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Manual of the Planes

Manual of the Planes

Manual of the Planes

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2<strong>of</strong> <strong>the</strong> common room into o<strong>the</strong>r parts <strong>of</strong> <strong>the</strong> World SerpentInn (see World Serpent Inn Features, below).The World Serpent Inn is a Transitive Plane that canreplace <strong>the</strong> Astral Plane in D&D core cosmology, or incosmologies that eschew <strong>the</strong> Astral Plane. While <strong>the</strong>Astral Plane is generally accessible from any point ono<strong>the</strong>r planes, <strong>the</strong> World Serpent Inn is coterminouswith (connected to) a given o<strong>the</strong>r plane at only one particularpoint at a time, and sometimes not at all (seeWorld Serpent Inn Links, below).World Serpent Inn TraitsEach plane has attributes known as traits, whichdefine <strong>the</strong> basic laws operating within that particularpart <strong>of</strong> <strong>the</strong> universe. These traits include <strong>the</strong> nature <strong>of</strong>gravity and time, <strong>the</strong> size and sometimes <strong>the</strong> shape <strong>of</strong><strong>the</strong> plane, and how stable it is. (That is, are its featuresrelatively fixed, or can <strong>the</strong>y be moved around by magic,mental powers, godly decrees, or just plain bruteforce?) Elemental or energy traits, normally <strong>the</strong>province <strong>of</strong> <strong>the</strong> Inner <strong>Planes</strong>, represent affinities withparticular elemental or energy forces. Alignment traits,which <strong>of</strong>ten define <strong>the</strong> Outer <strong>Planes</strong>, indicate a disposition<strong>of</strong> <strong>the</strong> plane and its inhabitants toward one ormore <strong>of</strong> <strong>the</strong> standard alignments. A plane may also havemagical traits, which affect <strong>the</strong> way magic works <strong>the</strong>re.For example, some magical traits enhance spells andspell-like abilities, causing <strong>the</strong>m to function as ifaffected by one or more metamagic feats (such asQuicken Spell, Extend Spell, or <strong>the</strong> like). O<strong>the</strong>rsimpede magic, typically making spells more difficult tocast and spell-like abilities more difficult to use, but notnegating <strong>the</strong>m entirely. Finally, a plane may have itsown unique traits. One such trait might cause a particularspell or spell-like effect to work in a certain way,while ano<strong>the</strong>r might grant special abilities to inhabitantsand transients alike while <strong>the</strong>y are within <strong>the</strong>planar boundaries.The World Serpent Inn has <strong>the</strong> following traits.• Normal Gravity: Gravity is <strong>the</strong> same as it is foryour regular campaign.• Timeless: In <strong>the</strong> World Serpent Inn, creatures donot age. They do hunger and thirst, however, s<strong>of</strong>ood is provided from a kitchen alongside <strong>the</strong>common room. This kitchen, in turn, connectswith vast catacombs and warehouses.• Infinite Size: Though <strong>the</strong> World Serpent Inn islimited by walls, floors, and ceilings, it extends forever.Visitors can wander through <strong>the</strong> back passagesand chambers forever, or until <strong>the</strong>y find<strong>the</strong>mselves back in <strong>the</strong> common room.• Alterable Morphic Trait: The items and terrainnative to <strong>the</strong> plane can be affected by normalactions (brute force, magic, and <strong>the</strong> like).• No Elemental or Alignment Traits: The World SerpentInn has no tendencies favoring one particularelement or alignment over ano<strong>the</strong>r.• Minor Positive Energy Dominant Trait: The WorldSerpent Inn has a mild affinity for positive energy,which makes it seem more vibrant than mosto<strong>the</strong>r planes. All individuals in <strong>the</strong> Inn gain fas<strong>the</strong>aling 2 and may even regrow lost limbs overtime.• Impeded Magic: All spells and spell-like abilities,whe<strong>the</strong>r arcane or divine in nature, areimpeded within <strong>the</strong> World Serpent Inn. To cast aspell or use a spell-like ability, a creature mustmake a successful Spellcraft check (DC 15 + <strong>the</strong>spell’s level).• Damage Reduction: While within <strong>the</strong> commonroom <strong>of</strong> <strong>the</strong> Inn, all individuals gain damagereduction 10/–. Leaving <strong>the</strong> common roomnegates this benefit.• Visibility: This unique trait <strong>of</strong> <strong>the</strong> World SerpentInn grants all within <strong>the</strong> ability to see invisible to<strong>the</strong> limits <strong>of</strong> <strong>the</strong>ir normal sight range as thoughaffected by a see invisibility spell. As a result, invisibleand e<strong>the</strong>real creatures are plainly visible toeveryone with any sort <strong>of</strong> visual capability, thoughe<strong>the</strong>real beings remain incorporeal. Potions <strong>of</strong>invisibility and rings <strong>of</strong> invisibility simply do notfunction here.World Serpent Inn LinksThe Inn’s primary portal (called <strong>the</strong> main entrance)connects its common room with first one destination,<strong>the</strong>n ano<strong>the</strong>r, seemingly at random. On <strong>the</strong> connectedplane, <strong>the</strong> portal usually takes on an appearance appropriatefor its surroundings, such as a never-beforenoticedstorefront in town, a roadside tavern convenientlyplaced to provide shelter from a storm, or acavern revealed by a rockslide. Anachronistic appearancesare possible, but rare.Often, it seems as though <strong>the</strong> World Serpent Inn iswaiting for a particular individual or group to cross itsthreshold. Once that occurs, <strong>the</strong> portal vanishes, onlyto open anew elsewhere—on ei<strong>the</strong>r <strong>the</strong> same connectedplane or a new one. Roll on <strong>the</strong> table below todetermine <strong>the</strong> portal’s new location.The portal, regardless <strong>of</strong> its appearance, is alwaysmarked with <strong>the</strong> symbol <strong>of</strong> a serpent curled into a horizontalfigure eight (<strong>the</strong> sign <strong>of</strong> infinity), eating its own

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