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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 7:THE OUTERPLANES106Acid is also sold here, by <strong>the</strong> one-dose vial or by <strong>the</strong> thousand-dosekeg. Nei<strong>the</strong>r <strong>the</strong> size <strong>of</strong> <strong>the</strong> purchase nor <strong>the</strong>nature <strong>of</strong> <strong>the</strong> buyer matters to Sinmaker.MinethysThe third layer <strong>of</strong> Carceri is filled with sand. Stinging gritis driven so hard by <strong>the</strong> wind that it can strip an exposedbeing to <strong>the</strong> bone in a matter <strong>of</strong> hours, should one <strong>of</strong> <strong>the</strong>place’s terrible windstorms spring up. Sandstorms(which function like duststorms as described in Chapter3 <strong>of</strong> <strong>the</strong> DUNGEON MASTER’s Guide) are 10% likely in anygiven area per 24 hours. All who dwell in this layer,mortal and fiend alike, cover <strong>the</strong>mselves in cloth garmentsto block out <strong>the</strong> stinging sand.Tornadoes are common on Minethys. To avoid <strong>the</strong>sehazards, petitioners live in miserable sand-filled pits, dugby hand. Their crude pits must be constantly dug out toprovide even <strong>the</strong> slightest shelter.Sand Tombs <strong>of</strong> Payra<strong>the</strong>on: Payra<strong>the</strong>on is <strong>the</strong> name<strong>of</strong> a vanished city built on an orb <strong>of</strong> Minethys eons ago.That city is long buried, but its sand-drowned avenues,crumbled towers, and silted porticos still remain farbelow <strong>the</strong> shifting surface <strong>of</strong> <strong>the</strong> layer. Sometimes <strong>the</strong>shifting sands reveal Payra<strong>the</strong>on for an hour or a longer,but it is always engulfed again by <strong>the</strong> sands, smo<strong>the</strong>ringmost creatures who were tempted by its appearance andentered <strong>the</strong> sand-blasted city.Particularly resourceful adventurers have burroweddown to find outlying suburbs <strong>of</strong> <strong>the</strong> city during itsphases <strong>of</strong> submersion. Tales <strong>of</strong> terror walk hand in handwith <strong>the</strong>se accounts, which tell <strong>of</strong> dragonlike “sand gorgons”that swim through <strong>the</strong> sand as if water. Also mentionedare <strong>the</strong> remnants <strong>of</strong> former inhabitants that force<strong>the</strong>ir way through <strong>the</strong> streets as petrified undead, sowea<strong>the</strong>red and eroded that little can be discerned <strong>of</strong> <strong>the</strong>irrace or original size.ColothysThe fourth layer <strong>of</strong> Carceri is a realm <strong>of</strong> mountains so tall,rough, and cruel as to stagger <strong>the</strong> imagination <strong>of</strong> a travelerfrom <strong>the</strong> Material Plane. Travel on foot here is almostimpossible, because <strong>the</strong> land is divided by canyons milesdeep where it is not lifted to absurd heights by mightytectonics. A few trading routes do exist, usually in <strong>the</strong>form <strong>of</strong> rickety bridges and cliff-face trails barely wideenough for one.It’s impossible to move normally away from <strong>the</strong> areasalong <strong>the</strong> trading routes. Characters must make Climbchecks (DC 15) to move one-half <strong>the</strong>ir speed as a miscellaneousfull-round action.Garden <strong>of</strong> Malice: The hanging gardens <strong>of</strong> Colothysare found on a single orb <strong>of</strong> <strong>the</strong> layer that travelers woulddo well to avoid. To <strong>the</strong> inexperienced eye, many <strong>of</strong> <strong>the</strong>cliff faces and sheer slopes <strong>of</strong> this orb are home to thickvines and tubers that sprout a riot <strong>of</strong> beautiful flowers.Characters who attempt to collect samples for <strong>the</strong>irbotanical collections quickly learn that <strong>the</strong> vines are animateand determined to wring <strong>the</strong> life from any creaturethat would dare to use <strong>the</strong>m as climbing aids, defoliate<strong>the</strong> flowers, or even move too close.It may be that <strong>the</strong> animate vines represent one largeorganism that has grown through <strong>the</strong> eons to cover onewhole orb. Once every six hundred days, <strong>the</strong> vinesrelease tiny seeds into <strong>the</strong> air that look like dandelionfluff. The winds <strong>of</strong> <strong>the</strong> layer <strong>of</strong>ten send <strong>the</strong> seeds blowingacross several hundred o<strong>the</strong>r orbs <strong>of</strong> <strong>the</strong> mountainousrealm. Though many are eaten by vermin, manyo<strong>the</strong>r seeds have also found nourishing soil, and havesprouted tubers in small nooks and forgotten cliff-faceson o<strong>the</strong>r orbs.PorphatysThe fifth layer <strong>of</strong> Carceri is a realm where each orb iscoated in a cold, shallow ocean fed by constant blacksnow. The snow and water are mildly acidic, automaticallydealing 1d6 points <strong>of</strong> acid damage per 10 minutes <strong>of</strong>direct exposure.Artificial structures do not last long in Porphatys.Small islands barely taller than sandbars rise above <strong>the</strong>waves. Most petitioners crow from atop <strong>the</strong> small sandbarislands, promising anything to those who can take<strong>the</strong>m away. Despite <strong>the</strong>ir entreaties, <strong>the</strong>y reward anycharity with betrayal at <strong>the</strong> first opportunity.Ano<strong>the</strong>r exiled titan lives here, but even his palace ishalf sunken and slowly crumbling before <strong>the</strong> acidicwaves.Ship <strong>of</strong> One Hundred: A ship rides <strong>the</strong> cold swells<strong>of</strong> Porphatys’s seas, called <strong>the</strong> Ship <strong>of</strong> One Hundred,pqqqqrsSINMAKER’S SURPRISEThe demon proprietor syn<strong>the</strong>sizes a special acidic poison from Sinmaker’s Surprise has <strong>the</strong> following characteristics:<strong>the</strong> acid plants native to <strong>the</strong> plane called Sinmaker’s Surprise. Fortitude Save: DC 24 (injury) or DC 18 (ingested).This concoction has two components: poison and acid. Initial Damage: 2d6 points <strong>of</strong> temporary ConstitutionSinmaker’s Surprise is specially formulated such that its causticqualities remain quiescent until it comes into contact with Acid Damage: 1d6 points <strong>of</strong> damage per round for 3 rounds.damage (from poison).living tissue. Therefore, it does not harm weapons or objects to Secondary Damage: 2d6 points <strong>of</strong> temporary Constitutionwhich it is applied. Victims make saving throws against <strong>the</strong> damage.poisonous component normally, but automatically take damage Price: 4,400 gp.from <strong>the</strong> acid component.pqqqqrs

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