04.01.2013 Views

who's who in research visuAl Arts - Intellect

who's who in research visuAl Arts - Intellect

who's who in research visuAl Arts - Intellect

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Keywords body representation, visual<br />

culture, education, <strong>in</strong>terdiscipl<strong>in</strong>ary<br />

Turlif Vilbrandt<br />

Digital Materialisation Lab,<br />

Fukushima, Aizu Wakamatsu, Izumi<br />

470, Japan<br />

Keywords function representation<br />

(FRep), boundary representation<br />

(BRep), HyperFun, Fab at Home<br />

(FaH), volumetric computation<br />

Carl Vilbrandt<br />

Digital Materialisation Lab,<br />

Fukushima, Aizu Wakamatsu, Izumi<br />

470, Japan<br />

Keywords function representation<br />

(FRep), boundary representation<br />

(BRep), HyperFun, Fab at Home<br />

(FaH), volumetric computation<br />

Gender group at the Museum of Contemporary Art <strong>who</strong> <strong>research</strong> issues<br />

of fem<strong>in</strong>ism, gender and identity politics, activism, sexualities, and<br />

post-pornography. She is a member of a performance group called<br />

Corpus Deleicti work<strong>in</strong>g on questions of embodiment, sexuality and<br />

power relations of representation.<br />

› Beyond Lucian Freud: Explor<strong>in</strong>g body representations <strong>in</strong> children's culture,<br />

International Journal of Education through Art, 2.2, 105-118.<br />

Turlif has been <strong>research</strong><strong>in</strong>g methods and processes to exactly describe<br />

(computationally capture) the complexity and quality of natural and<br />

real th<strong>in</strong>gs for twenty years. Turlif developed a generalized and holistic<br />

approach for accurately modell<strong>in</strong>g complex real world objects. He<br />

established one of the first (and still few) companies to eng<strong>in</strong>eer and<br />

apply this technology us<strong>in</strong>g personal computers. Currently, he is the<br />

co-founder of a newly formed start-up <strong>in</strong> Norway and a computerscience<br />

doctoral candidate <strong>in</strong> London. He also directs, manages and<br />

contributes to several <strong>in</strong>ternational free and open-source organizations<br />

and ongo<strong>in</strong>g projects <strong>in</strong>clud<strong>in</strong>g HyperFun.org and NextFab.org.<br />

› Fabricat<strong>in</strong>g Nature, Technoetic <strong>Arts</strong>: A Journal of Speculative Research, 7.2,<br />

165-173.<br />

Carl Vilbrandt is a professor, f<strong>in</strong>e artist, aerospace eng<strong>in</strong>eer and<br />

computer scientist with a profound commitment to the understand<strong>in</strong>g<br />

of materials and processes and the freedom to be <strong>in</strong>novative. Carl<br />

specializes <strong>in</strong> three-dimensional spatial perception, understand<strong>in</strong>g<br />

materials and processes <strong>in</strong> the real world and their representation <strong>in</strong> the<br />

virtual world. Born <strong>in</strong> the United States, Carl’s <strong>research</strong> took him to<br />

Asia for over a decade and he is currently resid<strong>in</strong>g <strong>in</strong> the wilds of Chile<br />

work<strong>in</strong>g on bridg<strong>in</strong>g the gap between advanced manufactur<strong>in</strong>g<br />

technologies, rural communities and self-sufficient susta<strong>in</strong>able<br />

practices.<br />

› Fabricat<strong>in</strong>g Nature, Technoetic <strong>Arts</strong>: A Journal of Speculative Research, 7.2,<br />

165-173.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!