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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 6:THE INNERPLANES82Death HeartThe best-known location within one <strong>of</strong> <strong>the</strong> major doldrums,Death Heart is an entire spired city constructed within ahollow metal sphere one mile in diameter that drifted infrom some long-dead alternate Material Plane. While <strong>the</strong>exterior <strong>of</strong> <strong>the</strong> sphere has a minor negative-dominant trait,its interior is free <strong>of</strong> <strong>the</strong> baneful negative energy <strong>of</strong> <strong>the</strong>plane. That protection failed to save <strong>the</strong> city’s inhabitants.The city was founded as an experimental utopian community.Originally called <strong>the</strong> Heart <strong>of</strong> <strong>the</strong> Void, it wasdesigned by its mysterious masters to be a place untaintedby o<strong>the</strong>r beings and schools <strong>of</strong> thought. In reality, it wasquickly overrun by <strong>the</strong> undead, who feasted on <strong>the</strong> flesh andsouls <strong>of</strong> <strong>the</strong> students within. Now its towers and plazas areempty except for <strong>the</strong> undead invaders. Here may be foundall varieties <strong>of</strong> undead, including not only energy-drainingcreatures such as wraiths, wights, and spectres, but moremundane skeletons, zombies, and mummies. Several lichesand powerful vampires claim this sphere as <strong>the</strong>ir home.Rumors carried by <strong>the</strong> mercanes state that usually <strong>the</strong>various evil factions within <strong>the</strong> Heart <strong>of</strong> <strong>the</strong> Void areengaged in perpetual war with one ano<strong>the</strong>r. But now aparticularly dangerous individual, a vampiric minotaur,has brokered peace among <strong>the</strong> factions and has encouragedfur<strong>the</strong>r research into <strong>the</strong> nature <strong>of</strong> <strong>the</strong> city and <strong>the</strong>plane itself. The mercanes believe that <strong>the</strong> vampiricminotaur’s eventual goal is to steer <strong>the</strong> city to ano<strong>the</strong>rplane and use his undead minions to wreak havoc <strong>the</strong>re.Castles PerilousGiven <strong>the</strong> large number <strong>of</strong> undead creatures in residenceon <strong>the</strong> Negative Energy Plane, <strong>the</strong>re is less tendency touse <strong>the</strong> Negative Energy Plane as a repository for evilprisoners and dangerous items. However, good-alignedprisoners and benevolent items are <strong>of</strong>ten imprisonedhere, usually in towers <strong>of</strong> pitted iron with sealed gates.These prisons are well trapped and <strong>of</strong>ten heavily guarded.Some hold celestials or good-aligned artifacts noteasily destroyed, while o<strong>the</strong>rs contain paladins in stasisand o<strong>the</strong>r items and individuals baneful to <strong>the</strong> undead.The presence <strong>of</strong> <strong>the</strong>se castles perilous is <strong>of</strong>ten a reasonthat Material Plane travelers (especially those <strong>of</strong> goodalignment) come to this plane.NEGATIVE ENCOUNTERSThe Negative Energy Plane is a generally empty place,hostile to <strong>the</strong> extreme. Few things are encountered here,and <strong>the</strong> chance <strong>of</strong> hitting <strong>the</strong>m by blind chance is minimal.The Negative Energy Plane is considered slightlymore deadly than <strong>the</strong> Positive Energy Plane because <strong>of</strong><strong>the</strong> presence <strong>of</strong> undead creatures.The table below is suitable for typical travelers, but <strong>the</strong>DM can also use it as a springboard for encounter tablesfor specific areas by adding new creatures or changing<strong>the</strong> percentages.On a d% result <strong>of</strong> 100, characters encounter somethingon Table 6–5: Negative Energy Plane Encounters. Rollonce per hour.Table 6–5: Negative Energy Plane Encountersd% Encounter Number CR At EL01–30 Doldrums — — —31–45 Energon, xeg-yi 2d4 5 1046–55 Spectre 1d4+2 7 1156–65 Vampire spawn 2d4 4 1066–80 Voidstone — — —81–90 Wight 2d6 3 991–100 Wraith 2d6+1 5 12POSITIVE ENERGY PLANEIt is power incarnate.It is radiance beyond compare.It is life realized to <strong>the</strong> fullest.The Positive Energy Plane is best compared to <strong>the</strong>heart <strong>of</strong> a star. It is a continual furnace <strong>of</strong> creation, adomain <strong>of</strong> brilliance beyond <strong>the</strong> ability <strong>of</strong> mortal eyes tocomprehend. Its very being wavers and ripples as newmatter and energy is born and swells to full power like abursting fruit. It is a vibrant plane, so alive with itself thattravelers <strong>the</strong>mselves are empowered by visiting it.The Positive Energy Plane has no surface and is akin to<strong>the</strong> Elemental Plane <strong>of</strong> Air with its wide, open nature.However, every bit <strong>of</strong> this plane glows brightly withinnate power. This power is dangerous to mortal forms,which are not made to handle it.Despite <strong>the</strong> beneficial effects <strong>of</strong> <strong>the</strong> plane, it is one <strong>of</strong><strong>the</strong> most hostile <strong>of</strong> <strong>the</strong> Inner <strong>Planes</strong>. An unprotectedcharacter on this plane swells with power as positiveenergy is force-fed into her. Then, her mortal frameunable to contain that power, she immolates as a smallplanet caught at <strong>the</strong> edge <strong>of</strong> a supernova. Visits to <strong>the</strong> PositiveEnergy Plane are brief, and even <strong>the</strong>n travelers mustbe heavily protected.POSITIVE ENERGY PLANE TRAITSThe Positive Energy Plane has <strong>the</strong> following traits.• Subjective Directional Gravity.• Normal Time.• Infinite Size.• Alterable Morphic.• Major Positive-Dominant: Some regions <strong>of</strong> <strong>the</strong>plane have <strong>the</strong> minor positive-dominant trait instead,and those islands tend to be inhabited. Optionally, youcan make minor positive-dominant <strong>the</strong> default trait forthis plane if you want a gentler Positive Energy Plane.• Enhanced Magic: Spells and spell-like abilities thatuse positive energy are maximized (as if <strong>the</strong> MaximizeSpell feat had been used on <strong>the</strong>m, but <strong>the</strong> spells don’trequire higher-level slots). Spells and spell-like abilitiesthat are already maximized are unaffected by this benefit.While cure spells are maximized, not all healingspells are affected. The Positive Energy Plane does notaffect cure disease, for example, because <strong>the</strong> beneficialenergies <strong>of</strong> <strong>the</strong> plane aid <strong>the</strong> disease as much as <strong>the</strong>yhelp <strong>the</strong> victim. The spell is thus no better or worsethan on <strong>the</strong> Material Plane.

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