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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CanolothMezzolothMedium-Size Outsider (Evil)Medium-Size Outsider (Evil)Hit Dice: 5d8 (22 hp) 8d8+8 (44 hp)Initiative: +4 (Improved Initiative) +4 (Improved Initiative)Speed: 50 ft. 40 ft.AC: 20 (+10 natural) 18 (+8 natural)Attacks: Tongue +8 melee, bite +6 melee 2 claws +11 melee (or trident +12/+7 melee);or trident +12 rangedDamage: Tongue 1d4+3, bite 2d6+1 Claw 1d4+3; trident 1d8+3Face/Reach: 5 ft. by 5 ft./5 ft. (tongue 20 ft.) 5 ft. by 5 ft./5 ft.Special Attacks: Spell-like abilities, blindsight, improved Spell-like abilities, summon yugolothgrab, paralysis, summon yugolothSpecial Qualities: Damage reduction 10/+1, SR 18, Damage reduction 10/+1, SR 22, yugolothimmunities, yugoloth qualities, scent qualitiesSaves: Fort +4, Ref +4, Will +7 Fort +7, Ref +6, Will +6Abilities: Str 17, Dex 10, Con 11, Str 16, Dex 11, Con 13,Int 5, Wis 17, Cha 12 Int 7, Wis 10, Cha 14Skills: Hide +5, Listen +11, Move Silently +7, Hide +9, Intimidate +10, Listen +11,Spot +11 Move Silently +9, Spot +11Feats: Improved Initiative, Multiattack Improved Critical (trident), ImprovedInitiative, Weapon Focus (trident)CHAPTER 9:MONSTERSClimate/Terrain: Any land and underground Any land and undergroundOrganization: Solitary or pack (3–7) Solitary, squad (4–8), or platoon (10–18 plus 1 ultroloth)Challenge Rating: 6 7Treasure: None StandardAlignment: Always neutral evil Always neutral evilAdvancement: 6–10 HD (Medium-size); 11–15 HD (Large) 9–18 HD (Medium-size); 19–24 HD (Large)NycalothUltrolothLarge Outsider (Evil)Medium-Size Outsider (Evil)Hit Dice: 11d8+33 (82 hp) 13d8+13 (71 hp)Initiative: +2 (Dex) +3 (Dex)Speed: 40 ft., fly 90 ft. (good) 30 ft.AC: 17 (–1 size, +2 Dex, +6 natural) 21 (+3 Dex, +8 natural)Attacks: 2 claws +15 melee; or Huge greataxe Longsword +14/+9/+4 melee; or enervation ray+15/+10 melee +17 rangedDamage: Claw 1d6+5; Huge greataxe 2d8+7 Longsword 1d8+1; enervation ray as spellFace/Reach: 5 ft. by 5 ft./10 ft. 5 ft. by 5 ft./5 ft.Special Attacks: Spell-like abilities, improved grab, Spell-like abilities, hypnotic gaze, summonrake 1d6+5, wounding, summon yugoloth yugolothSpecial Qualities: Damage reduction 20/+2, SR 24, Damage reduction 30/+3, SR 25,yugoloth qualitiesyugoloth qualitiesSaves: Fort +10, Ref +9, Will +7 Fort +9, Ref +11, Will +10Abilities: Str 20, Dex 14, Con 17, Str 13, Dex 16, Con 13,Int 13, Wis 10, Cha 16 Int 16, Wis 15, Cha 19Skills: Concentration +11, Hide +12, Knowledge Bluff +20, Concentration +16, Listen +18, Move(<strong>the</strong> planes) +8, Listen +14, MoveSilently +19, Scry +19, Search +19, SenseSilently +16, Sense Motive +14, Spot +14 Motive +18, Spellcraft +19, Spot +18Feats: Dodge, Flyby Attack, Mobility Point Blank Shot, Precise Shot, Spell Focus(Enchantment), Weapon Focus (ray)Climate/Terrain: Any land and underground Any land and undergroundOrganization: Solitary or squad (4–8) Solitary or pairChallenge Rating: 13 16Treasure: Half coins; half goods; double items Double standardAlignment: Always neutral evil Always neutral evilAdvancement: 12–24 (Large); 25–33 (Huge) 14–30 HD (Medium-size); 31–39 HD (Large)187

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