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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 6:THE INNERPLANES66• Elemental and Energy Traits: Each Inner Plane hasone <strong>of</strong> <strong>the</strong>se traits according to its individual nature.The Elemental Plane <strong>of</strong> Air is air-dominant, for example,while <strong>the</strong> Negative Energy Plane is negative-dominant.Inner <strong>Planes</strong> you create yourself should havenew elemental or energy traits to match. See <strong>the</strong> ElementalPlane <strong>of</strong> Cold and <strong>the</strong> Elemental Plane <strong>of</strong> Woodin <strong>the</strong> Appendix for two examples.• Mildly Neutral-Aligned: Within <strong>the</strong> D&D cosmology,<strong>the</strong> Inner <strong>Planes</strong> have no affinity to particularalignments, though specific locations may have <strong>the</strong>m.But regardless <strong>of</strong> alignment, <strong>the</strong> natives <strong>of</strong> <strong>the</strong> planetend to be hostile to uninvited visitors.• Enhanced Magic and Impeded Magic: Given <strong>the</strong>raw nature <strong>of</strong> <strong>the</strong> Inner <strong>Planes</strong>, some spells and spelllikeabilities are enhanced while o<strong>the</strong>rs are impeded.In general, spells that use <strong>the</strong> element or energy <strong>of</strong> thatplane are enhanced, while those that use materials orenergies opposite to <strong>the</strong> one dominant on that planeare impeded, while. The details <strong>of</strong> <strong>the</strong> enhanced magictrait differ from plane to plane (and from cosmology tocosmology). On some planes, spells and spell-like abilitiesare maximized or empowered, but on o<strong>the</strong>rs<strong>the</strong>y’re enlarged or extended.PlaneAirEarthFireWaterNegativePositiveOpposing Element/EnergyEarthAirWaterFirePositiveNegativeINNER PLANES LINKSWithin <strong>the</strong> D&D cosmology, <strong>the</strong> Inner <strong>Planes</strong> areunique, separate planes floating like islands on <strong>the</strong> AstralPlane. They can be accessed by means <strong>of</strong> gate and similarspells, but <strong>the</strong> Inner <strong>Planes</strong> are not coterminous to eacho<strong>the</strong>r. This limited access keeps <strong>the</strong> Inner <strong>Planes</strong> mostlypure, except for islands <strong>of</strong> o<strong>the</strong>r elements.The Astral Plane leads to <strong>the</strong> Inner <strong>Planes</strong>, so spells thatuse <strong>the</strong> Astral Plane can lead to <strong>the</strong> Inner <strong>Planes</strong> as well.Magic portals also reach <strong>the</strong> Inner <strong>Planes</strong>, and <strong>the</strong>y normallyconnect to settled areas on those planes that havesome degree <strong>of</strong> tolerance for travelers from elsewhere.Finally, vortices exist between similar locations on o<strong>the</strong>rplanes. These natural weak spots in reality allow creaturesto move easily from an Inner Plane to <strong>the</strong> Material Plane.The heart <strong>of</strong> a volcano <strong>of</strong>ten contains a vortex between <strong>the</strong>Material Plane and <strong>the</strong> Elemental Plane <strong>of</strong> Fire, and a similarrelationship <strong>of</strong>ten exists between <strong>the</strong> Negative EnergyPlane and <strong>the</strong> darklands within <strong>the</strong> Plane <strong>of</strong> Shadow.CONNECTING INNERPLANESAs noted in Chapter 2, you can create a cosmology thatdoes not adhere to <strong>the</strong> Great Wheel. One variant is to allowyour Inner <strong>Planes</strong> to meld into each o<strong>the</strong>r, so a traveler canphysically move between <strong>the</strong> Elemental <strong>Planes</strong> <strong>of</strong> Fire andEarth. These “paraplanes” <strong>of</strong> mixed elements along <strong>the</strong>border have <strong>the</strong> traits <strong>of</strong> both adjacent planes, and natives<strong>of</strong> both planes live <strong>the</strong>re. Creatures native to <strong>the</strong>se paraplaneswould have immunity protecting <strong>the</strong>m from <strong>the</strong>basic dangers <strong>of</strong> both planes, but creatures from <strong>the</strong> more“pure” regions <strong>of</strong> <strong>the</strong> Elemental <strong>Planes</strong> would not.Similarly, <strong>the</strong> Elemental <strong>Planes</strong> can merge with <strong>the</strong>Energy <strong>Planes</strong> in border areas. These “quasi-planes”would have traits <strong>of</strong> both <strong>the</strong> Elemental Plane and <strong>the</strong>Energy Plane. These regions could be especially violent,dangerous, and dramatic due to <strong>the</strong> nature <strong>of</strong> <strong>the</strong> Energy<strong>Planes</strong>. Regions close to <strong>the</strong> Positive Energy Plane wouldbe extremely dynamic and active, as <strong>the</strong> infusion <strong>of</strong> positiveenergy makes everything more vibrant. Borderregions close to <strong>the</strong> Negative Energy Plane tend to bedrained <strong>of</strong> all life and color.These border regions work if <strong>the</strong> borders between <strong>the</strong>Inner <strong>Planes</strong> are indistinct and gradual, with one elementslowly giving way to ano<strong>the</strong>r. There are o<strong>the</strong>rapproaches that work just as well.• Set Borders: The planes have hard edges. A cliffmarks where <strong>the</strong> Elemental Plane <strong>of</strong> Earth ends, and awall <strong>of</strong> water marks <strong>the</strong> boundary <strong>of</strong> <strong>the</strong> ElementalPlane <strong>of</strong> Water.• Shifting Borders: The planes have edges that moveback and forth, creating regions that share <strong>the</strong> traits <strong>of</strong>both Inner <strong>Planes</strong>, but only one set <strong>of</strong> traits applies at atime. Imagine a scarred landscape wracked by volcaniceruptions and lava flows when it lies on <strong>the</strong> ElementalPlane <strong>of</strong> Fire, and constant earthquakes when it lies on<strong>the</strong> Elemental Plane <strong>of</strong> Earth.• Elemental Pockets: Regions <strong>of</strong> one plane erupt ontoano<strong>the</strong>r plane. If a pocket <strong>of</strong> <strong>the</strong> Elemental Plane <strong>of</strong>Earth emerges onto <strong>the</strong> Elemental Plane <strong>of</strong> Fire, <strong>the</strong>earth suffers all <strong>the</strong> normal effects for being <strong>the</strong>re, buta vortex to <strong>the</strong> Elemental Plane <strong>of</strong> Earth exists at <strong>the</strong>heart <strong>of</strong> <strong>the</strong> outgrowth. Such elemental pockets usuallyhave a guardian from <strong>the</strong> original Elemental Plane orEnergy Plane at <strong>the</strong> vortex.In <strong>the</strong> D&D cosmology, certain planes are considered naturalantagonists: Fire and Water, Earth and Air, and Positiveand Negative. This does not have to be <strong>the</strong> case in your cosmology,and indeed <strong>the</strong>re could be connections and bordersbetween planes that might o<strong>the</strong>rwise be thought <strong>of</strong> as opposites.The border between Earth and Air may be a perpetualduststorm, between Fire and Water a raging maelstrom <strong>of</strong>both elements, and between Positive and Negative a continualexplosion <strong>of</strong> <strong>the</strong>se diametrically opposed energies.INNER PLANESINHABITANTSThe natives <strong>of</strong> <strong>the</strong> Inner <strong>Planes</strong> tend to be ei<strong>the</strong>r elementalcreatures or outsiders. Elemental creatures are made up <strong>of</strong>

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