> former slaves split ideologicallyand eventually racially, becoming <strong>the</strong> githzerai and<strong>the</strong>ir foes, <strong>the</strong> githyanki. The githzerai’s history <strong>of</strong>imprisonment was <strong>the</strong> foundation <strong>of</strong> <strong>the</strong>ir monasticlifestyle, where all githzerai learn from childhood howto eradicate potential oppressors and enemies (anyonenot a githzerai).Githzerai live within self-contained, fortresslikemonasteries hidden deep in <strong>the</strong> swirling chaos <strong>of</strong>Limbo. While disorder rules outside, stability holdssway inside. Each monastery is ultimately under <strong>the</strong>control <strong>of</strong> a sensei, a monk <strong>of</strong> at least 16th level, and followsa strict schedule <strong>of</strong> chants, meals, martial artstraining, and devotions, according to a particularsensei’s philosophy. A monastery contains noncombatants(mostly children) equal to 15% <strong>of</strong> <strong>the</strong> fighting population.Githzerai males and females may be found inalmost any role or class.Rrakkma: As a special devotion, githzerai sometimesorganize mind flayer hunting parties called rrakkma. Arrakkma consists <strong>of</strong> 4–5 githzerai <strong>of</strong> 8th level and 1–2 <strong>of</strong>11th level, mainly monks, but also containing at least onesorcerer and possibly a rogue. A rrakkma does not returnto its home monastery before slaying at least as manyillithids as its membership.GITHZERAI CHARACTERSA githzerai’s favored class is monk (such characters are <strong>of</strong>lawful neutral alignment).INEVITABLEHailing from <strong>the</strong> lawful neutral plane <strong>of</strong> Mechanus,inevitables are constructs whose sole aim is to enforce<strong>the</strong> natural laws <strong>of</strong> <strong>the</strong> universe.Each type <strong>of</strong> inevitable is designed to find andpunish a particular kind <strong>of</strong> transgression, huntingdown a person or group that has violated a fundamentalprinciple such as “The guilty should be punished,” “Bargainsshould be kept,” or “Everyone dies eventually.”

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