26.04.2015 Views

Founders at Work.pdf

Founders at Work.pdf

Founders at Work.pdf

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

174 <strong>Founders</strong> <strong>at</strong> <strong>Work</strong><br />

the screen, images moving around, and anim<strong>at</strong>ion, and several video sources.<br />

You could pause, rewind, and manipul<strong>at</strong>e the things. Th<strong>at</strong> was a big prototype<br />

system, but we could never get it out the door because there wasn’t enough<br />

content to drive a system like th<strong>at</strong>. You could theoretically bring in live video,<br />

but in 1990 there wasn’t a hard disk big enough to hold live video. Theoretically,<br />

you could try to cre<strong>at</strong>e all sorts of content for it, but who would ever cre<strong>at</strong>e all<br />

the content if there are no devices to receive it? So we had a chicken-and-egg<br />

problem. Nobody would buy the devices because there was no content, and<br />

there was no content because the devices weren’t out there.<br />

But there were lots of offshoots from th<strong>at</strong> work; QuickTime came out of<br />

th<strong>at</strong> work. We took the video decompression technology, developed it, reduced<br />

it to just a software algorithm, and th<strong>at</strong> was turned into a product by Bruce<br />

Leak and his team. A whole bunch of other things grew out of it—some of the<br />

video products from Apple and so forth.<br />

Then, <strong>at</strong> General Magic, I went to work on a PDA—but I worked half-time<br />

<strong>at</strong> General Magic and half-time I was still working on how to make inexpensive<br />

delivery systems on a television for interactive TV, and work with video and<br />

games and things like th<strong>at</strong>.<br />

Livingston: You worked on your own projects on your own time?<br />

Perlman: On my own time. I relinquished half of my stock options. I worked<br />

out a deal with them where 2 and 1/2 days a week I worked on my own stuff,<br />

2 and 1/2 days a week I worked on General Magic stuff. And then wh<strong>at</strong> happened<br />

is General Magic, in my last year there, said, “Hey, we want to do video<br />

stuff too.” MagicTV is wh<strong>at</strong> they called it. So I worked full-time then to try to<br />

cre<strong>at</strong>e an interactive system for them. But they ran into financial difficulties<br />

and other problems getting the product out, and shut down the MagicTV<br />

effort.<br />

I said, “OK, it’s time for me to move on.” Th<strong>at</strong>’s when I first started—and<br />

cofounded with three other people—C<strong>at</strong>apult Entertainment, which made a<br />

modem for Sega and Nintendo video games th<strong>at</strong> would modify the execution of<br />

the games, so people could play existing titles with each other over the phone<br />

line. Th<strong>at</strong> involved building out the network infrastructure to connect people<br />

together—remember, people didn’t have the Web in their homes back then—<br />

designing the hardware, and also reverse-engineering the games. So I learned a<br />

lot about the consumer market and about getting stuff out into stores. From the<br />

founding of the company to the point where the product was on store shelves <strong>at</strong><br />

Toys“R”Us and the network was up and running, was 6 months—including custom<br />

silicon th<strong>at</strong> we did, as well as shooting the plastic molds for it, boxing it, and<br />

getting it through distribution.<br />

Livingston: And you did it in 6 months?<br />

Perlman: Six months. We reverse-engineered four video games: NBA Jam,<br />

Mortal Komb<strong>at</strong>, a hockey game, and some other one. We were just working<br />

around the clock, literally. Wh<strong>at</strong> I would typically do is not sleep for 2 nights;<br />

then I would get 4 hours of sleep and go back to work for another 2 days in a<br />

row, and then get 4 hours, and so on.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!