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Manual of the Planes

Manual of the Planes

Manual of the Planes

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MOVEMENT AND COMBATThe Elemental Plane <strong>of</strong> Fire has a relatively firm surface,making ground-based movement akin to walking acrossflaming coals. The coals <strong>the</strong>mselves are only slightlycooler pieces <strong>of</strong> elemental fire, and <strong>of</strong>ten a traveler sinksankle-deep into <strong>the</strong> flaming mire <strong>of</strong> <strong>the</strong> plane.Flying creatures find <strong>the</strong> atmosphere above this surfaceto be thin but usable. Nonnatives find <strong>the</strong>ir fly speedhalved and maneuverability reduced by one grade whenflying on <strong>the</strong> Elemental Plane <strong>of</strong> Fire.Creatures with <strong>the</strong> ability to move through solidobjects (such as xorn) are similarly reduced to half <strong>the</strong>irnormal speed when passing through <strong>the</strong> ever-changingcrust <strong>of</strong> <strong>the</strong> Elemental Plane <strong>of</strong> Fire.The surface <strong>of</strong> <strong>the</strong> plane moves slowly, flowing as a river<strong>of</strong> magma would, so permanent structures are few and farbetween. A traveler may find it wise to hire a native guide(ei<strong>the</strong>r outsider or elemental) to navigate through <strong>the</strong> everchanginglandscape <strong>of</strong> <strong>the</strong> Elemental Plane <strong>of</strong> Fire.Fire CombatO<strong>the</strong>r than <strong>the</strong> hazards <strong>of</strong> <strong>the</strong> plane itself, <strong>the</strong>re is no additionaleffect on combat on <strong>the</strong> Elemental Plane <strong>of</strong> Fire.FEATURES OF THE ELEMENTAL PLANEOF FIREThe greatest danger on <strong>the</strong> Elemental Plane <strong>of</strong> Fire is itsfire-dominant trait. The heat <strong>of</strong> <strong>the</strong> plane, <strong>the</strong> omnipresentflames, and <strong>the</strong> hot, toxic smoke <strong>of</strong> <strong>the</strong> air are allrepresented in <strong>the</strong> effects <strong>of</strong> this trait on objects andliving creatures. Creatures on <strong>the</strong> Elemental Plane <strong>of</strong> Firetake 3d10 points <strong>of</strong> damage and risk catching on fire eachround <strong>the</strong>y remain on <strong>the</strong> plane. But a traveler who hasbrought <strong>the</strong> proper spells or magic items to ward againstsuch damage can survive in <strong>the</strong> short term on <strong>the</strong> plane.Food and drink may prove a problem in <strong>the</strong> long term.The elementals (including elemental versions <strong>of</strong> MaterialPlane creatures) are made <strong>of</strong> <strong>the</strong> material <strong>of</strong> <strong>the</strong> planeitself. They don’t eat, and <strong>the</strong>y return to <strong>the</strong>ir basic elementalnature if slain. Outsiders from <strong>the</strong> ElementalPlane <strong>of</strong> Fire can survive on flame itself in addition to“normal” food, so <strong>the</strong>y rarely stock <strong>the</strong>ir larders for visitors.Such food is always served charred, burnt to a crisp,or o<strong>the</strong>rwise well done, and <strong>the</strong> drink, whe<strong>the</strong>r water,wine, or ale, arrives piping hot.The Elemental Plane <strong>of</strong> Fire is continually ba<strong>the</strong>d inlight. The ground, <strong>the</strong> air, <strong>the</strong> structures, and even some <strong>of</strong><strong>the</strong> natives radiate flame continually. The impediment tovision is not <strong>the</strong> brilliance, however, but ra<strong>the</strong>r <strong>the</strong> effects<strong>of</strong> <strong>the</strong> heat and <strong>the</strong> continually smoking atmosphere. Theair ripples because <strong>of</strong> <strong>the</strong> heat, so mirages dance at <strong>the</strong>edge <strong>of</strong> an observer’s vision, and <strong>the</strong> true nature <strong>of</strong> <strong>the</strong>land is concealed except for <strong>the</strong> area closest at hand.The smoky atmosphere limits normal sight to a range<strong>of</strong> 120 feet. Magical vision granted by items or spells canextend that range. Creatures native to <strong>the</strong> ElementalPlane <strong>of</strong> Fire with <strong>the</strong> elemental (fire) or outsider (fire)type and subtype can see up to 240 feet.Darkvision does not function on <strong>the</strong> Elemental Plane<strong>of</strong> Fire, except in those rare places where natural darknesscan be found—perhaps <strong>the</strong> palace <strong>of</strong> <strong>the</strong> sultan <strong>of</strong><strong>the</strong> efreet in <strong>the</strong> City <strong>of</strong> Brass.O<strong>the</strong>r senses are unaffected by <strong>the</strong> Elemental Plane <strong>of</strong>Fire, though <strong>the</strong> continual crackling <strong>of</strong> <strong>the</strong> flames providesa –2 circumstance penalty on Listen checks in most places.The City <strong>of</strong> BrassThe City <strong>of</strong> Brass is populated by powerful efreet, and isconsidered by many efreet to be <strong>the</strong>ir home and <strong>the</strong>ircapital. Efreet may be found elsewhere on <strong>the</strong> ElementalPlane <strong>of</strong> Fire, but even far-flung settlements owe fealtyand allegiance to <strong>the</strong> grand sultan who rules <strong>the</strong> City <strong>of</strong>Brass from his burning palace. The grand sultan is said tobe an efreeti <strong>of</strong> singular power and prowess, and isadvised by all manner <strong>of</strong> maliks, beys, and emirs. Hisdirect servants, both in <strong>the</strong> city and on <strong>the</strong> MaterialPlane, are six pashas <strong>of</strong> considerable power.The city itself is cradled in a brass hemisphere fortymiles across, floating above a plate <strong>of</strong> cracked obsidian at<strong>the</strong> heart <strong>of</strong> <strong>the</strong> Elemental Plane <strong>of</strong> Fire. Stairs <strong>of</strong> burningbasalt and rivers <strong>of</strong> flame stream up from <strong>the</strong> surfacebelow to <strong>the</strong> well-armed gates <strong>of</strong> <strong>the</strong> city. The city wallsmay be reached by flying creatures, but <strong>the</strong> efreet take adim view <strong>of</strong> interlopers who refuse to present <strong>the</strong>mselvesat one <strong>of</strong> <strong>the</strong> city’s gates.The City <strong>of</strong> Brass is <strong>the</strong> best known location on <strong>the</strong> ElementalPlane <strong>of</strong> Fire and is also <strong>the</strong> most likely to be visitedby travelers from <strong>the</strong> Material Plane. Within <strong>the</strong> bounds <strong>of</strong><strong>the</strong> city, vision is normal, and <strong>the</strong> painful nature <strong>of</strong> <strong>the</strong>plane is suppressed at <strong>the</strong> will <strong>of</strong> <strong>the</strong> grand sultan. Whe<strong>the</strong>r<strong>the</strong> suppression <strong>of</strong> <strong>the</strong> plane’s great heat comes from <strong>the</strong>grand sultan’s natural ability, an arrangement with ano<strong>the</strong>rpowerful force, or a magic artifact is unknown. At <strong>the</strong> grandsultan’s whim, this protection can be revoked, exposing <strong>the</strong>city to <strong>the</strong> natural trait <strong>of</strong> <strong>the</strong> plane.The City <strong>of</strong> Brass also has <strong>the</strong> mildly evil-aligned trait.Good-aligned creatures within <strong>the</strong> City <strong>of</strong> Brass suffer a–2 penalty on all Charisma-based checks and skills. Thisis due in part to <strong>the</strong> nature <strong>of</strong> <strong>the</strong> efreet within <strong>the</strong> walls,but <strong>the</strong> city also has a number <strong>of</strong> freestanding gates leadingto <strong>the</strong> Nine Hells <strong>of</strong> Baator. Devils are commonwithin <strong>the</strong> walls <strong>of</strong> <strong>the</strong> City <strong>of</strong> Brass, ei<strong>the</strong>r on missionsfor <strong>the</strong>ir infernal masters or bringing tribute and gifts to<strong>the</strong> grand sultan’s court.At <strong>the</strong> center <strong>of</strong> <strong>the</strong> city are its tallest towers and greatestfountains <strong>of</strong> flame. Here is <strong>the</strong> Burning Palace <strong>of</strong> <strong>the</strong>Grand Sultan <strong>of</strong> All <strong>the</strong> Efreet, where he rules from <strong>the</strong>Charcoal Throne. It is said that within <strong>the</strong> great palace arewonders beyond belief and treasure beyond counting.But here also is found death for any uninvited guest whoseeks to wrest even a single coin or bauble from <strong>the</strong> treasurerooms <strong>of</strong> <strong>the</strong> grand sultan.Steam CloudsHeated gas and smoke comprise <strong>the</strong> atmosphere above<strong>the</strong> surface <strong>of</strong> <strong>the</strong> Elemental Plane <strong>of</strong> Fire. Clouds <strong>of</strong>CHAPTER 6:THE INNERPLANES75

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