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MCSA/MCSE Self-Paced Training Kit (Exam 70-270): Installing ...

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Glossary G-29<br />

Open Systems Interconnection (OSI) reference model A seven-layer architecture<br />

that standardizes levels of service and types of interaction for computers<br />

exchanging information through a network. It is used to describe the flow of data<br />

between the physical connection to the network and the end user application.<br />

This model is the best-known and most widely used model for describing networking<br />

environments.<br />

organizational unit (OU) A container used to organize objects within a domain into<br />

logical administrative groups. An OU can contain objects such as user accounts,<br />

groups, computers, printers, applications, file shares, and other OUs.<br />

OSI See Open Systems Interconnection (OSI) reference model.<br />

OU See organizational unit (OU).<br />

Owner The user who created a file, folder, or printer.<br />

P<br />

packet A unit of information transmitted as a whole from one device to another on<br />

a network. In packet-switching networks, a packet is defined more specifically as<br />

a transmission unit of fixed maximum size that consists of binary digits representing<br />

data; a header containing an identification number, a source, and destination<br />

addresses; and sometimes error-control data. See also frame.<br />

Packet Internet Groper (ping) A simple tool that tests if a network connection is<br />

complete, from the server to the workstation, by sending a message to the remote<br />

computer. If the remote computer receives the message, it responds with a reply<br />

message. The reply consists of the remote workstation’s Internet Protocol (IP)<br />

address, the number of bytes in the message, how long it took to reply—given in<br />

milliseconds (ms)—and the length of Time to Live (TTL) in seconds. Ping works at<br />

the IP level and often responds even when higher level TCP-based services cannot<br />

respond.<br />

packet switching A message delivery technique in which small units of information<br />

(packets) are relayed through stations in a computer network along the best route<br />

available between the source and the destination. Data is broken into smaller units<br />

and then repacked in a process called packet assembly/disassembly (PAD).<br />

Although each packet can travel along a different path, and the packets composing<br />

a message can arrive at different times or out of sequence, the receiving computer<br />

reassembles the original message. Packet-switching networks are considered<br />

fast and efficient. Standards for packet switching on networks are documented in<br />

the CCITT recommendation X.25.

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