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VisualDSP++ 4.5 Loader and Utilities Manual - Analog Devices

VisualDSP++ 4.5 Loader and Utilities Manual - Analog Devices

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<strong>Loader</strong>/Splitter for Blackfin Processors<br />

2. The second-stage loader copies itself to the bottom of L2 memory.<br />

0xEF00 0000<br />

On-Chip<br />

Boot ROM<br />

ADSP-BF535 Processor<br />

L2 Memory<br />

(0xF000 0000)<br />

2nd 2 Stage <strong>Loader</strong><br />

or<br />

Application<br />

Code<br />

nd Stage <strong>Loader</strong><br />

2 nd Stage <strong>Loader</strong><br />

PROM/Flash or SPI Device<br />

4-Byte Header (N)<br />

2 nd Stage <strong>Loader</strong><br />

Application<br />

Code/Data<br />

Figure 2-4. ADSP-BF535 Processors: Copying Second-Stage <strong>Loader</strong><br />

3. The second-stage loader downloads the application code <strong>and</strong> data<br />

into the various memories of the Blackfin processor (Figure 2-5).<br />

0xEF00 0000<br />

ADSP-BF535 Processor<br />

On-Chip<br />

Boot ROM 2 nd Stage <strong>Loader</strong><br />

B<br />

L2 Memory<br />

(0xF000 0000)<br />

2nd Stage <strong>Loader</strong><br />

or<br />

Application<br />

2 Code<br />

nd Stage <strong>Loader</strong><br />

L1 Memory<br />

A<br />

PROM/Flash or SPI Device<br />

4-Byte Header (N)<br />

2 nd Stage <strong>Loader</strong><br />

Figure 2-5. ADSP-BF535 Processors: Booting Application Code<br />

<strong>VisualDSP++</strong> <strong>4.5</strong> <strong>Loader</strong> <strong>and</strong> <strong>Utilities</strong> <strong>Manual</strong> 2-7<br />

A<br />

B<br />

C<br />

SDRAM<br />

C<br />

0x0<br />

0x0<br />

Application<br />

Code/Data

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