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VisualDSP++ 4.5 Loader and Utilities Manual - Analog Devices

VisualDSP++ 4.5 Loader and Utilities Manual - Analog Devices

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Build Files<br />

File Formats<br />

Build files are produced by <strong>VisualDSP++</strong> development tools while building<br />

a project. This section describes the following build file formats.<br />

“Assembler Object Files” on page A-5<br />

“Library Files” on page A-6<br />

“Linker Output Files” on page A-6<br />

“Memory Map Files” on page A-7<br />

“<strong>Loader</strong> Output Files in Intel Hex-32 Format” on page A-7<br />

“<strong>Loader</strong> Output Files in Include Format” on page A-10<br />

“<strong>Loader</strong> Output Files in Binary Format” on page A-11<br />

“Output Files in Motorola S-Record Format” on page A-11<br />

“Splitter Output Files in Intel Hex-32 Format” on page A-13<br />

“Splitter Output Files in Byte-Stacked Format” on page A-14<br />

“Splitter Output Files in ASCII Format” on page A-15<br />

Assembler Object Files<br />

Assembler output object files (.doj) are binary object <strong>and</strong> linkable files<br />

(ELF). Object files contain relocatable code <strong>and</strong> debugging information<br />

for a DSP program’s memory segments. The linker processes object files<br />

into an executable file (.dxe). For information on the object file’s ELF format,<br />

see “Format References” on page A-17.<br />

<strong>VisualDSP++</strong> <strong>4.5</strong> <strong>Loader</strong> <strong>and</strong> <strong>Utilities</strong> <strong>Manual</strong> A-5

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