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VisualDSP++ 4.5 Loader and Utilities Manual - Analog Devices

VisualDSP++ 4.5 Loader and Utilities Manual - Analog Devices

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<strong>Loader</strong>/Splitter for Blackfin Processors<br />

Table 2-10. Blackfin <strong>Loader</strong> Comm<strong>and</strong>-Line Switch Summary (Cont’d)<br />

Switch Description<br />

-maskaddr # The -maskaddr # switch masks all EPROM address bits above or<br />

equal to #. For example, -maskaddr 29 (default) masks all the bits<br />

above <strong>and</strong> including A29 (ANDed by 0x1FFF FFFF). For example,<br />

0x2000 0000 becomes 0x0000 0000. The valid #s are integers<br />

0 through 32, but based on your specific input file, the value can be<br />

within a subset of [0, 32].<br />

� The<br />

-maskaddr # switch requires -romsplitter<br />

<strong>and</strong> affects the ROM section address only.<br />

-MaxBlockSize # The -MaxBlockSize # switch specifies the maximum block byte<br />

count, which must be a multiple of 16.<br />

-MaxZeroFillBlockSize # The -MaxZeroFillBlockSize # switch specifies the maximum<br />

block byte count for zero-filled blocks. The valid values are from<br />

0x0 to 0xFFFFFFF0, <strong>and</strong> the default value matches<br />

-MaxBlockSize #.<br />

-MM The -MM switch generates make dependencies while producing the<br />

output files.<br />

-Mo filename The -Mo filename switch writes make dependencies to the named<br />

file. Use the -Mo switch with either -M or -MM. If -Mo is not present,<br />

the default is a display.<br />

-Mt filename The -Mt filename switch specifies the make dependencies target<br />

output file. Use the -Mt switch with either -M or -MM. If -Mt is not<br />

present, the default is the name of the input file with an .ldr extension.<br />

-no2kernel The -no2kernel switch produces the output file without the boot<br />

kernel but uses the boot-strap code from the internal boot ROM.<br />

The boot stream generated by the loader utility is different from the<br />

one generated by the boot kernel.<br />

� The<br />

switch can be applied to ADSP-BF535 processors<br />

only.<br />

-o filename The -o filename switch directs the loader utility to use the specified<br />

file as the name of the loader utility’s output file. If the filename<br />

is absent, the default name is the root name of the input file<br />

with an .ldr extension.<br />

<strong>VisualDSP++</strong> <strong>4.5</strong> <strong>Loader</strong> <strong>and</strong> <strong>Utilities</strong> <strong>Manual</strong> 2-69

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