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Manual of the Planes

Manual of the Planes

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CHAPTER 6:THE INNERPLANES76Table 6–3: Elemental Plane <strong>of</strong> Fire Encountersd% Encounter Number CR At EL01–03 Azer squad* — — 704 Dragon, brass, adult 1 11 1105 Dragon, gold, juvenile 1d3 9 1106 Dragon, red, young adult 1 12 1207–13 Efreet 1d3 8 1014–15 Fire element ankheg† 1d8 3 816–17 Fire element ape† 1d6 2 718–19 Fire element dire lion† 1d4 6 920–21 Fire element dragonne† 1d3 8 1022–23 Fire element krenshar† 2d6+3 1 924 Fire elemental, Small 2d6+3 1 825–26 Fire elemental, Medium-size 2d4 3 827–28 Fire elemental, Large 1d4 5 829–30 Fire elemental, Huge 1 7 731–32 Fire elemental, Greater 1 9 933–34 Fire elemental, Elder 1 11 1135 Fire half-elemental griffon‡ 1d6 6 1036 Fire half-elemental hill giant‡ 1 9 937 Fire half-elemental howler‡ 2d4 5 1038 Fire half-elemental manticore‡ 1d3 7 939 Fire half-elemental satyr 1d4 6 9(with pipes)‡40–41 Giant, fire 1 10 1042–46 Hell hound 2d8+3 3 1047–49 Janni 1d4 4 750 Magma paraelemental, Small 2d6+3 1 851 Magma paraelemental, 2d4 3 8Medium-size52 Magma paraelemental, Large 1d4 5 8superheated steam billow across <strong>the</strong> fiery landscape. Steamclouds are hard to discern among <strong>the</strong> smoke and shimmeringvapors <strong>of</strong> <strong>the</strong> ignited atmosphere, so a traveler canbecome trapped within such a cloud without knowing it.Most steam clouds are high enough above <strong>the</strong> surface that<strong>the</strong>y pose a hazard only to creatures in flight. Natives such as<strong>the</strong> efreet can sense a change in <strong>the</strong> wind that precipitates asteam cloud and <strong>the</strong>reby avoid <strong>the</strong> cloud if <strong>the</strong>y so desire.A steam cloud deals 1d10 points <strong>of</strong> fire damage perminute to those caught within it, in addition to any o<strong>the</strong>rdamage caused by <strong>the</strong> environment. The steam condenseson surfaces as well as in burning drops. A typicalsteam cloud has a 100-foot radius, though one can be aslarge as ten times that size. A cloud drifts about 120 feetper minute, naturally dissipating in 1d10 hours.Rains <strong>of</strong> AshRains <strong>of</strong> hot ash pose <strong>the</strong> same perils to those on <strong>the</strong>ground that steam clouds pose to those in <strong>the</strong> air. Suchrains usually appear as a darkening on <strong>the</strong> horizon thatmoves in like a summer thunderstorm.Those caught in an ash rain take an additional 1d10points <strong>of</strong> fire damage each round in addition to <strong>the</strong> naturaldamage <strong>of</strong> <strong>the</strong> Elemental Plane <strong>of</strong> Fire. Creatures immuneto fire are unaffected. Ash rains are sporadic and last 2d10minutes before drifting <strong>of</strong>f or burning <strong>the</strong>mselves out.Magma Rivers and FirefallsMost <strong>of</strong> <strong>the</strong> Elemental Plane <strong>of</strong> Fire consists <strong>of</strong> slowmovingsolid flame, but <strong>the</strong>re are faster-moving, hotterd% Encounter Number CR At EL53 Magma paraelemental, Huge 1 7 754 Magma paraelemental, Greater 1 9 955 Magma paraelemental, Elder 1 11 1156–58 Magmin 2d6 3 959–61 Mephit, fire 2d4 3 962–64 Mephit, magma 2d4 3 965–67 Mephit, steam 2d4 3 968–70 Mercane trading mission§ — — 1271–72 Pyrohydra (eight-headed) 1d3 9 1173 Pyrohydra (ten-headed) 1 11 1174–76 Rain <strong>of</strong> ash — — —77–78 Rast 1d4 5 979–83 Salamander, average 1d6 5 1084–86 Salamander, flamebro<strong>the</strong>r 2d6+2 2 887–88 Salamander, noble 1d3 9 1189 Smoke paraelemental, Small 2d6+3 1 890 Smoke paraelemental, 2d4 3 8Medium-size91 Smoke paraelemental, Large 1d4 5 892 Smoke paraelemental, Huge 1 7 793 Smoke paraelemental, Greater 1 9 994 Smoke paraelemental, Elder 1 11 1195–98 Steam cloud — — —99–100 Thoqqua 1d6 2 6*Squad consists <strong>of</strong> 15 azers plus Ftr3 sergeant plus Wiz6(01–50) or Ftr6 (51–100) leader.†Apply <strong>the</strong> fire element creature template.‡Apply <strong>the</strong> half-elemental creature template.§Trading mission consists <strong>of</strong> 1 mercane with ring <strong>of</strong> majorelemental resistance (fire) and 9 average salamander guards.regions. These rivers <strong>of</strong> flame and magma pour through<strong>the</strong> ductile landscape <strong>of</strong> <strong>the</strong> Elemental Plane <strong>of</strong> Fire.Magma rivers are incredibly hot, dealing an additional20d10 points <strong>of</strong> fire damage to those who enter <strong>the</strong>m.Creatures immune to fire are unharmed by <strong>the</strong>se torrents,but it is possible for a creature o<strong>the</strong>rwise immuneto flame to drown in such a river (as a Material Plane creaturemight drown in a river <strong>the</strong>re).Often <strong>the</strong>se magma rivers crash over cliffs, forminggreat firefalls that are spectacular to behold. Such falls <strong>of</strong>liquid flame <strong>of</strong>ten breach <strong>the</strong> areas between <strong>the</strong> planes ina natural vortex, leading to similar areas on <strong>the</strong> MaterialPlane (such as <strong>the</strong> center <strong>of</strong> a volcano crater). Travelersdesperate to escape <strong>the</strong> Elemental Plane <strong>of</strong> Fire who havemade <strong>the</strong> proper precautions might seek out <strong>the</strong>se naturalportals to make good <strong>the</strong>ir departure.FIRE ENCOUNTERSDespite its hostile nature, <strong>the</strong> Elemental Plane <strong>of</strong> Firehosts diverse creatures and phenomena. It is <strong>the</strong> home <strong>of</strong>creatures made <strong>of</strong> <strong>the</strong> planar material itself, outsiders thatthrive in its superheated lands, and even creatures <strong>of</strong> <strong>the</strong>Material Plane that are immune to fire.The table below is suitable for typical travelers, but <strong>the</strong>DM can also use it as a springboard for encounter tablesfor specific areas by adding new creatures or changing<strong>the</strong> percentages.On a d% result <strong>of</strong> 96–100, characters encounter somethingon Table 6–3: Elemental Plane <strong>of</strong> Fire Encounters.Roll once per hour.

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