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VisualDSP++ 4.5 Loader and Utilities Manual - Analog Devices

VisualDSP++ 4.5 Loader and Utilities Manual - Analog Devices

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INITIALIZATION CODE<br />

(KERNEL WITH DECOMPRESSION ENGINE)<br />

1ST .dxe COMPRESSED STREAM<br />

1ST .dxe UNCOMPRESSED STREAM<br />

2ND .dxe COMPRESSED STREAM<br />

2ND .dxe UNCOMPRESSED STREAM<br />

. . .<br />

. . .<br />

Figure 2-33. <strong>Loader</strong> File with Compressed Streams<br />

<strong>Loader</strong>/Splitter for Blackfin Processors<br />

The Figure 2-34 illustrates the structure of a compressed block.<br />

COMPRESSED BLOCK HEADER<br />

COMPRESSED STREAM<br />

Figure 2-34. Compressed Block<br />

Compressed Block Headers<br />

A compressed stream always has a header, followed by the payload compressed<br />

stream. Figure 2-35 shows the structure of a compressed block<br />

header.<br />

16 BITS:<br />

PADDED BYTE COUNT<br />

OF COMPRESSED STREAM<br />

Figure 2-35. Compressed Block Header<br />

16 BITS:<br />

SIZE OF USED COMPRESSION<br />

WINDOW<br />

32 BITS:<br />

TOTAL BYTE COUNT OF THE COMPRESSED STREAM<br />

INCLUDING PADDED BYTES<br />

16 BITS:<br />

COMPRESSED BLOCK FLAG WORD<br />

<strong>VisualDSP++</strong> <strong>4.5</strong> <strong>Loader</strong> <strong>and</strong> <strong>Utilities</strong> <strong>Manual</strong> 2-57

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