12.07.2015 Views

Manual of the Planes

Manual of the Planes

Manual of the Planes

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

APPENDIX:VARIANT PLANES& COSMOLOGIES204enforced sleep who continues to dream. Ana is unaware<strong>of</strong> her real body or <strong>of</strong> <strong>the</strong> fate <strong>of</strong> her fellow colonists; shehas been playing unconcernedly in <strong>the</strong> dreamscape foryears. The dragon knows <strong>the</strong> truth, however.The DreamheartThe dreamscapes, in all <strong>the</strong>ir infinite numbers, are only<strong>the</strong> edge <strong>of</strong> Dream. They border <strong>the</strong> Dreamheart, a realmwhere dreamers can die.The Dreamheart is a roiling boil <strong>of</strong> dream-born landscapesthat melt, burn, grow, and dissolve without anyrhyme or reason. Balls <strong>of</strong> fire, pockets <strong>of</strong> air, chunks <strong>of</strong>earth, and waves <strong>of</strong> water battle against each o<strong>the</strong>r. Amid<strong>the</strong> chaos, half-melted dreamscapes drift—lakes, buildings,streets, strange creatures, and small islands. Someprovide shelter against <strong>the</strong> tempest, but o<strong>the</strong>rs are opento its deadly effects. These are dreamscapes that havebeen pulled into <strong>the</strong> Dreamheart, usually after <strong>the</strong>irdreamers have awakened.Waking up in <strong>the</strong> Dreamheart is more difficult, requiringa Wisdom check (DC 18).In <strong>the</strong> Dreamheart, a random flare <strong>of</strong> fire, electricity, orflood can take <strong>the</strong> life <strong>of</strong> a dreamwalker at any moment.Likewise, a dream-born creature can swoop out <strong>of</strong> <strong>the</strong> chaosand eat an inexperienced traveler. When death comes in<strong>the</strong> Dreamheart, it affects <strong>the</strong> physical body as well.Dreamheart Tempest: Unless sheltered by a soliddreamscape, exposure to <strong>the</strong> tempest deals 25 points <strong>of</strong>damage each round: 5 points each <strong>of</strong> sonic, electricity,cold, fire, and acid damage.Like any storm, <strong>the</strong> tempest <strong>of</strong> <strong>the</strong> Dreamheart has aneye. If <strong>the</strong>re is any mind, deity, or purpose in <strong>the</strong> Region <strong>of</strong>Dreams, it can be found in <strong>the</strong> Eye <strong>of</strong> <strong>the</strong> Dreamheart Tempest.But each character who visits it comes away with acompletely different understanding <strong>of</strong> what lives in <strong>the</strong>eye—some meet deities, o<strong>the</strong>rs find long-dead loved ones,and o<strong>the</strong>rs achieve unparalleled personal power or insight.No one account can accurately encompass <strong>the</strong> Dreamheart,much as no dreamer can completely understand all dreams.THE PLANE OF MIRRORSThe Plane <strong>of</strong> Mirrors is a variant Transitive Plane—ormore accurately a collection <strong>of</strong> Transitive <strong>Planes</strong>—thatexists in <strong>the</strong> space behind reflective surfaces. The <strong>the</strong>orythat a mirror reflects based upon light striking it iswrong; mirrors hold <strong>the</strong>ir own magic and allow charactersto view a reality that exists alongside <strong>the</strong> one <strong>the</strong>yknow. With <strong>the</strong> proper spell, a traveler can turn thiswindow into a door and move into <strong>the</strong> space between <strong>the</strong>mirrors, a place <strong>of</strong> power and danger.Once through <strong>the</strong> mirror into <strong>the</strong> space behind it, <strong>the</strong>traveler finds himself in a long corridor leading to <strong>the</strong>right and left. Behind him, <strong>the</strong> Material Plane is clearlyvisible through <strong>the</strong> mirror, though o<strong>the</strong>rs on <strong>the</strong> MaterialPlane see nothing in <strong>the</strong> mirror but <strong>the</strong>ir own reflections.Moving through <strong>the</strong> corridors, <strong>the</strong> traveler sees o<strong>the</strong>rwindows: <strong>the</strong> backs <strong>of</strong> o<strong>the</strong>r mirrors on o<strong>the</strong>r planes.There are usually 5d4 o<strong>the</strong>r mirrors connected to asingle Plane <strong>of</strong> Mirrors, and <strong>the</strong>y can connect anywhere:Inner <strong>Planes</strong>, Outer <strong>Planes</strong>, Alternate Material <strong>Planes</strong>, oreven different locations on <strong>the</strong> same Material Plane. Thestone-and-mortar corridor that connects <strong>the</strong> mirrorswinds and curves. Travelers usually find a new mirrorevery 2d6×20 feet.The Plane <strong>of</strong> Mirrors is a secret plane, unknown tomost inhabitants <strong>of</strong> <strong>the</strong> Material Plane it borders. Theonly visitors to <strong>the</strong> Plane <strong>of</strong> Mirrors are those seekingsecrets or passage into o<strong>the</strong>r regions. Its existence mayallow individuals to breach areas o<strong>the</strong>rwise inaccessiblebecause <strong>of</strong> lack <strong>of</strong> connection to <strong>the</strong> Astral Plane.MIRROR TRAITSThe Plane <strong>of</strong> Mirrors has <strong>the</strong> following traits.• Normal Gravity.• Normal Time.• Finite Size.• Static.• No Elemental or Energy Traits: All forms <strong>of</strong> elementsand energies may be found here.• Mildly Neutral-Aligned: A particular grouping <strong>of</strong>mirrors may have a different alignment trait, however.• Normal Magic.MIRROR LINKSThe Plane <strong>of</strong> Mirrors is coterminous to <strong>the</strong> MaterialPlane and whatever o<strong>the</strong>r planes have connecting mirrors.A single plane may have several Mirror <strong>Planes</strong>attached to it. Each mirror is connected to a group <strong>of</strong> 5d4o<strong>the</strong>r mirrors in a “constellation.”The mirrors in a constellation have something incommon with one ano<strong>the</strong>r. They may all have <strong>the</strong> samemanufacturer, have <strong>the</strong> same owner, be made <strong>of</strong> materialsfrom <strong>the</strong> same source, or be created in <strong>the</strong> same place.This affinity for one ano<strong>the</strong>r connects <strong>the</strong> mirrors in asmall collection <strong>of</strong> entrances. Mirrors taken to o<strong>the</strong>rplanes retain <strong>the</strong>ir connections to <strong>the</strong> o<strong>the</strong>r mirrors in<strong>the</strong>ir constellation, and <strong>the</strong>y’ll continue to occupy <strong>the</strong>same spot in <strong>the</strong> hallway on <strong>the</strong> Plane <strong>of</strong> Mirrors.Mirrors used for mirrorwalking between planes do notgain any special abilities and may be broken as any o<strong>the</strong>rmirror. The sound <strong>of</strong> breaking glass resounds through<strong>the</strong> entire Plane <strong>of</strong> Mirrors, warning travelers that at leastone <strong>of</strong> <strong>the</strong> portals has been sealed. Smashing all <strong>the</strong> portals<strong>of</strong> a particular constellation <strong>of</strong> mirrors will trapanyone still on <strong>the</strong> Plane <strong>of</strong> Mirrors indefinitely.The Plane <strong>of</strong> Mirrors does not connect to <strong>the</strong> E<strong>the</strong>realPlane, <strong>the</strong> Astral Plane, or <strong>the</strong> Plane <strong>of</strong> Shadow.Spells that rely on <strong>the</strong>se planes do not function on <strong>the</strong>Plane <strong>of</strong> Mirrors.MIRROR INHABITANTSThe Plane <strong>of</strong> Mirrors has few inhabitants. However,when a traveler passes through a mirror, <strong>the</strong> population<strong>of</strong> <strong>the</strong> Plane <strong>of</strong> Mirrors increases by two, not one.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!