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Manual of the Planes

Manual of the Planes

Manual of the Planes

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12Modron Traits: Immune to mind-influencing effects;not subject to subdual damage, ability damage, abilitydrain, or energy drain; not subject to critical hits.Outsider Traits: Darkvision 60 ft.; cannot be raised orresurrected.Resistances (Ex): Acid, cold, and fire resistance 10.Telepathy (Su): A nonaton can communicate telepathicallywith any creature within 63 miles that has alanguage.OCTON (Hierarch Modron)Large OutsiderHit Dice: 12d8+36 (90 hp)Initiative: +6Speed: 30 ft., fly 30 ft. (average)AC: 26 (–1 size, +2 Dex, +15 natural)Attacks: 8 tentacles +12 meleeDamage: Tentacle 1d8+1Face/Reach: 5 ft. by 5ft./10 ft.Special Attacks: Spell-like abilities, spellsSpecial Qualities: All-around vision, damage reduction20/+2, modron traits, outsider traits, psionicsimmunity, resistances, SR 17, telepathySaves: Fort +11, Ref +10, Will +10Abilities: Str 13, Dex 15, Con 16, Int 15, Wis 15, Cha 15Skills: Concentration +14, Diplomacy +17, Ga<strong>the</strong>rInformation +13, Hide +9, Intuit Direction +9,Knowledge (local) +8, Knowledge (planes) +9, Listen+9, Scry +13, Search +16, Sense Motive +10, Spellcraft+12, Spot +18Feats: Alertness, Blind-Fight, Improved Initiative,Spell PenetrationClimate/Terrain: Any landOrganization: SolitaryChallenge Rating: 11Treasure: NoneAlignment: Always lawful neutralAdvancement: 13–36 HD (Large)An octon is a torpedolike creature with two eyes andtwo mouths, one <strong>of</strong> each on ei<strong>the</strong>r side <strong>of</strong> its pointedhead. The creature appears to be wearing a large collar atshoulder level, but this is actually part <strong>of</strong> its body. Itseight identical tentacle-arms are placed evenly around<strong>the</strong> collar’s circumference. An octon can move throughair or water by forcing ei<strong>the</strong>r substance through its collarto provide lift and propulsion, as well as significantmaneuverability.Octons speak <strong>the</strong> modron tongue, plus Auran,Celestial, Infernal, and <strong>the</strong> trade tongue <strong>of</strong> <strong>the</strong> planes.They take orders from septons and pass <strong>the</strong>m along tononatons.Each octon governs one <strong>of</strong> <strong>the</strong> sixty-four sectors <strong>of</strong>Regulus and can request aid from <strong>the</strong> regional army asneeded. The lesser modrons <strong>of</strong> each cogwheel arewards <strong>of</strong> <strong>the</strong> octons, who guard <strong>the</strong>ir sectors quiterigidly and see that regulations are obeyed, routine isobserved, and reports are correct. When required,<strong>the</strong>se same octons may leave <strong>the</strong>ir sectors to serve <strong>the</strong>septons directly.Each octon has a personal staff <strong>of</strong> one nonaton, whoin turn commands one decaton, who controls a staff<strong>of</strong> base modrons as noted in its description (above).These forces maintain and guard <strong>the</strong> sector towerswhere <strong>the</strong> octons live. When required, an octon cancommand one or more additional nonatons into serviceas personal staff.CombatAn octon attacks with its spell-like abilities and tentacles.Spell-Like Abilities: At will—clairaudience/clairvoyance,command, detect good, detect evil, dimension door, haste,telekinesis, teleport without error (self plus 50 pounds <strong>of</strong>objects only), wall <strong>of</strong> force, and water walk. These abilitiesare as <strong>the</strong> spells cast by a 14th-level sorcerer (save DC 12+ spell level).Spells: An octon can cast divine spells as a 14th-levelcleric (save DC 12 + spell level). It has access to <strong>the</strong>domains <strong>of</strong> Law, Protection, and War.All-Around Vision (Ex): With its two equally spacedeyes, an octon can see in all directions at once. Because<strong>of</strong> this, it gains a +4 racial bonus on Spot and Searchchecks and cannot be flanked.Modron Traits: Immune to mind-influencingeffects; not subject to subdual damage, ability damage,ability drain, or energy drain; not subject to criticalhits.Outsider Traits: Darkvision 60 ft.; cannot be raised orresurrected.Psionics Immunity (Ex): Immune to all psionicattacks.Resistances (Ex): Acid, cold, and fire resistance 10.Telepathy (Su): An octon can communicate telepathicallywith any creature within 80 miles that has a language.

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